Elvalys the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (68, 1, D) an ornate deck of changes (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (68, 4, D) a +0 long sword a +0 ring mail a +0 buckler 4 scrolls of enchant weapon (69, 4, D) a cursed -3 long sword (4, 5, D) a +5 executioner's axe (unseen) (69, 5, D) a +0 dagger (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +5 vampiric demon blade (62, 9, D) a +1 quarterstaff of protection (63, 9, D) a +0 mace of crushing (71, 9, D) a +0 short sword (72, 9, D) a lamp of fire (62, 10, D) a +1 chain mail of cold resistance (70, 10, D) the ring of Conflict {rC+ Dex+3} [ring of protection from cold] It affects your dexterity (+3). It protects you from cold. (unseen) (72, 10, D) a book of Battle (71, 12, D) a +0 scimitar a +2 buckler an elf corpse (skeletalised by now) (72, 12, D) a +0 long sword (unseen) (73, 12, D) a +1 vampiric short sword (unseen) (71, 13, D) a +1 dagger of venom (unseen) (73, 13, D) a +0 dagger (61, 17, D) a book of Annihilations (62, 17, D) a +0 leather armour of fire resistance (63, 17, D) 7 potions of magic 4 scrolls of amnesia a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 flail a +0 shield a +0 scale mail a +1 crystal plate armour (64, 17, D) a stone of tremors (71, 17, D) the cursed +0 scale mail of Duty {*Drain MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It lets you see invisible. It causes draining when unequipped. It makes you more stealthy. It has a curse placed upon it. (72, 17, D) a +7 blowgun (73, 17, D) a +1 leather armour of magic resistance (62, 18, D) a Necronomicon (63, 18, D) an uncursed ring of wizardry (72, 18, D) an uncursed staff of power (73, 18, D) a phantom mirror (72, 23, D) a +0 rapier (unseen) (73, 23, D) a +0 rapier (unseen) (73, 24, D) a +0 short sword (unseen) (49, 25, D) a plain deck of destruction (50, 25, D) an uncursed amulet of resist corrosion (51, 25, D) a plain deck of changes (52, 25, D) an uncursed staff of summoning (53, 25, D) a +2 trident of venom (54, 25, D) a book of Spatial Translocations (55, 25, D) 4 scrolls of enchant armour (50, 26, D) a +3 scythe of venom (51, 26, D) a lantern of shadows (53, 26, D) a manual of Dodging (54, 26, D) a +2 large shield of protection (61, 27, D) a +5 mace of holy wrath (62, 27, D) a +1 ring mail of fire resistance (64, 27, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (65, 27, D) an uncursed staff of earth (73, 27, D) a +0 dagger (62, 28, D) an uncursed ring of stealth (63, 28, D) a +1 double sword of flaming (64, 28, D) an uncursed staff of death (73, 28, D) a +0 trident (62, 29, D) a chunk of flesh (67, 29, D) a chunk of flesh (71, 29, D) the +3 hand crossbow of Arrival {venom, rF+ rN+} It poisons the ammo it fires. It protects you from fire. It protects you from negative energy. (55, 30, D) a very ugly thing corpse (59, 30, D) a chunk of flesh (72, 30, D) a +0 flail (unseen) (73, 31, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (60, 32, D) a chunk of flesh (71, 32, D) a +1 hunting sling of flaming (61, 33, D) a +0 rapier (unseen) (62, 33, D) a black bear corpse a black bear corpse a wolf corpse (61, 34, D) a cursed -3 quarterstaff (unseen) (64, 34, D) a chunk of flesh (49, 37, D) a book of Envenomations (50, 37, D) a disc of storms (51, 37, D) the +6 longbow of the Seven Demons {flame, +Fly rElec MR+ Dex-5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. (54, 37, D) the Catalogue of Flight Spells Type Level a - Airstrike Air 4 b - Summon Lightning Spire Summoning/Air 4 c - Silence Hexes/Air 5 (59, 37, D) a plain deck of war (60, 37, D) a +0 robe (61, 37, D) a phantom mirror (62, 37, D) a +0 halberd of distortion (63, 37, D) a stone of tremors (69, 37, D) an uncursed staff of wizardry (71, 37, D) a +2 robe (72, 37, D) a +2 chain mail of fire resistance (73, 37, D) a +2 rapier of speed (49, 38, D) a +1 dagger of protection (51, 38, D) a +3 mace of protection (60, 38, D) a disc of storms (61, 38, D) a +0 glaive of venom (62, 38, D) a plain deck of defence (70, 38, D) a +0 vampiric spear (71, 38, D) a +2 robe of positive energy (60, 43, D) a +0 glaive (53, 44, D) a +2 arbalest of freezing (still there?) a +3 morningstar of freezing (still there?) (59, 44, D) a +2 robe of the Archmagi (60, 44, D) a +0 robe (61, 44, D) a +0 robe (53, 45, D) a +1 rapier of venom the +4 mace of Okaikeog {freeze, +Rage Str-3 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It affects your intelligence (+4). It lets you go berserk. (60, 45, D) a +0 battleaxe a +0 dagger (61, 45, D) a +0 dagger (unseen) (62, 45, D) a +3 great sword (unseen)