Elvalys the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +1 mace of holy wrath (20, 1, D) a +2 troll leather armour (21, 1, D) a fan of gales (22, 1, D) a lamp of fire (23, 1, D) an uncursed staff of power (24, 1, D) an uncursed staff of poison (25, 1, D) an uncursed ring of wizardry (26, 1, D) a plain deck of defence (27, 1, D) the cursed -1 centaur barding of Jiofaigg {Slay+2 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you see invisible. It has a curse placed upon it. (28, 1, D) a +0 flail of protection (29, 1, D) a book of Enchantments (35, 1, D) the cursed +1 halberd "Toamauh" {venom, Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It has a curse placed upon it. (37, 1, D) the ring of the Tempest {rF+ MR+} [ring of protection from fire] It protects you from fire. It affects your resistance to hostile enchantments. the +3 great sword "Kowoiv" {flame, +Blink rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It lets you blink. (38, 1, D) a book of Spatial Translocations (39, 1, D) a +0 scale mail of fire resistance (40, 1, D) a +0 long sword of holy wrath (41, 1, D) a lantern of shadows (42, 1, D) a +0 scimitar of protection (49, 1, D) a +0 dire flail of protection (51, 1, D) an uncursed staff of energy (52, 1, D) an uncursed staff of conjuration (53, 1, D) an uncursed staff of air (54, 1, D) a +0 dagger (55, 1, D) a +2 morningstar of draining (61, 1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (62, 1, D) an uncursed staff of earth (63, 1, D) a book of Dreams (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a plain deck of war (20, 2, D) an uncursed staff of conjuration (21, 2, D) a book of Spatial Translocations (22, 2, D) a +0 war axe of freezing (23, 2, D) a +2 glaive of venom (24, 2, D) a lantern of shadows (25, 2, D) a book of Frost (26, 2, D) a book of Power (27, 2, D) a +0 hand crossbow of freezing (28, 2, D) a +2 scimitar of holy wrath (29, 2, D) the Disquisition on the Creative Snowflakes Spells Type Level a - Freeze Ice 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Ice Form Ice/Transmutation 4 d - Summon Forest Summoning/Translocation 5 e - Bolt of Cold Conjuration/Ice 6 (37, 2, D) a +3 dire flail of protection (50, 2, D) a +1 shortbow of velocity (53, 2, D) the +0 flail of Tartarus {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). (54, 2, D) a +0 dagger (55, 2, D) an ornate deck of defence (62, 2, D) a +0 dagger of draining (73, 2, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (75, 2, D) a +0 ring mail of fire resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (44, 4, D) (unseen) (62, 4, D) a +0 short sword a +0 robe (4, 5, D) a +5 executioner's axe (unseen) (55, 6, D) a +1 battleaxe of freezing a +0 halberd (56, 6, D) a +0 dagger a +0 robe (57, 6, D) an uncursed staff of air a +0 robe (4, 7, D) a +3 large shield (unseen) (56, 7, D) a +2 war axe of freezing a +0 chain mail (57, 7, D) a cursed -1 war axe a +0 robe of magic resistance a +2 scale mail of cold resistance a +2 dagger of venom a +0 robe (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 8, D) a +0 scale mail a +0 shield (57, 8, D) a +0 long sword (28, 9, D) an iguana corpse (61, 9, D) an uncursed staff of death (62, 9, D) the cursed +0 scimitar "Munipuyd" {slice, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 9, D) an uncursed staff of fire (70, 9, D) a +4 vampiric rapier (71, 9, D) a +2 hand axe of freezing (26, 10, D) an elephant corpse (27, 10, D) a hippogriff corpse a spiny frog corpse a hippogriff corpse a fire drake corpse (29, 10, D) a spiny frog corpse (still there?) a komodo dragon corpse (still there?) (62, 10, D) an uncursed ring of protection from cold (70, 10, D) Sif Muna's Collected Works on Displacement Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Gell's Gravitas Hexes/Translocation 3 d - Passage of Golubria Translocation 4 the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +8 hand axe of Jethrepp {chop, rC+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from cold. a +0 flail (26, 11, D) an iguana corpse (unseen) (49, 13, D) a cursed amulet of inaccuracy (50, 13, D) an uncursed staff of wizardry (51, 13, D) a book of Callings the +4 battleaxe "Gaucrav" {speed, rElec MP+9 Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It insulates you from electricity. It affects your magic capacity (+9). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (52, 13, D) a cursed amulet of inaccuracy (53, 13, D) a +0 vampiric dagger (54, 13, D) a +12 blowgun (50, 14, D) a sack of spiders (51, 14, D) a +0 great sword of holy wrath (55, 14, D) a book of Transfigurations (39, 15, D) a +4 ring of protection a +5 crystal plate armour a +2 helmet of intelligence a +0 pair of boots of flying (61, 17, D) a sack of spiders (62, 17, D) an uncursed staff of air (63, 17, D) a +2 robe of the Archmagi (71, 17, D) a +0 mace of venom (72, 17, D) a +1 short sword of protection (62, 18, D) the +8 dagger "Ottuniot" {pain, *Contam rN+ Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It protects you from negative energy. It causes magical contamination when unequipped. (63, 18, D) a +1 short sword of speed (64, 18, D) a phial of floods (71, 18, D) a +2 plate armour of poison resistance (72, 18, D) a +4 short sword of holy wrath (56, 21, D) the +8 hand axe of Irrepressible Laughter {freeze, rElec rC- Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It makes you vulnerable to cold. It insulates you from electricity. a +2 demon whip of venom (55, 22, D) a +0 demon whip (74, 22, D) a +0 trident a +2 hand crossbow of evasion (73, 23, D) a +0 shortbow 11 arrows (75, 23, D) an uncursed staff of wizardry a +0 shortbow 18 arrows (72, 24, D) an arrow (73, 24, D) 2 arrows (74, 24, D) an arrow (75, 24, D) an arrow (49, 25, D) a +0 long sword (50, 25, D) a +2 naga barding of cold resistance (51, 25, D) a +0 scimitar (52, 25, D) a +0 short sword (53, 25, D) an uncursed ring of magical power (54, 25, D) an uncursed staff of fire (55, 25, D) a lamp of fire (50, 26, D) a plain deck of wonders (51, 26, D) a crystal ball of energy (52, 26, D) a +0 dagger (53, 26, D) a +0 long sword (54, 26, D) a +1 robe of fire resistance (25, 27, D) 2 large rocks (26, 27, D) 4 large rocks (unseen) (61, 27, D) a +0 long sword (62, 27, D) a +0 dagger (63, 27, D) a +0 short sword (64, 27, D) a +0 shortbow of velocity (65, 27, D) an uncursed ring of see invisible (71, 27, D) the amulet of Winter {rMut rPois Dex+5} [amulet of resist mutation] It protects you from mutation. It affects your dexterity (+5). It protects you from poison. (72, 27, D) a +0 trident (73, 27, D) a plain deck of changes (24, 28, D) a +0 dire flail (unseen) (25, 28, D) a +0 great sword of flaming (unseen) (26, 28, D) 5 large rocks (unseen) (56, 28, D) a +2 vampiric hand axe a +0 scale mail (62, 28, D) a plain deck of wonders (64, 28, D) a book of Air (71, 28, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (24, 29, D) the +7 falchion of Temperance {flame, +Inv Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It lets you turn invisible. (unseen) (25, 29, D) 16 large rocks (26, 29, D) a +0 battleaxe of freezing (still there?) a +0 giant club (still there?) (35, 29, D) the Almanac of Harmful Heat Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Sticky Flame Conjuration/Fire 4 d - Delayed Fireball Conjuration/Fire 7 (36, 29, D) a +0 war axe (37, 29, D) a phial of floods (38, 29, D) an ornate deck of summoning (39, 29, D) a disc of storms (40, 29, D) a +0 mottled dragon armour (41, 29, D) a +2 leather armour of magic resistance (43, 29, D) a +1 rapier of venom (44, 29, D) the +1 spear of Geaneimp {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. (24, 30, D) a +0 giant spiked club (still there?) 6 large rocks (still there?) (35, 30, D) the +1 morningstar of Gloom {freeze, +Fly Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you fly. It makes you more stealthy. (36, 30, D) an Akashic Record (37, 30, D) an uncursed staff of summoning (38, 30, D) a +2 vampiric hand axe (39, 30, D) a +1 shield of fire resistance (40, 30, D) a +0 great sword (41, 30, D) an uncursed staff of fire (42, 30, D) a +0 plate armour (43, 30, D) a book of Enchantments (54, 30, D) the +10 quarterstaff of Valiance {freeze, *Corrode MR+++ Int+4 Dex-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (-4). It affects your resistance to hostile enchantments. It may corrode your equipment when you take damage. 22 arrows a cursed +0 leather armour (56, 31, D) a +2 bardiche of protection a +0 longbow 23 arrows a +0 short sword a +0 long sword (63, 31, D) a +0 dagger (still there?) a +5 great sword of slicing (still there?) (64, 31, D) a cursed +0 short sword a +0 leather armour a +0 buckler a +0 dagger (62, 32, D) the +8 short sword of Anger {freeze, rC+ MP+9 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from cold. It affects your magic capacity (+9). (unseen) (41, 35, D) a +0 halberd a +0 plate armour (42, 35, D) a +0 great sword a +0 plate armour a human corpse (skeletalised by now) (43, 35, D) a +5 morningstar of holy wrath a +0 plate armour a +0 long sword a +0 plate armour a +0 shield a cursed -2 great mace a +0 chain mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (41, 36, D) a +0 war axe (unseen) (42, 36, D) 3 large rocks a +0 long sword a +0 plate armour of magic resistance a shadow dragon corpse (skeletalised by now) a human corpse (skeletalised by now) (44, 36, D) a +0 long sword a +0 plate armour a +0 large shield a +0 great sword a cursed +0 plate armour a +0 battleaxe a +3 plate armour of cold resistance 2 large rocks a shadow dragon corpse (skeletalised by now) a human corpse (skeletalised by now) a human corpse (skeletalised by now) a human corpse (skeletalised by now) (45, 36, D) 2 large rocks (unseen) (41, 37, D) a +0 dire flail (unseen) (43, 37, D) a +0 war axe a +0 chain mail 3 large rocks a human corpse (skeletalised by now) (50, 37, D) a +0 dagger (53, 37, D) a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 SInv} [ring of see invisible] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It lets you see invisible. the ring of Pyadd {rPois rN+ Int-5 SInv Stlth+} [ring of positive energy] It affects your intelligence (-5). It protects you from poison. It protects you from negative energy. It lets you see invisible. It makes you more stealthy. (60, 37, D) an uncursed staff of energy (61, 37, D) a +3 ring of slaying a plain deck of war (62, 37, D) an uncursed staff of earth (63, 37, D) a +0 rapier (69, 37, D) an uncursed staff of earth (71, 37, D) a phial of floods (72, 37, D) an uncursed ring of see invisible (73, 37, D) an uncursed staff of poison (44, 38, D) a +0 battleaxe of flaming (unseen) (49, 38, D) a sack of spiders (50, 38, D) a +0 battleaxe (51, 38, D) a book of Ice (52, 38, D) a phial of floods (53, 38, D) a cursed staff of summoning (60, 38, D) the +2 leather armour of Mysticism {rPois} It protects you from poison. (61, 38, D) a +2 great sword of protection (63, 38, D) an ornate deck of changes (70, 38, D) a +1 whip of venom (71, 38, D) a +0 dagger (72, 38, D) a plain deck of changes (70, 40, D) a cursed -1 war axe a cursed +0 chain mail (71, 40, D) a +0 flail a +0 plate armour (72, 40, D) a +0 short sword (unseen) (70, 41, D) a +0 dagger (71, 41, D) a +0 flail a +0 ring mail (72, 41, D) a +1 dire flail of protection 5 tomahawks a cursed +0 chain mail a +0 hand axe (49, 42, D) a +0 club (unseen) (50, 42, D) an uncursed staff of summoning a cursed +0 scale mail (60, 42, D) a +0 falchion of holy wrath (unseen) (61, 42, D) a +0 quarterstaff (unseen) (62, 42, D) a +0 quarterstaff a +0 robe (48, 43, D) a +0 club (unseen) (50, 43, D) a +3 broad axe of venom a +0 chain mail a +0 hand axe a +0 leather armour a +0 hand axe a +2 hunting sling of freezing (62, 43, D) a +2 war axe of electrocution (unseen) (49, 44, D) 3 large rocks a +0 great mace a +0 dagger (50, 44, D) a +0 plate armour (51, 44, D) a +0 club (unseen) (62, 44, D) a +0 quarterstaff (unseen)