Elvalys the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (20, 1, D) the +7 scimitar of Imminent Death {slice, rF+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It makes you more stealthy. (38, 1, D) the ring "Mahielum" {Ice Slay+2} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It protects you from cold. an uncursed ring of positive energy a +5 broad axe of flaming the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the ring of Hunly {Str+3 Int-3 SInv Stlth+} [ring of see invisible] It affects your strength (+3). It affects your intelligence (-3). It lets you see invisible. It makes you more stealthy. the ring of Shadows {Umbra +Inv rN+ SInv} [ring of invisibility] It protects you from negative energy. It lets you see invisible. It lets you turn invisible. a +6 ring of dexterity the +8 rapier "Qays Rac" {flame, Dex+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It makes you more stealthy. the ring "Wycwuzet" {rPois rF+ rN+ Str-5} [ring of positive energy] It affects your strength (-5). It protects you from fire. It protects you from poison. It protects you from negative energy. (39, 1, D) a +2 dagger of venom (40, 1, D) the +1 scale mail of Trog's Regard {Dex+4} It affects your dexterity (+4). (41, 1, D) a phial of floods (49, 1, D) a fan of gales (50, 1, D) a book of the Dragon (51, 1, D) a +0 glaive (52, 1, D) a book of Annihilations (53, 1, D) a lamp of fire (54, 1, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (55, 1, D) a +3 ring of strength (69, 1, D) a book of Dreams (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (23, 2, D) the Incunabulum of Earthen Calling Spells Type Level a - Sandblast Earth 1 b - Recall Summoning/Translocation 3 c - Summon Ice Beast Ice/Summoning 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Shadow Creatures Summoning 5 (24, 2, D) the +4 ring mail "Poco" {rN+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. (27, 2, D) the +8 mace of Wyrd {antimagic, rElec MR- Dex+6} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+6). It insulates you from electricity. It affects your resistance to hostile enchantments. (28, 2, D) the cursed +0 rapier "Tiocetadd" {pierce, *Corrode +Rage rPois Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from poison. It lets you go berserk. It may corrode your equipment when you take damage. It has a curse placed upon it. (41, 2, D) the Volume of Damage Dealing and Clay Spells Type Level a - Sting Conjuration/Poison 1 b - Searing Ray Conjuration 2 c - Stone Arrow Conjuration/Earth 3 d - Iron Shot Conjuration/Earth 6 e - Orb of Destruction Conjuration 7 (42, 2, D) a plain deck of war (50, 2, D) a cursed ring of loudness (52, 2, D) a plain deck of wonders (53, 2, D) an uncursed staff of air (55, 2, D) a stone of tremors (62, 2, D) a +2 leather armour of poison resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (54, 5, D) a -1 halberd a +2 hunting sling of freezing a +0 animal skin (55, 5, D) a +3 quarterstaff of draining a +2 hunting sling of freezing 24 sling bullets a +0 ring mail of magic resistance the human corpse of Joseph (skeletalised by now) (56, 5, D) a +0 bardiche of protection 4 javelins a +1 chain mail of magic resistance the orc corpse of Urug (skeletalised by now) (10, 6, D) an uncursed staff of energy a crystal ball of energy (54, 6, D) a +0 giant club a +0 robe the ogre corpse of Erolcha (skeletalised by now) (55, 6, D) a +4 rapier of electrocution a +0 cloak a +0 pair of gloves a +0 broad axe a +2 chain mail of cold resistance a +1 shield of protection the dwarf corpse of Wiglaf (skeletalised by now) (56, 6, D) 2 sling bullets a +1 scimitar of flaming a +1 dagger of protection a +2 robe of magic resistance the orc corpse of Nergalle (skeletalised by now) (57, 6, D) a +7 great mace of protection a +1 chain mail of poison resistance the human corpse of Rupert (skeletalised by now) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (54, 7, D) the troll corpse of Purgy (skeletalised by now) (57, 7, D) a +4 scimitar of flaming a +0 robe a +0 war axe a +0 ring mail the human corpse of Erica (skeletalised by now) the human corpse of Frances (skeletalised by now) (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (57, 8, D) a sling bullet (61, 9, D) a +0 buckler of protection (62, 9, D) Luxilag's Reference Book on Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Bolt of Magma Conjuration/Fire/Earth 5 (63, 9, D) a +0 dagger (70, 9, D) an uncursed staff of air (71, 9, D) a +4 scale mail of poison resistance (72, 9, D) a +0 mace (62, 10, D) a +1 whip of venom (70, 10, D) an uncursed staff of power (72, 10, D) an uncursed ring of protection from magic (37, 11, D) a +0 scimitar the +8 hand crossbow of the Last Wonders {flame, rElec rC- Dex+10 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+10). It makes you vulnerable to cold. It insulates you from electricity. It makes you more stealthy. (39, 11, D) a potion of blood (72, 11, D) a +0 trident (unseen) (69, 12, D) a cursed -2 hand axe (70, 12, D) a +0 vampiric scimitar (71, 12, D) a +0 club (49, 13, D) the Reference Book on Transmutation and Stones Spells Type Level a - Sticks to Snakes Transmutation 2 b - Stone Arrow Conjuration/Earth 3 c - Alistair's Intoxication Transmutation/Poison 4 d - Petrify Transmutation/Earth 4 e - Dragon Form Transmutation 7 (50, 13, D) a +2 flail of protection (53, 13, D) a plain deck of destruction (54, 13, D) a book of the Warp (55, 13, D) an uncursed ring of see invisible (60, 13, D) a +4 falchion of holy wrath a +0 robe (71, 13, D) a +0 hand axe (37, 14, D) a +0 trident (51, 14, D) a +4 ring mail of poison resistance (52, 14, D) a book of the Dragon (55, 14, D) Sif Muna's Incunabulum of the Voyage and Feathers Spells Type Level a - Repel Missiles Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Teleport Other Translocation 3 d - Passage of Golubria Translocation 4 e - Summon Forest Summoning/Translocation 5 (35, 15, D) the +5 arbalest of Pyinuxant {freeze, rPois MR+ Int+3 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (37, 15, D) a book of Summonings (38, 15, D) a +2 falchion of draining (39, 15, D) an uncursed staff of conjuration (40, 15, D) a +1 demon whip of venom (41, 15, D) the +5 scimitar of Duty {slice, rElec MP+9 Str-3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-3). It insulates you from electricity. It affects your magic capacity (+9). It makes you more stealthy. (42, 15, D) a disc of storms (35, 16, D) a +0 flail of crushing (36, 16, D) a +1 storm dragon armour (37, 16, D) an uncursed staff of air (38, 16, D) a +2 flail of crushing (39, 16, D) a book of Maledictions (40, 16, D) the +7 trident "Mussosch" {speed, *Drain rPois Str+4 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+4). It protects you from poison. It causes draining when unequipped. It makes you more stealthy. (42, 16, D) the Grimoire of Arcane Weapons and Feathers Spells Type Level a - Repel Missiles Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Conjure Flame Conjuration/Fire 3 d - Fireball Conjuration/Fire 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (43, 16, D) the +4 long sword "Xaush" {slice, rC++ MP-9 Dex-3 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It greatly protects you from cold. It affects your magic capacity (-9). It lets you see invisible. (19, 17, D) a +4 great sword of protection (20, 17, D) an uncursed staff of summoning (23, 17, D) an uncursed staff of energy (24, 17, D) a +1 quarterstaff of draining (25, 17, D) an Akashic Record (26, 17, D) an uncursed staff of conjuration (27, 17, D) a +1 rapier of freezing (28, 17, D) a +2 robe of magic resistance (61, 17, D) a book of Burglary (62, 17, D) a +2 scimitar of protection (63, 17, D) a book of Spatial Translocations (64, 17, D) a +6 ring of dexterity a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe (71, 17, D) a plain deck of changes (72, 17, D) a book of Maledictions (73, 17, D) a +1 ring mail of poison resistance (19, 18, D) an uncursed staff of cold (20, 18, D) a book of Debilitation (21, 18, D) a plain deck of wonders (26, 18, D) a +4 blowgun (27, 18, D) an uncursed staff of air (28, 18, D) a +2 halberd of distortion (29, 18, D) an uncursed staff of energy (62, 18, D) a +2 shortbow of flaming (63, 18, D) a crystal ball of energy (64, 18, D) a disc of storms (71, 18, D) a +0 hand crossbow of freezing (72, 18, D) a +4 mace of holy wrath (73, 18, D) a +5 double sword of slicing (23, 19, D) a book of Maledictions (25, 19, D) the Volume of Congealing Curses Spells Type Level a - Confusing Touch Hexes 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Tukima's Dance Hexes 3 d - Summon Mana Viper Hexes/Summoning 5 e - Metabolic Englaciation Hexes/Ice 5 (40, 20, D) a +0 trident (51, 20, D) a +0 great sword of flaming (unseen) (37, 21, D) a cursed -2 trident (39, 21, D) the +9 great sword of Valour {elec, *Confuse rC+ Int+2 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It protects you from cold. It lets you see invisible. It may confuse you when you take damage. a +0 great sword a +0 robe (50, 21, D) a hell hog corpse (skeletalised by now) (52, 21, D) a +0 scimitar of flaming (52, 22, D) a +4 scimitar of flaming (unseen) (61, 23, D) (unseen) (53, 25, D) the +10 hand crossbow "Ukhlas" {flame, Int+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). (51, 26, D) a +4 morningstar of draining (24, 27, D) a +0 trident (unseen) (25, 27, D) a +7 scythe of freezing (72, 27, D) a +0 flail (24, 28, D) a +1 demon whip of venom (64, 28, D) a +3 plate armour of magic resistance (72, 28, D) the +4 troll leather armour of Qigrium {rN+++ MR- Regen+ Str+4 Stlth+} It affects your strength (+4). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It makes you more stealthy. (24, 29, D) a +4 falchion of draining the +3 shortbow of Ritilisa {speed, *Confuse Int+5 Dex+4} Attacks with this weapon are significantly faster. It affects your intelligence (+5). It affects your dexterity (+4). It may confuse you when you take damage. a +2 robe of the Archmagi an uncursed amulet of resist mutation a scroll of brand weapon (38, 29, D) the Tome of Arcane Weapons Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Fulminant Prism Conjuration/Hexes 4 c - Fireball Conjuration/Fire 5 (39, 29, D) Xevaonnu's Disquisition on Unstable Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Beastly Appendage Transmutation 1 c - Sticks to Snakes Transmutation 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Poisonous Cloud Conjuration/Poison/Air 6 f - Hydra Form Transmutation 6 (40, 29, D) the ring "Iseuv" {rF++ rN+ Slay+3} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It greatly protects you from fire. It protects you from negative energy. a +0 pair of boots of flying a +1 pair of gloves of strength (23, 30, D) a hell hound corpse (42, 30, D) a phantom mirror (54, 32, D) a +0 longbow 17 arrows of flame a +0 leather armour (56, 32, D) a +0 leather armour (still there?) a cursed +0 long sword (still there?) (53, 33, D) an arrow of flame (54, 33, D) a +4 battleaxe of flaming (still there?) an arrow of flame (still there?) an arrow (still there?) (55, 33, D) a +3 rapier of holy wrath a +0 short sword a +0 scimitar 8 arrows of flame a +0 long sword a +1 hand axe of freezing (56, 33, D) a +0 buckler (54, 34, D) a +0 short sword (unseen) (55, 34, D) a +0 shortbow (still there?) a +0 rapier (still there?) (51, 37, D) Jaotib's Tome of Icy Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Condensation Shield Ice 4 c - Bolt of Cold Conjuration/Ice 6 d - Freezing Cloud Conjuration/Ice/Air 6 (54, 37, D) the +6 shortbow of Anureill {velocity, Int+3} Any arrow fired from it inflicts extra damage. It affects your intelligence (+3). (61, 37, D) a +3 long sword of electrocution (62, 37, D) a book of Changes (69, 37, D) a +1 leather armour of magic resistance (70, 37, D) a +0 shortbow (71, 37, D) 4 scrolls of amnesia a +3 plate armour of poison resistance (72, 37, D) a +0 trident (38, 38, D) a +2 vampiric spear (unseen) (39, 38, D) a death scarab corpse (59, 38, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (62, 38, D) a lamp of fire (63, 38, D) the +7 shortbow of Taemam {freeze, Str+4 Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+3). (70, 38, D) a plain deck of summoning (71, 38, D) a book of Fire (72, 38, D) a plain deck of summoning (38, 39, D) an uncursed amulet of resist corrosion (39, 39, D) an uncursed staff of death an uncursed staff of air the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. a +0 hand crossbow of freezing a +2 robe of magic resistance (40, 39, D) the +2 morningstar of the Evening {vamp, rElec MP+9} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It insulates you from electricity. It affects your magic capacity (+9). a +2 ring mail of poison resistance (38, 40, D) a cursed +0 robe (unseen) (39, 40, D) a +4 battleaxe of freezing (41, 40, D) the +5 halberd of Demand {chop, *Corrode rC++ rN+} It inflicts extra damage upon your enemies. It greatly protects you from cold. It protects you from negative energy. It may corrode your equipment when you take damage. (74, 41, D) an arrow of flame (23, 42, D) the amulet "Moriwk" {Gourm Int+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+3). (73, 42, D) a +0 trident (74, 42, D) (unseen) (75, 42, D) an arrow of flame (51, 43, D) the +11 bardiche of the Rat {pain, Str+4 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It makes you more stealthy. (73, 43, D) a +2 shortbow of flaming (unseen) (73, 44, D) an arrow of flame (23, 45, D) a +0 giant club (still there?) the +5 short sword "Qozol" {flame, Str+4 Dex+7} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (+7). (24, 45, D) the +1 leather armour "Qexobab" {*Confuse rPois MP+9 Str+6} It affects your strength (+6). It protects you from poison. It affects your magic capacity (+9). It may confuse you when you take damage. (50, 45, D) a +0 rapier a +0 rapier a +0 leather armour a +0 long sword a +0 ring mail a +2 rapier of draining (51, 45, D) an arrow a +0 rapier