Elvalys the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +1 naga barding of fire resistance (22, 1, D) a plain deck of summoning (23, 1, D) the ring "Apese" {+Fly Int+2} [ring of flight] It affects your intelligence (+2). It lets you fly. the ring of Micui {rElec rN+ MP+9 Dex-3 SInv} [ring of magical power] It affects your dexterity (-3). It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. (24, 1, D) a +1 buckler of poison resistance (25, 1, D) a +1 scale mail of positive energy (26, 1, D) a +1 ring of protection (27, 1, D) a +1 chain mail of fire resistance (28, 1, D) a book of Burglary (29, 1, D) a cursed staff of earth (35, 1, D) a book of Frost (37, 1, D) a phantom mirror (49, 1, D) the cursed +1 leather armour of True Grit {Str+5 Int+2} It affects your strength (+5). It affects your intelligence (+2). It has a curse placed upon it. (52, 1, D) a +3 ring of intelligence an uncursed ring of positive energy a +3 scimitar of slicing (54, 1, D) an ornate deck of changes (55, 1, D) a book of Death (61, 1, D) a +1 hand axe of chopping (62, 1, D) the +0 plate armour of the Buccaneer {rC+} It protects you from cold. (63, 1, D) a +2 scythe of protection (68, 1, D) the +7 lajatang "Amim" {drain, -Tele rPois Str+3 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your dexterity (+3). It protects you from poison. It prevents most forms of teleportation. (69, 1, D) a book of Minor Magic (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +2 scale mail of fire resistance (21, 2, D) the +0 hand axe of the Unseen Realm {flame, rF+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It protects you from fire. (22, 2, D) an uncursed amulet of guardian spirit (23, 2, D) a cursed +0 dagger (still there?) a book of Conjurations (still there?) (24, 2, D) a +3 dagger of draining (26, 2, D) a phantom mirror (27, 2, D) a book of Frost (29, 2, D) a +3 mace of crushing (37, 2, D) the Catalogue of Darkness Spells Type Level a - Animate Dead Necromancy 4 b - Control Undead Necromancy 4 c - Death Channel Necromancy 6 (39, 2, D) a stone of tremors (49, 2, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (50, 2, D) the cursed +1 robe "Dipyrep" {-Cast +Fly rPois rC+} It protects you from cold. It protects you from poison. It lets you fly. It prevents spellcasting. It has a curse placed upon it. (51, 2, D) a +4 vampiric lajatang (52, 2, D) a plain deck of defence (54, 2, D) the Papyrus of Vitriolic Orientation Spells Type Level a - Cure Poison Poison 2 b - Gell's Gravitas Hexes/Translocation 3 c - Teleport Other Translocation 3 d - Spider Form Transmutation/Poison 3 e - Phase Shift Translocation 5 (55, 2, D) the cursed +1 war axe "Sofi" {venom, rPois Int-5 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (-5). It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (62, 2, D) Vehumet's Compendium of Battle Magic Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Throw Flame Conjuration/Fire 2 d - Irradiate Conjuration/Transmutation 5 e - Spellforged Servitor Conjuration/Summoning 7 (73, 2, D) a +0 crystal plate armour (75, 2, D) a cursed staff of summoning (3, 3, D) a +5 lajatang (74, 3, D) a cursed +2 great sword a +0 robe (3, 4, D) 990 sling bullets (unseen) (29, 5, D) a +1 great sword a +0 robe a +0 flail (29, 6, D) a +0 glaive (4, 7, D) a +3 large shield (unseen) (48, 7, D) (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (42, 8, D) a +0 battleaxe a +0 ring mail the +8 flail of Harmony {vamp, SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It lets you see invisible. a cursed +0 plate armour a +0 giant spiked club a +0 giant club (44, 8, D) a +2 robe of magic resistance a +0 battleaxe a +0 chain mail an uncursed staff of air a +0 flail a +0 scale mail a +0 whip (43, 9, D) a +0 dagger a tomahawk (61, 9, D) a box of beasts (62, 9, D) a +0 longbow of flaming (63, 9, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe (70, 9, D) a +0 club (71, 9, D) an uncursed ring of sustain attributes (72, 9, D) a stone of tremors (41, 10, D) a +0 dire flail a +0 leather armour a +0 glaive a +0 plate armour (42, 10, D) an uncursed staff of poison a +0 flail a tomahawk (62, 10, D) an uncursed staff of summoning (70, 10, D) a plain deck of wonders (72, 10, D) a book of Fire (69, 12, D) a +1 dagger of electrocution (unseen) (72, 12, D) the +4 glaive of Lumuqucee {chop, *Rage +Inv MR+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you turn invisible. It may make you go berserk in combat. (7, 13, D) 7 potions of magic (8, 13, D) the ring of Onoc {rF++ MP+9} [ring of magical power] It greatly protects you from fire. It affects your magic capacity (+9). (12, 13, D) the +8 morningstar of the Hummingbird {speed, rPois rC- MP+9} Attacks with this weapon are significantly faster. It makes you vulnerable to cold. It protects you from poison. It affects your magic capacity (+9). (49, 13, D) an ornate deck of summoning (50, 13, D) the -4 pair of gloves of the Duchess {Stlth+} It makes you more stealthy. (52, 13, D) a +0 dagger (53, 13, D) the +9 halberd of the Ancient Orbs {chop, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (54, 13, D) the cursed +1 plate armour of the Tarantula {rC+} It protects you from cold. It has a curse placed upon it. (55, 13, D) an uncursed staff of cold (71, 13, D) a +0 robe (unseen) (72, 13, D) a +0 dagger (3, 14, D) the cursed +2 hand axe "Katuyxev" {drain, *Confuse rC+ Dex+2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It protects you from cold. It may confuse you when you take damage. It makes you more stealthy. It has a curse placed upon it. (9, 14, D) the cursed +0 plate armour of the Cockroach {rC+} It protects you from cold. It has a curse placed upon it. (53, 14, D) a +4 longbow of flaming (54, 14, D) a +0 robe (55, 14, D) a +2 quarterstaff of draining (12, 15, D) the +5 shortbow "Esonti" {flame, rF+ Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from fire. (35, 15, D) an uncursed staff of summoning (36, 15, D) a +0 trident of pain (37, 15, D) a +0 short sword (38, 15, D) a plain deck of defence (39, 15, D) an uncursed staff of summoning (40, 15, D) a +0 trident (41, 15, D) a +2 shield of positive energy (42, 15, D) an uncursed staff of air (43, 15, D) the Handbook of the Arsonist and Confrontation Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ring of Flames Charms/Fire 7 c - Delayed Fireball Conjuration/Fire 7 (35, 16, D) a +0 flail (37, 16, D) a +3 short sword of draining (39, 16, D) a plain deck of changes (40, 16, D) a +0 hand axe (41, 16, D) a +0 fire dragon armour (42, 16, D) an ornate deck of changes (43, 16, D) a +0 whip of draining (19, 17, D) a book of Power (20, 17, D) an uncursed staff of power (21, 17, D) a +4 glaive of protection (22, 17, D) the Guide on Poisonous Translocation Spells Type Level a - Blink Translocation 2 b - Spider Form Transmutation/Poison 3 c - Venom Bolt Conjuration/Poison 5 d - Summon Forest Summoning/Translocation 5 e - Phase Shift Translocation 5 (24, 17, D) a box of beasts (25, 17, D) an uncursed amulet of guardian spirit the ring "Vaamiuci" {Wiz +Fly rN+ Str+2 Dex-2} [ring of wizardry] It improves your spell success rate. It affects your strength (+2). It affects your dexterity (-2). It protects you from negative energy. It lets you fly. an uncursed ring of fire (26, 17, D) a +2 morningstar of protection (29, 17, D) a +4 quarterstaff (71, 17, D) 4 scrolls of amnesia an uncursed amulet of resist corrosion (72, 17, D) a fan of gales (73, 17, D) a cursed staff of summoning (19, 18, D) an uncursed staff of conjuration (20, 18, D) a +0 scale mail of magic resistance (21, 18, D) a book of Battle (22, 18, D) a +0 battleaxe (23, 18, D) a crystal ball of energy (24, 18, D) a +4 hand axe of flaming (25, 18, D) a +0 scythe of slicing (26, 18, D) a +1 long sword of slicing (27, 18, D) a plain deck of changes (29, 18, D) a +2 long sword of holy wrath (71, 18, D) a plain deck of changes (73, 18, D) a +5 great mace of protection (23, 19, D) an uncursed staff of energy (24, 19, D) the +1 scale mail of Vehumet {Str+5 SInv} It affects your strength (+5). It lets you see invisible. (25, 19, D) an uncursed staff of fire (45, 19, D) the +1 long sword "Judiasy" {antimagic, *Confuse rPois Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from poison. It may confuse you when you take damage. It makes you more stealthy. (50, 19, D) a cursed +3 scimitar of freezing (unseen) (51, 19, D) a +0 dagger a +0 robe (44, 20, D) a +0 halberd (unseen) (53, 20, D) an uncursed staff of summoning (unseen) (43, 21, D) a cursed -2 mace (still there?) a +0 long sword (still there?) (44, 21, D) a +0 cloak (52, 21, D) the cursed +0 broad axe of Wrath {vamp, Dex+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+4). It has a curse placed upon it. a +0 robe a potion of blood (54, 21, D) a +3 falchion of slicing (unseen) (42, 22, D) a +0 cloak (unseen) (44, 22, D) a +0 glaive a +0 long sword a +0 dire flail the +5 hand axe "Copoc" {drain, +Inv Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It lets you turn invisible. a +0 mace a +0 scimitar a +0 halberd (45, 22, D) a +0 cloak (43, 23, D) a +0 rapier a +3 triple sword of slicing the +9 great sword of Hell's Wrath {drain, Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). (42, 24, D) a +0 glaive (49, 25, D) the cursed +1 long sword "Jotzyec" {elec, +Blink rPois} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It lets you blink. It has a curse placed upon it. (50, 25, D) a +1 hand axe of flaming (51, 25, D) a sack of spiders (53, 25, D) a sack of spiders (54, 25, D) a +2 falchion of slicing (55, 25, D) a lantern of shadows (50, 26, D) an ornate deck of summoning (51, 26, D) a plain deck of changes (53, 26, D) a book of Hinderance (54, 26, D) a +1 scimitar of slicing (26, 27, D) the +10 glaive "Makhum" {venom, rElec MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It affects your resistance to hostile enchantments. the cursed +0 scale mail of Iromuz {rElec rF- Int+2 Stlth+} It affects your intelligence (+2). It makes you vulnerable to fire. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (63, 27, D) a book of Air (64, 27, D) a book of Enchantments (65, 27, D) Ynamed Wywa's Tome of Aerial Moulding Spells Type Level a - Shock Conjuration/Air 1 b - Beastly Appendage Transmutation 1 c - Sticks to Snakes Transmutation 2 d - Summon Lightning Spire Summoning/Air 4 e - Poisonous Cloud Conjuration/Poison/Air 6 f - Hydra Form Transmutation 6 (71, 27, D) a +4 longbow of freezing (72, 27, D) an uncursed staff of summoning (73, 27, D) an ornate deck of summoning (62, 28, D) Puykhynt's Grimoire of the Rocks Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Passwall Transmutation/Earth 3 c - Statue Form Transmutation/Earth 6 (63, 28, D) a +2 vampiric executioner's axe (64, 28, D) a box of beasts (71, 28, D) a book of the Warp (72, 28, D) a phantom mirror (73, 28, D) a +3 plate armour of fire resistance (36, 29, D) a +0 dagger (37, 29, D) a book of Summonings (38, 29, D) a book of Flames (39, 29, D) a +2 cloak of invisibility a +6 ring of slaying the ring of Dishonesty {Ice +Blink +Fly MR- Str+3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. It lets you blink. an uncursed ring of wizardry an uncursed amulet of clarity (43, 29, D) a book of Dreams (26, 30, D) a cursed staff of cold (36, 30, D) a +0 dagger (37, 30, D) a +1 longbow of freezing (42, 30, D) the +6 quarterstaff of the Volcano {holy, *Rage MP+9 Int+7 Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+7). It affects your dexterity (+3). It affects your magic capacity (+9). It may make you go berserk in combat. (43, 30, D) a +3 flail of holy wrath (2, 32, D) a book of Frost (3, 32, D) a +0 leather armour (4, 32, D) an Akashic Record (6, 32, D) a +0 spear (7, 32, D) a +4 lightning rod (10/10) an uncursed ring of protection from magic the ring of Raristi {+Inv rElec} [ring of invisibility] It insulates you from electricity. It lets you turn invisible. a +5 iron rod (14/14) a +9 iron rod (9/9) a +2 lightning rod (9/9) a +8 rod of destruction (11/11) the ring of Twilight {*Corrode +Fly rF+ rC+ rN+} [ring of protection from cold] It protects you from fire. It protects you from cold. It protects you from negative energy. It lets you fly. It may corrode your equipment when you take damage. a +6 lightning rod (11/11) an uncursed staff of wizardry (8, 32, D) an uncursed ring of stealth (9, 32, D) a +0 leather armour (13, 32, D) the +1 helmet "Xinive" {rCorr} It protects you from acid and corrosion. (50, 32, D) (unseen) (1, 33, D) the Handbook of Dislocated Black Magic Spells Type Level a - Animate Skeleton Necromancy 1 b - Shroud of Golubria Charms/Translocation 2 c - Sublimation of Blood Necromancy 2 d - Gell's Gravitas Hexes/Translocation 3 e - Teleport Other Translocation 3 f - Cigotuvi's Embrace Necromancy 5 (2, 33, D) a +0 leather armour (7, 33, D) a plain deck of changes (11, 33, D) a +0 shortbow of velocity (12, 33, D) a book of Power (13, 33, D) a +3 leather armour of cold resistance (19, 33, D) a +1 whip of flaming (24, 33, D) a +4 ring mail of cold resistance (3, 34, D) an Akashic Record (6, 34, D) a +0 leather armour (8, 34, D) a plain deck of war (9, 34, D) a +0 leather armour (10, 34, D) Riakox's Almanac of Protection and Air Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Repel Missiles Charms/Air 2 d - Ozocubu's Armour Charms/Ice 3 e - Poisonous Cloud Conjuration/Poison/Air 6 (11, 34, D) a book of Party Tricks (12, 34, D) a +7 greatsling (13, 34, D) a +0 leather armour (20, 34, D) a book of Frost (22, 34, D) the Tome of Arcane Weapons Spells Type Level a - Magic Dart Conjuration 1 b - Sting Conjuration/Poison 1 c - Static Discharge Conjuration/Air 3 d - Sticky Flame Conjuration/Fire 4 e - Iskenderun's Battlesphere Conjuration/Charms 5 (23, 34, D) an uncursed staff of earth (25, 34, D) the +7 Sceptre of Torment (21, 35, D) a +0 mace (22, 35, D) a +2 dagger of draining (23, 35, D) a +1 dagger of draining (41, 36, D) a +4 halberd of flaming a +0 robe (41, 37, D) a +0 robe (unseen) (42, 37, D) a +0 short sword a scroll of brand weapon a +0 robe a +0 short sword (49, 37, D) a +0 mace (50, 37, D) a stone of tremors (51, 37, D) an uncursed staff of earth (53, 37, D) the +7 shortbow of Dohe {speed, rElec rN+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It insulates you from electricity. It protects you from negative energy. (54, 37, D) a +0 flail (61, 37, D) a +0 robe (63, 37, D) a +0 trident the +1 blowgun of Hacking and Slashing {evade, Int-4 Dex+5 SInv} It affects your evasion (+5 to EV). It affects your intelligence (-4). It affects your dexterity (+5). It lets you see invisible. an uncursed ring of see invisible (71, 37, D) a +0 scimitar (72, 37, D) a +1 leather armour of positive energy (73, 37, D) a phantom mirror (3, 38, D) an arrow (4, 38, D) an arrow (7, 38, D) a +0 arbalest 10 bolts (42, 38, D) a +1 dagger of venom an uncursed staff of cold a +0 dagger (43, 38, D) a cursed +0 dagger (unseen) (49, 38, D) a Necronomicon (50, 38, D) a plain deck of escape (51, 38, D) a sack of spiders (52, 38, D) the Collected Works on Dislocation Spells Type Level a - Blink Translocation 2 b - Force Lance Conjuration/Translocation 4 c - Phase Shift Translocation 5 (59, 38, D) the +8 quarterstaff of Execution {crush, rElec rF- Str+6 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (+3). It makes you vulnerable to fire. It insulates you from electricity. (60, 38, D) a +1 spear of piercing (61, 38, D) a lantern of shadows (62, 38, D) a lamp of fire (5, 39, D) a bolt a large rock (6, 39, D) 5 large rocks (7, 39, D) a large rock (8, 39, D) a bolt (39, 39, D) a +4 hand axe of flaming (unseen) (40, 39, D) a +0 falchion (unseen) (4, 40, D) a +0 spear of venom a +4 scale mail of poison resistance (5, 40, D) a large rock (7, 40, D) a bolt an arrow a +2 spear of venom a +0 leather armour (39, 40, D) an uncursed staff of summoning (unseen) (5, 41, D) a +0 arbalest 16 bolts (6, 41, D) a +0 spear of venom a +0 plate armour of poison resistance 2 large rocks (7, 41, D) the +7 spear of Purpose {pierce, rPois rN+ MP+9 Stlth-} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). It makes you less stealthy. a +0 leather armour (8, 41, D) a +0 shortbow (still there?) 2 javelins (still there?) a large rock (still there?) (9, 41, D) a bolt (still there?) a javelin (still there?) (10, 41, D) a large rock (62, 41, D) a +0 halberd (unseen) (63, 41, D) a cursed +2 dagger a +2 scale mail of poison resistance (6, 42, D) a +0 arbalest a +0 centaur barding 8 bolts (7, 42, D) a +4 falchion of slicing a +0 arbalest 17 bolts an arrow (8, 42, D) a +1 spear of distortion (still there?) an arrow (still there?) 2 javelins (still there?) a +3 spear of venom (still there?) 10 javelins of penetration (still there?) a +3 chain mail of magic resistance (still there?) 2 bolts (still there?) (9, 42, D) a +0 longbow 4 arrows of frost a +0 leather armour a large rock (10, 42, D) a large rock (12, 42, D) a bolt (69, 42, D) a +0 rapier (unseen) (70, 42, D) a +0 bardiche of venom (unseen) (7, 43, D) a +0 spear a +0 leather armour a +2 ring of protection 3 bolts a +0 shortbow 10 arrows a large rock (8, 43, D) a +1 spear of venom 13 javelins of returning a +0 leather armour 3 arrows of frost 3 large rocks (9, 43, D) 3 large rocks (unseen) (10, 43, D) an arrow (47, 43, D) a +0 glaive (unseen) (48, 43, D) a +0 trident (67, 43, D) a +0 scimitar (unseen) (69, 43, D) a cursed -2 long sword (unseen) (7, 44, D) an uncursed staff of conjuration a +0 arbalest 22 bolts a cursed -2 longbow a +2 scimitar of slicing 5 arrows (8, 44, D) an uncursed staff of earth a cursed +0 arbalest a javelin of returning a +0 arbalest 40 bolts a large rock a +0 shortbow a +4 war axe of venom a +0 shortbow 2 arrows of frost a +0 shortbow 32 arrows (9, 44, D) a +2 spear of piercing a +4 longbow of velocity a +3 scale mail of fire resistance a +0 longbow the +2 leather armour of Decompression {Dex+4} It affects your dexterity (+4). 34 arrows (19, 44, D) a +0 whip of distortion (unseen) (22, 44, D) a +3 hand axe of electrocution a +0 cloak (25, 44, D) the +10 demon trident of Odempas {pain, rF+ rC+++ MR+++ Str-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-2). It protects you from fire. It renders you almost immune to cold. It affects your resistance to hostile enchantments. a cursed +0 cloak (47, 44, D) a +0 hand axe the +7 war axe of Grontol {flame, *Drain +Fly Str+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). It lets you fly. It causes draining when unequipped. a +0 dire flail of venom a +3 scimitar (69, 44, D) a +0 long sword a +0 shortbow a +0 long sword a +0 buckler a +0 short sword 23 arrows (70, 44, D) a +3 vampiric glaive (71, 44, D) 2 arrows (4, 45, D) a large rock (unseen) (6, 45, D) a +0 shortbow (still there?) 2 arrows (still there?) (7, 45, D) a +1 whip of electrocution a +0 longbow 22 arrows (8, 45, D) 4 large rocks 3 bolts a +0 longbow 43 arrows (23, 45, D) a +0 morningstar a +0 scimitar (24, 45, D) a +2 long sword of holy wrath the +1 shield "Teirhet" {+Inv rC+} It protects you from cold. It lets you turn invisible. a +0 war axe a +0 long sword a +0 great sword a +0 cloak a +0 flail a +0 war axe a +0 battleaxe (25, 45, D) a +0 trident a +0 scimitar the +5 short sword "Luikiacw" {speed, rElec} Attacks with this weapon are significantly faster. It insulates you from electricity. the +5 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (48, 45, D) a +0 hand axe (unseen) (3, 46, D) a bolt (6, 46, D) a bolt (7, 46, D) 4 large rocks 2 arrows (23, 46, D) a +0 glaive a cursed ring of loudness a +1 long sword of freezing a cursed -1 battleaxe a +0 broad axe (25, 46, D) a +0 halberd a +1 shortbow of evasion a cursed +0 cloak a +0 battleaxe a +0 dire flail a cursed +0 scimitar (7, 47, D) 2 arrows (8, 47, D) a bolt (still there?) an arrow (still there?) (6, 48, D) 6 large rocks (7, 48, D) 2 arrows 6 large rocks (11, 48, D) a bolt (20, 49, D) a +0 dagger (21, 49, D) an uncursed staff of power (23, 49, D) a crystal ball of energy (24, 49, D) an uncursed staff of wizardry (25, 49, D) an uncursed staff of fire (29, 49, D) a +4 ring of evasion (32, 49, D) an uncursed staff of earth (33, 49, D) an uncursed staff of conjuration (34, 49, D) a +1 dagger of flaming (38, 49, D) a +0 long sword (39, 49, D) a book of Cantrips (40, 49, D) an ornate deck of summoning (41, 49, D) an uncursed staff of fire (45, 49, D) the +4 spear "Bipnomug" {pierce, rN+ MR+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. (53, 49, D) a lamp of fire (54, 49, D) a book of Dreams (22, 50, D) a book of Debilitation (23, 50, D) a +0 dagger (24, 50, D) a plain deck of summoning (26, 50, D) a sack of spiders (27, 50, D) Jeireth's Grimoire of Arcane Weapons and Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Delayed Fireball Conjuration/Fire 7 (29, 50, D) a book of the Dragon (31, 50, D) the Papyrus of Hadjma Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Call Canine Familiar Summoning 3 c - Venom Bolt Conjuration/Poison 5 d - Shadow Creatures Summoning 5 e - Iron Shot Conjuration/Earth 6 (33, 50, D) a phial of floods (34, 50, D) a +0 dagger (38, 50, D) a +0 dagger (40, 50, D) a +0 robe (45, 50, D) the Tome of Dislocated Evil Arts Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Portal Projectile Translocation 3 d - Teleport Other Translocation 3 e - Excruciating Wounds Charms/Necromancy 5 f - Death Channel Necromancy 6 (50, 50, D) the +8 quarterstaff of Patterns {holy, rPois rF+ Int+2 Dex-5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It affects your dexterity (-5). It protects you from fire. It protects you from poison. (54, 50, D) a book of Ice (58, 50, D) an uncursed staff of wizardry (59, 50, D) a cursed amulet of inaccuracy (60, 50, D) a phial of floods (61, 50, D) a +0 plate armour of poison resistance (62, 50, D) a +0 ice dragon armour (63, 50, D) a +1 short sword of protection (64, 50, D) Vehumet's Compendium of Attacks and the Glacier Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Freezing Cloud Conjuration/Ice/Air 6 c - Bolt of Cold Conjuration/Ice 6 (65, 50, D) a book of Dreams (0, 51, D) the cursed +3 dagger of Conscience {pierce, rElec rPois MR+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (7, 51, D) 2 potions of brilliance the cursed +0 helmet of Dyspraxia {rC+++ MP-9 Str+4 Int-5} It affects your strength (+4). It affects your intelligence (-5). It renders you almost immune to cold. It affects your magic capacity (-9). It has a curse placed upon it. the +1 pearl dragon armour of Optimism {rN+ Int+4} It affects your intelligence (+4). It protects you from negative energy. a +1 cloak (18, 51, D) a lamp of fire (19, 51, D) a book of Air (20, 51, D) the Volume of Evil Magic Spells Type Level a - Regeneration Charms/Necromancy 3 b - Vampiric Draining Necromancy 3 c - Animate Dead Necromancy 4 (21, 51, D) a crystal ball of energy (24, 51, D) a +0 dagger (25, 51, D) a +1 cloak of poison resistance (26, 51, D) an uncursed staff of power (27, 51, D) an uncursed staff of poison (29, 51, D) a stone of tremors (34, 51, D) an uncursed staff of summoning (39, 51, D) a book of Necromancy (46, 51, D) Ereshkigal's Tome of Battle Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Fulminant Prism Conjuration/Hexes 4 c - Lightning Bolt Conjuration/Air 5 d - Delayed Fireball Conjuration/Fire 7 (50, 51, D) the +0 cloak of Fun {Str+4 Int+4 Dex-3 Stlth+} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (-3). It makes you more stealthy. (53, 51, D) an uncursed staff of power (54, 51, D) a +1 chain mail of positive energy (63, 51, D) a +1 shortbow of flaming (64, 51, D) a cursed staff of conjuration (65, 51, D) a +4 greatsling of flaming (66, 51, D) the +27 Lear's hauberk (66, 52, D) a book of Conjurations (6, 53, D) the +4 longbow of Havoc {freeze, +Blink rF+ Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from fire. It lets you blink. (8, 53, D) the ring "Yneriq" {Ice +Inv Str-4 Int+2} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (-4). It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It lets you turn invisible. a +3 ring of dexterity an uncursed ring of magical power a manual of Polearms an uncursed ring of protection from magic an uncursed ring of fire the ring of the Fiend {Fire *Drain MP+9 Str-4 Slay+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). It causes draining when unequipped. a manual of Staves a cursed ring of positive energy the +1 leather armour of a labyrinth {rPois Stlth+} It protects you from poison. It makes you more stealthy. (58, 56, D) a +4 quick blade (unseen) (59, 56, D) a +3 vampiric rapier (unseen) (60, 56, D) a +2 flail of protection (unseen) (58, 57, D) an uncursed staff of poison (unseen) (59, 57, D) a +2 quick blade (still there?) a cursed -3 quarterstaff (still there?) (58, 58, D) an uncursed staff of cold (unseen) (59, 58, D) a +0 robe an uncursed ring of ice a +0 robe a wind drake corpse (60, 58, D) an uncursed staff of wizardry (still there?) a +4 flail of protection (still there?) a +0 quarterstaff (still there?) (58, 59, D) a +6 quick blade (unseen) (59, 59, D) a +3 scimitar of holy wrath (unseen) (60, 59, D) a +0 robe (still there?) a +0 flail (still there?) (61, 59, D) a +0 quarterstaff (unseen) (5, 63, D) a +0 dire flail a +2 war axe of electrocution the cursed +0 large shield "Hiusi" {+Blink Regen+} It lets you blink. It increases your rate of regeneration. It has a curse placed upon it. a mottled draconian corpse (skeletalised by now) (6, 63, D) a +0 long sword a +1 whip of draining a purple draconian corpse (skeletalised by now) (5, 64, D) a +0 long sword a mottled draconian corpse (skeletalised by now) (6, 64, D) a +0 trident an uncursed ring of invisibility a +4 falchion of draining a mottled draconian corpse (skeletalised by now) (28, 64, D) a necrophage corpse (skeletalised by now) (46, 64, D) a +1 war axe of flaming (unseen) (2, 65, D) a +0 glaive a purple draconian corpse (skeletalised by now) (3, 65, D) a +0 halberd a +0 halberd a red draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (4, 65, D) a +0 whip of pain a +0 cloak a +2 battleaxe of flaming a +0 scimitar a +0 trident a mottled draconian corpse (skeletalised by now) (5, 65, D) a +0 war axe a +0 hand axe a +0 cloak a throwing net a +0 long sword a +0 short sword a +0 cloak a +0 long sword a +2 cloak a +0 long sword a +3 arbalest of flaming a +0 cloak a +0 short sword a +0 mace a +2 short sword of venom an uncursed amulet of rage a purple draconian corpse (skeletalised by now) (6, 65, D) a +0 trident a +0 long sword a +2 rapier of speed a +0 trident a +0 short sword a +0 cloak a +0 rapier a +0 cloak a +0 battleaxe a +0 flail a +1 cloak (7, 65, D) a +0 flail a +0 short sword a +0 cloak a +3 mace of protection (25, 65, D) a cursed +3 flail the +6 scale mail "Izxus" {*Contam rPois Str-2 Int+7} It affects your strength (-2). It affects your intelligence (+7). It protects you from poison. It causes magical contamination when unequipped. a +1 great sword a +0 robe a cursed +0 war axe a quicksilver dragon armour a +0 long sword a +0 robe a +2 dire flail of crushing a +0 plate armour (26, 65, D) the +0 hand axe "Foecurodgh" {chop, rF+ rN+ Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It protects you from fire. It protects you from negative energy. a +0 robe an uncursed amulet of resist mutation a +4 whip of distortion a +0 robe the cursed +1 great sword of Boullain {vamp, -Tele *Drain Dex+6 Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+6). It prevents most forms of teleportation. It causes draining when unequipped. It makes you more stealthy. It has a curse placed upon it. a +4 plate armour of poison resistance a +0 halberd of freezing a +0 chain mail (27, 65, D) a +1 glaive of freezing a +0 robe (45, 65, D) an uncursed staff of death a +0 robe (47, 65, D) a +0 halberd (4, 66, D) a +1 antimagic short sword a +0 halberd a +0 glaive (6, 66, D) a cursed +0 battleaxe a +0 mace a +0 battleaxe (7, 66, D) a +0 long sword a +1 dagger of electrocution (24, 66, D) a +0 dire flail a +0 robe a +0 scimitar a +0 robe (25, 66, D) the cursed +1 short sword of Generosity {pierce, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It has a curse placed upon it. a +0 robe a +0 war axe a +2 robe of magic resistance an uncursed staff of poison a +0 robe a +2 dire flail a +2 chain mail of cold resistance a +0 long sword of draining a +0 robe an uncursed amulet of the gourmand a human corpse (skeletalised by now) (26, 66, D) a +0 war axe a +0 robe a +1 whip of venom a +0 robe a +0 dire flail a +0 robe an uncursed amulet of resist mutation a +0 great sword a +0 chain mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (27, 66, D) a +5 mace of venom an uncursed amulet of rage (44, 66, D) a +0 trident (45, 66, D) an uncursed staff of conjuration (unseen) (46, 66, D) the +10 spear of Instinct {drain, *Noise +Blink Str+2 Int-3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (-3). It lets you blink. It may make noises in combat. a +1 chain mail of cold resistance a cursed +0 war axe a +0 robe a cursed ring of loudness a +5 iron rod (6/9) the +5 blowgun of Babaub {evade, MP+9 Dex+2} It affects your evasion (+5 to EV). It affects your dexterity (+2). It affects your magic capacity (+9). a +0 robe the ring of Shaolin {EV+8} [ring of evasion] It affects your evasion (+8). a +3 broad axe of distortion a +4 blowgun a +0 plate armour an uncursed ring of protection from cold a +0 lajatang of electrocution a +0 chain mail an uncursed amulet of the gourmand a cursed staff of poison a +0 robe the +6 rapier of Spite {freeze, rC+ MP+9 Int-2 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It affects your dexterity (+2). It protects you from cold. It affects your magic capacity (+9). a +0 robe a +0 great sword a +0 robe a +0 broad axe the +4 robe "Gyast" {rN+} It protects you from negative energy. a ghoul corpse a human corpse (47, 66, D) a +0 great mace (unseen) (4, 67, D) a +0 trident (6, 67, D) a +0 scimitar a black draconian corpse (skeletalised by now) (7, 67, D) a +2 vampiric hand axe (24, 67, D) a cursed +0 morningstar a +2 chain mail of fire resistance (25, 67, D) a +2 whip of holy wrath a +0 robe a human corpse (skeletalised by now) (26, 67, D) a necrophage corpse (skeletalised by now) (27, 67, D) a +0 war axe a +0 chain mail (45, 67, D) the +11 flail of Zoatuty {vamp, rC- Int+4 Dex+9} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+4). It affects your dexterity (+9). It makes you vulnerable to cold. a +1 robe of magic resistance (47, 67, D) a +0 war axe (unseen)