Elvalys the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) a plain deck of summoning (36, 1, D) Lehudib's Incunabulum of Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Conjure Flame Conjuration/Fire 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Conjure Ball Lightning Conjuration/Air 6 (37, 1, D) the +9 morningstar of Abuse {crush, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). the +8 battleaxe "Jyphiog" {elec, rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. the ring "Luph" {+Fly rC- rN+ Dex+3} [ring of flight] It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from negative energy. It lets you fly. the +7 Singing Sword the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. an uncursed amulet of guardian spirit the +11 great mace of World Downfall {crush, rPois rC- Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It makes you vulnerable to cold. It protects you from poison. (39, 1, D) a +2 pair of boots of stealth a +6 ring of dexterity (40, 1, D) a book of Burglary (41, 1, D) the Volume of Unstable Stones Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Passwall Transmutation/Earth 3 d - Petrify Transmutation/Earth 4 (42, 1, D) an uncursed staff of fire (61, 1, D) an uncursed ring of ice (63, 1, D) a cursed ring of loudness (67, 1, D) a phantom mirror (69, 1, D) a +0 short sword (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (36, 2, D) a box of beasts (37, 2, D) a lantern of shadows (38, 2, D) a plain deck of changes (39, 2, D) the +4 blowgun "Vacuonn" {speed, rPois Str+4 Int-2 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (-2). It protects you from poison. It makes you more stealthy. (40, 2, D) an uncursed staff of fire (41, 2, D) the +2 leather armour "Ixeb" {rPois rC+ Int-3 Stlth+} It affects your intelligence (-3). It protects you from cold. It protects you from poison. It makes you more stealthy. (42, 2, D) a +0 dagger (62, 2, D) a +6 blowgun (69, 2, D) a +2 halberd of flaming (73, 2, D) a crystal ball of energy (75, 2, D) a +1 flail of crushing (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) a +0 scythe a +0 robe (62, 3, D) a +0 robe (68, 3, D) a +0 dire flail (69, 3, D) a cursed -3 short sword (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (38, 4, D) a +0 leather armour (62, 4, D) a +4 quarterstaff of chaos (unseen) (4, 5, D) a +5 executioner's axe (unseen) (37, 5, D) the cursed +2 lajatang "Cobu Kipn" {slice, Int+5 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It lets you see invisible. It has a curse placed upon it. (62, 5, D) a cursed +0 dire flail (unseen) (4, 7, D) a +3 large shield (unseen) (10, 7, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence 4 scrolls of amnesia 2 potions of brilliance 7 potions of magic a +0 shield a +0 scale mail a +0 war axe (35, 7, D) a +0 giant club (unseen) (36, 7, D) a +0 dagger an orc corpse (37, 7, D) a +0 glaive (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (34, 8, D) a +0 club (unseen) (36, 8, D) a +0 falchion of holy wrath a cursed +0 robe a +0 flail a +0 leather armour a +0 dagger a +0 flail a +0 chain mail a +0 falchion a +0 hand axe an orc corpse an orc corpse an orc corpse an orc corpse (63, 9, D) the +7 hunting sling "Hyrgh" {velocity, Int+2} Any stone fired from it inflicts extra damage. It affects your intelligence (+2). (72, 9, D) a +3 leather armour of magic resistance (72, 10, D) a book of Air (49, 13, D) a +1 long sword of slicing (51, 13, D) a crystal ball of energy (52, 13, D) Theurgy, and How To Use It Spells Type Level a - Song of Slaying Charms 2 b - Searing Ray Conjuration 2 c - Slow Hexes 2 d - Sublimation of Blood Necromancy 2 e - Stoneskin Transmutation/Earth 2 (53, 13, D) a book of Battle (54, 13, D) an uncursed staff of conjuration (50, 14, D) an uncursed staff of power (51, 14, D) a +1 chain mail of cold resistance (52, 14, D) an uncursed ring of protection from cold (53, 14, D) the +5 trident "Hydraslayer" {distort, MR++ Str+3 Dex+2} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+3). It affects your dexterity (+2). It affects your resistance to hostile enchantments. (54, 14, D) a +0 swamp dragon armour (55, 14, D) the cursed +2 blowgun of Matygyas {speed, rElec rC+ rN+ SInv} Attacks with this weapon are significantly faster. It protects you from cold. It insulates you from electricity. It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (37, 15, D) a +6 ring of dexterity (40, 16, D) the +0 robe "Tabaupp" {rElec rPois rF- Regen+} It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It increases your rate of regeneration. (42, 16, D) the +3 dagger of the Little People {drain, Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). (61, 17, D) a book of Cantrips (62, 17, D) a plain deck of escape (63, 17, D) a cursed staff of energy (64, 17, D) a book of Cantrips (71, 17, D) an uncursed staff of summoning (72, 17, D) a manual of Staves the cursed +0 mottled dragon armour "Lulan" {+Fly rElec MR+ Int-2} It affects your intelligence (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (62, 18, D) a +0 great sword of distortion (71, 18, D) the +2 rapier "Orb Guardian's Doom" {vamp, rF++} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It greatly protects you from fire. (73, 18, D) a +2 scimitar of flaming (50, 19, D) a +0 trident (60, 19, D) a +0 trident (50, 20, D) a cursed +2 falchion a +0 robe (45, 21, D) the +1 robe of Dafiuwiw {-Cast rPois rN+ Dex+6} It affects your dexterity (+6). It protects you from poison. It protects you from negative energy. It prevents spellcasting. (49, 21, D) a +0 war axe (73, 22, D) a +3 scimitar of flaming 4 scrolls of enchant armour (43, 24, D) a raiju corpse (50, 25, D) the Compendium of the Floating Frostbite Spells Type Level a - Freeze Ice 1 b - Swiftness Charms/Air 2 c - Ozocubu's Armour Charms/Ice 3 d - Throw Icicle Conjuration/Ice 4 e - Summon Lightning Spire Summoning/Air 4 f - Silence Hexes/Air 5 (51, 25, D) a +0 glaive of protection (52, 25, D) an uncursed staff of summoning (54, 25, D) a +0 triple sword of holy wrath (55, 25, D) an uncursed staff of death (50, 26, D) a +1 quarterstaff of speed (52, 26, D) the Papyrus of Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Lightning Bolt Conjuration/Air 5 d - Freezing Cloud Conjuration/Ice/Air 6 (53, 26, D) a book of Annihilations (61, 27, D) a Fen Folio (62, 27, D) an uncursed staff of wizardry (63, 27, D) a sack of spiders (65, 27, D) an uncursed amulet of faith (62, 28, D) an uncursed staff of fire (63, 28, D) a +4 falchion of holy wrath (64, 28, D) a +4 ring mail of fire resistance (73, 28, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. (37, 29, D) an uncursed amulet of guardian spirit (38, 29, D) a +4 greatsling of freezing (39, 29, D) a +0 rapier of electrocution (40, 29, D) a +2 short sword of draining (41, 29, D) a +0 dagger (42, 29, D) an uncursed staff of wizardry (43, 29, D) a book of Maledictions (44, 29, D) a phantom mirror (55, 29, D) a +0 demon trident of venom (37, 30, D) a +3 hand crossbow of flaming (38, 30, D) a +2 glaive of venom (39, 30, D) a +0 demon blade of flaming (40, 30, D) a +2 falchion of slicing (41, 30, D) an uncursed staff of cold (42, 30, D) an uncursed ring of protection from magic (43, 30, D) a +1 hand axe of chopping (57, 30, D) a +1 scythe of slicing (60, 30, D) a wyvern corpse (skeletalised by now) (56, 31, D) a necrophage corpse (62, 31, D) a wyvern corpse (skeletalised by now) (63, 31, D) a steam dragon corpse (skeletalised by now) (43, 33, D) a +1 scythe of freezing (45, 33, D) a +4 longbow of freezing (unseen) (64, 34, D) a fire drake corpse (skeletalised by now) (44, 36, D) an arrow (49, 37, D) a crystal ball of energy (50, 37, D) a +1 morningstar of draining (51, 37, D) the Papyrus of Beguiling Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Dazzling Spray Conjuration/Hexes 3 c - Gell's Gravitas Hexes/Translocation 3 d - Darkness Hexes 6 (53, 37, D) a box of beasts (54, 37, D) an uncursed ring of protection from magic (59, 37, D) an uncursed ring of stealth (61, 37, D) a book of Summonings (62, 37, D) an uncursed staff of summoning (63, 37, D) a +3 antimagic executioner's axe (71, 37, D) an uncursed staff of energy (72, 37, D) an uncursed ring of ice (73, 37, D) an uncursed staff of conjuration (49, 38, D) an uncursed staff of energy (50, 38, D) an uncursed staff of earth (52, 38, D) a lantern of shadows (53, 38, D) an uncursed amulet of faith (59, 38, D) a +2 battleaxe of chopping (60, 38, D) a book of Battle (61, 38, D) an uncursed amulet of regeneration (63, 38, D) a +1 ring mail of poison resistance (70, 38, D) a +3 mace of protection (71, 38, D) a +0 dire flail (72, 38, D) an ornate deck of defence (52, 42, D) a +1 spear of venom (71, 42, D) a +2 broad axe of chopping (unseen) (58, 45, D) (unseen)