Elvalys the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +14 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. a +0 flail (still there?) a +0 flail (still there?) the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} (still there?) It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power (still there?) the -3 Mace of Variability {chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (still there?) the +7 longbow "Piercer" {penet, EV-2} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (24, 1, D) a +0 trident (still there?) a book of Ice (still there?) (25, 1, D) a book of Transfigurations (26, 1, D) a phantom mirror (27, 1, D) a plain deck of war (28, 1, D) the amulet of Etteuq {Inacc +Inv MP+9 Int-4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (-4). It affects your magic capacity (+9). It lets you turn invisible. (50, 1, D) the ring "Doqyi" {Wiz Str+5} [ring of wizardry] It improves your spell success rate. It affects your strength (+5). (51, 1, D) a +3 vampiric scimitar (52, 1, D) an uncursed ring of fire (53, 1, D) an uncursed ring of wizardry (54, 1, D) an uncursed staff of cold (55, 1, D) a book of the Tempests (61, 1, D) a lamp of fire (62, 1, D) an uncursed staff of fire (63, 1, D) the cursed +1 hunting sling of Sin {velocity, +Blink rC++ Stlth+} Any stone fired from it inflicts extra damage. It greatly protects you from cold. It lets you blink. It makes you more stealthy. It has a curse placed upon it. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 dagger (23, 2, D) a book of the Warp (24, 2, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (25, 2, D) a +2 flail of protection (26, 2, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAt} It affects your intelligence (+3). It sustains your strength, intelligence and dexterity. It protects you against confusion. (27, 2, D) a +3 lightning rod (14/14) (28, 2, D) an uncursed staff of fire (29, 2, D) a +2 halberd of chopping (41, 2, D) the Catalogue of the Frostbite Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Bolt of Cold Conjuration/Ice 6 d - Freezing Cloud Conjuration/Ice/Air 6 (51, 2, D) a stone of tremors (52, 2, D) a +1 halberd of protection (53, 2, D) a plain deck of changes (54, 2, D) a lantern of shadows (55, 2, D) a +3 flail of venom (62, 2, D) a plain deck of changes (75, 2, D) a +2 plate armour of positive energy (4, 3, D) a +5 giant spiked club (unseen) (73, 3, D) a +0 flail (unseen) (3, 4, D) 994 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (29, 5, D) a +0 trident (31, 5, D) a cursed -1 hand axe (unseen) (55, 5, D) the +3 blowgun "Puumus" {evade, +Fly} It affects your evasion (+5 to EV). It lets you fly. (4, 7, D) a +3 large shield (unseen) (45, 7, D) the cursed +2 broad axe of Qazlal's Generosity {chop, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It has a curse placed upon it. (4, 8, D) a +5 crystal plate armour (unseen) (29, 8, D) a cursed +2 mace (unseen) (61, 9, D) an uncursed staff of earth (63, 9, D) a +2 scale mail of fire resistance (70, 9, D) a legendary deck of war (71, 9, D) an uncursed staff of summoning (72, 9, D) a sack of spiders (62, 10, D) a +4 giant club (70, 10, D) the +1 leather armour of Vocse Suag {Int+4 Dex+6 Stlth+} It affects your intelligence (+4). It affects your dexterity (+6). It makes you more stealthy. (72, 10, D) a +0 antimagic spear (49, 13, D) a book of Hinderance (50, 13, D) a phial of floods (51, 13, D) the ring of Pirer {Str+2 Dex+5} [ring of strength] It affects your strength (+2). It affects your dexterity (+5). an uncursed ring of fire a +3 scale mail of cold resistance (52, 13, D) an uncursed staff of earth (54, 13, D) an uncursed amulet of resist mutation (55, 13, D) a +2 shortbow of flaming (50, 14, D) a +1 war axe of chopping (51, 14, D) an uncursed staff of cold (52, 14, D) the Disquisition on Flamy Boosts Spells Type Level a - Repel Missiles Charms/Air 2 b - Ring of Flames Charms/Fire 7 c - Delayed Fireball Conjuration/Fire 7 (53, 14, D) a +2 hunting sling of flaming (54, 14, D) a +2 plate armour of cold resistance (55, 14, D) a cursed staff of wizardry (40, 15, D) the amulet "Vuewuguo" {Inacc Str+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+3). (61, 17, D) a cursed ring of loudness (62, 17, D) a book of Summonings (63, 17, D) a sack of spiders (64, 17, D) the ring "Uxofux" {Fire Int+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +0 scale mail (71, 17, D) a +1 troll leather armour (72, 17, D) an uncursed staff of power (73, 17, D) the +8 short sword of Overwhelming Force {drain, *Rage Str+6 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+6). It lets you see invisible. It may make you go berserk in combat. (62, 18, D) a lamp of fire (63, 18, D) a +2 plate armour of fire resistance (71, 18, D) an uncursed ring of poison resistance (72, 18, D) a +1 vampiric trident (73, 18, D) a book of Power (72, 21, D) a +0 hand axe a +0 leather armour (73, 21, D) a +0 halberd (unseen) (74, 21, D) (unseen) (72, 22, D) a +0 dagger of electrocution (unseen) (74, 22, D) a +0 war axe (unseen) (38, 23, D) a +0 robe (unseen) (39, 23, D) an uncursed staff of cold a +0 robe a +0 great sword a +0 plate armour a +0 scimitar a +0 robe (40, 23, D) a +0 flail (unseen) (41, 23, D) an uncursed staff of energy a +0 robe (39, 24, D) a +0 war axe (unseen) (41, 24, D) a +0 war axe a +3 scale mail of fire resistance the cursed +0 dagger "Xoshril" {venom, +Inv rPois Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It protects you from poison. It lets you turn invisible. It has a curse placed upon it. a +0 robe (39, 25, D) a +0 great sword (unseen) (40, 25, D) a cursed +2 falchion (unseen) (50, 25, D) a plain deck of changes (52, 25, D) a book of Callings (53, 25, D) a +2 plate armour of fire resistance (55, 25, D) a legendary deck of destruction (50, 26, D) an uncursed staff of conjuration (51, 26, D) an uncursed staff of summoning (52, 26, D) a phantom mirror (53, 26, D) a +0 spear (54, 26, D) a lamp of fire (61, 27, D) a disc of storms (62, 27, D) a disc of storms (63, 27, D) the +6 trident of Uhoff {pierce, rN++ MR-} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (64, 27, D) a +2 morningstar of draining (65, 27, D) a +5 hand axe of distortion (72, 27, D) the +8 quarterstaff of the Briny Deep {flame, +Blink rN+ MP-9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It affects your magic capacity (-9). It lets you blink. (62, 28, D) the +5 halberd of the Genius {drain, rF+++ Str+2 Int-2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (-2). It renders you almost immune to fire. (63, 28, D) a book of Party Tricks (64, 28, D) a +4 demon blade of draining (37, 29, D) the +0 Maxwell's etheric cage {RegenMP *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (54, 32, D) a +0 spear (unseen) (54, 33, D) a +0 antimagic quarterstaff (unseen) (55, 33, D) a +2 rapier of flaming (still there?) the +10 mace of Pask {crush, rN+} (still there?) It inflicts extra damage upon your enemies. It protects you from negative energy. (56, 33, D) a +0 hunting sling (unseen) (53, 34, D) a +2 long sword of holy wrath a +0 robe (54, 34, D) a +0 war axe a +0 animal skin (50, 37, D) a cursed ring of loudness (51, 37, D) a +2 helmet of see invisible (52, 37, D) the +2 robe "Ciafiol" {rF+ Str+4} It affects your strength (+4). It protects you from fire. (53, 37, D) an uncursed staff of air (61, 37, D) the cursed +1 mace of Bloody Death {vamp, rPois rN+ Str+2 Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+2). It protects you from poison. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. 2 potions of brilliance a +6 ring of dexterity an uncursed ring of stealth the ring "Alowk" {rElec Str+3} [ring of strength] It affects your strength (+3). It insulates you from electricity. the ring of Beonwakh {rC- rN+ MR+ MP+9 Int+3} [ring of magical power] It affects your intelligence (+3). It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a +1 flail of draining (69, 37, D) the cursed +1 falchion of Eniwoug {slice, rElec Str+4 Int-5} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (-5). It insulates you from electricity. It has a curse placed upon it. (71, 37, D) a +2 blowgun (73, 37, D) a +5 blowgun (49, 38, D) a +1 long sword of slicing (50, 38, D) the +9 blowgun "Riys Odu" {speed, Dex+2 Stlth+} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It makes you more stealthy. (51, 38, D) a +1 robe of fire resistance (52, 38, D) a +2 vampiric spear (53, 38, D) an uncursed staff of conjuration (60, 38, D) the +5 dagger "Wayhiv" {pierce, rF+ Int+2 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+3). It protects you from fire. (62, 38, D) a +3 war axe (63, 38, D) a book of Minor Magic (70, 38, D) the +9 Staff of Wucad Mu {channel} (72, 38, D) a book of Ice (73, 38, D) a book of Debilitation (60, 40, D) a +0 trident (62, 40, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +0 robe (48, 43, D) a +4 short sword of speed (63, 44, D) a +0 vampiric scythe