Elvalys the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} (still there?) a +6 ring of intelligence (still there?) a +6 ring of strength (still there?) a +6 ring of strength (still there?) a +6 ring of intelligence (still there?) 4 scrolls of amnesia (still there?) 7 potions of magic (still there?) a +0 leather armour (still there?) a +0 trident (still there?) 5 potions of magic (still there?) the +14 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power (still there?) the +10 Mace of Variability {chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (still there?) the +7 longbow "Piercer" {penet, EV-2} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2 great sword of holy wrath (62, 1, D) a plain deck of changes (67, 1, D) a +1 shortbow of velocity (69, 1, D) a +6 giant spiked club (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (63, 6, D) a jackal corpse (skeletalised by now) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +5 demon trident the +3 ring mail of Honesty {rPois} It protects you from poison. (62, 9, D) a phantom mirror (63, 9, D) a +0 halberd of protection (71, 9, D) the cursed +0 buckler "Nascher" {rCorr} It protects you from acid and corrosion. It has a curse placed upon it. (62, 10, D) a plain deck of changes (72, 10, D) a +5 bardiche (61, 17, D) the Reference Book on Darkness Spells Type Level a - Sublimation of Blood Necromancy 2 b - Bolt of Draining Conjuration/Necromancy 5 c - Cigotuvi's Embrace Necromancy 5 (62, 17, D) an uncursed ring of wizardry (63, 17, D) a manual of Staves a +3 ring mail of poison resistance (64, 17, D) an uncursed staff of poison (72, 17, D) a +6 ring of dexterity (62, 18, D) an uncursed staff of wizardry (64, 18, D) a book of the Tempests (71, 18, D) an uncursed staff of summoning (72, 18, D) a +2 great mace of protection (73, 18, D) an uncursed staff of summoning (74, 22, D) a cursed +3 falchion a +0 robe (65, 23, D) a cursed +2 long sword a +0 robe (73, 23, D) a cursed +0 spear a +0 robe (62, 27, D) a +1 leather armour of magic resistance (63, 27, D) an uncursed amulet of the gourmand (64, 27, D) a +0 spear (65, 27, D) a +2 scale mail of cold resistance (71, 27, D) an uncursed ring of protection from cold (72, 27, D) a +2 war axe of distortion (73, 27, D) a +0 scale mail of positive energy (62, 28, D) a +1 great sword of venom (63, 28, D) a plain deck of defence (64, 28, D) a lantern of shadows (71, 28, D) a fan of gales (72, 28, D) an uncursed staff of energy (73, 28, D) a +1 shortbow of flaming (59, 32, D) a +0 rapier a +0 robe a +0 buckler (60, 32, D) a black bear corpse (73, 32, D) a fire drake corpse (skeletalised by now) (59, 33, D) a +0 dagger a +0 robe a +0 buckler a wolf corpse a spriggan corpse a wasp corpse a spriggan corpse (60, 34, D) a +0 dagger (unseen) (73, 34, D) a fire drake corpse (skeletalised by now) (60, 37, D) a +3 chain mail of magic resistance (69, 37, D) a box of beasts (70, 37, D) a +0 hand crossbow of evasion (71, 37, D) a lantern of shadows (72, 37, D) a plain deck of wonders (73, 37, D) an uncursed staff of death (49, 38, D) a legendary deck of wonders (50, 38, D) a lantern of shadows (51, 38, D) the +6 arbalest "Worm" {venom, +Blink MR+} It poisons the ammo it fires. It affects your resistance to hostile enchantments. It lets you blink. (52, 38, D) a manual of Staves (53, 38, D) a fan of gales (62, 38, D) the +2 dagger of the Magi {speed, rN++ MR+ Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (71, 38, D) a lamp of fire (72, 38, D) a +0 dagger of venom (73, 38, D) a book of Summonings (63, 42, D) a large rock (64, 43, D) a large rock (53, 44, D) a +0 broad axe (unseen) (63, 44, D) 4 large rocks (65, 44, D) 2 large rocks (64, 45, D) a large rock (65, 45, D) 3 large rocks