Elvalys the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a box of beasts (3, 2, D) a +5 triple sword (unseen) (73, 2, D) a +0 dagger (75, 2, D) a lamp of fire (4, 3, D) a +5 giant spiked club (unseen) (74, 3, D) the +5 dagger "Nuxargh" {freeze, *Rage Int+6 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It lets you see invisible. It may make you go berserk in combat. a cursed +0 robe (75, 3, D) a +0 short sword (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 5, D) a +5 broad axe (60, 5, D) a +0 mace (still there?) a +0 short sword (still there?) (61, 5, D) a +0 club a +0 leather armour (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +0 dagger of draining (62, 9, D) a plain deck of defence (63, 9, D) an uncursed staff of air (71, 9, D) an uncursed staff of air (72, 9, D) a +6 falchion of pain (62, 10, D) an uncursed staff of conjuration (70, 10, D) a +0 arbalest (still there?) a +4 blowgun (still there?) (71, 10, D) a +0 shortbow (unseen) (70, 11, D) a +0 arbalest (still there?) a bolt of frost (still there?) (71, 12, D) a +0 arbalest (unseen) (72, 12, D) a +0 shortbow (unseen) (59, 13, D) a +0 hand axe (unseen) (70, 13, D) 3 arrows of flame (71, 14, D) 2 bolts a bolt of frost an arrow (61, 17, D) an uncursed amulet of stasis (62, 17, D) a +1 leather armour of fire resistance (63, 17, D) a book of Annihilations a book of the Dragon a book of Envenomations the Compendium of Ashen Black Magic Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Vampiric Draining Necromancy 3 c - Passwall Transmutation/Earth 3 d - Dispel Undead Necromancy 5 e - Death Channel Necromancy 6 the Volume of the Snowflakes Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Summon Ice Beast Ice/Summoning 4 d - Ozocubu's Refrigeration Ice 6 a book of Cantrips a book of Battle (64, 17, D) a +2 mace of draining (73, 17, D) a +2 dire flail of draining (63, 18, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (64, 18, D) an uncursed amulet of rage (72, 22, D) a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) (72, 23, D) an uncursed staff of cold a +0 hand crossbow of freezing a +0 robe (73, 23, D) a +0 short sword (unseen) (62, 24, D) a hell hound corpse (skeletalised by now) (73, 24, D) a +2 rapier of speed (unseen) (51, 26, D) a crystal ball of energy (52, 26, D) an uncursed ring of protection from magic (53, 26, D) a +2 hand axe of flaming (54, 26, D) a phantom mirror (64, 27, D) an uncursed ring of protection from cold an uncursed ring of wizardry (65, 27, D) a plain deck of defence (72, 27, D) an uncursed staff of power (73, 27, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of fire a +0 spear the +4 ring mail of the Skies Above {+Inv MR+} It affects your resistance to hostile enchantments. It lets you turn invisible. (72, 28, D) a +1 lajatang of speed (53, 32, D) a +0 robe (60, 32, D) a +0 trident (unseen) (53, 33, D) a +0 robe (unseen) (61, 33, D) a +1 glaive of venom a +0 shortbow the +4 robe "Ogoopny" {+Inv rElec Int+3 Dex-4} It affects your intelligence (+3). It affects your dexterity (-4). It insulates you from electricity. It lets you turn invisible. a +0 trident a +2 glaive of venom a +0 shortbow 18 arrows (71, 33, D) a very ugly thing corpse (skeletalised by now) (60, 34, D) 3 large rocks a hippogriff corpse (skeletalised by now) a sheep corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (61, 34, D) a +0 trident (still there?) 9 arrows (still there?) a throwing net (still there?) (62, 34, D) an arrow a large rock (49, 37, D) a sack of spiders (51, 37, D) a book of Unlife a book of Hinderance a manual of Dodging a book of Power a book of Fire a +1 battleaxe of freezing an uncursed ring of protection from cold a +3 chain mail of fire resistance (53, 37, D) a sack of spiders (54, 37, D) a lamp of fire (59, 37, D) a fan of gales (60, 37, D) a +5 great sword of slicing (62, 37, D) an uncursed staff of power (63, 37, D) an uncursed amulet of guardian spirit (69, 37, D) an uncursed ring of protection from magic (71, 37, D) a phial of floods (73, 37, D) a +0 long sword (50, 38, D) a sack of spiders (52, 38, D) an uncursed staff of cold (53, 38, D) a +4 short sword of protection (59, 38, D) a +0 quarterstaff of protection (60, 38, D) a +3 trident of protection (62, 38, D) a +3 leather armour of magic resistance (63, 38, D) a +1 ring mail of positive energy (70, 38, D) a +0 long sword (72, 38, D) a +2 greatsling of flaming (73, 38, D) the +2 ring mail of the Good {rPois rF+ Int+5} It affects your intelligence (+5). It protects you from fire. It protects you from poison. (69, 42, D) a cursed +0 long sword (unseen) (70, 42, D) the cursed +2 hand axe of Prescription {freeze, +Blink MP+9 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your magic capacity (+9). It lets you blink. It makes you more stealthy. It has a curse placed upon it. a +0 ring mail (71, 42, D) a +0 short sword of speed (52, 43, D) a +0 giant club (unseen) (61, 43, D) a +0 glaive (unseen) (71, 43, D) a +0 short sword (unseen) (72, 43, D) a +0 dagger (53, 44, D) a troll corpse (55, 44, D) a troll corpse (60, 44, D) the +6 flail of Ewasocom {crush, rElec Str+3 SInv} It inflicts extra damage upon your enemies. It affects your strength (+3). It insulates you from electricity. It lets you see invisible. a +0 robe (70, 44, D) a +0 rapier (unseen) (71, 44, D) a cursed -2 long sword (53, 45, D) a +0 giant club (unseen) (54, 45, D) 5 large rocks a +0 giant club a +0 dire flail a +0 giant spiked club a cursed -3 giant club a two-headed ogre corpse a two-headed ogre corpse