Elvalys the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +2 plate armour of magic resistance (63, 1, D) an uncursed ring of stealth (67, 1, D) a +0 shortbow of flaming (68, 1, D) the Incunabulum of Confrontation and Feathers Spells Type Level a - Repel Missiles Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Force Lance Conjuration/Translocation 4 d - Summon Lightning Spire Summoning/Air 4 e - Bolt of Cold Conjuration/Ice 6 (69, 1, D) a book of Summonings (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +0 flail of venom (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (68, 3, D) a +0 dagger a +0 robe of cold resistance (69, 3, D) a +0 hand axe (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (8, 4, D) a +0 scale mail a +0 shield (10, 4, D) a disc of storms (69, 4, D) a +0 dagger a +0 robe (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (63, 5, D) a +0 rapier (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (63, 6, D) an uncursed ring of protection from cold the ring "Ilicemis" {Ice +Fly} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It lets you fly. a +5 storm dragon armour a +5 shadow dragon armour a +5 ice dragon armour a +5 gold dragon armour a +5 fire dragon armour a +3 shield a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +3 large shield a +3 buckler (4, 8, D) a +5 plate armour (61, 9, D) a fan of gales (62, 9, D) a +2 ring mail of fire resistance (63, 9, D) a +0 quarterstaff of crushing (70, 9, D) the Compendium of Conjuration Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Fireball Conjuration/Fire 5 (71, 9, D) a scroll of recharging (72, 9, D) a book of Party Tricks (62, 10, D) a +0 long sword (70, 10, D) a +4 plate armour of cold resistance (72, 10, D) a +3 hand axe of freezing (61, 12, D) a +0 long sword (unseen) (62, 12, D) a +0 short sword (61, 13, D) a +3 vampiric scimitar (unseen) (63, 13, D) a cursed -3 short sword (unseen) (72, 13, D) a +0 giant club (unseen) (72, 14, D) a troll corpse