Elvalys the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (38, 1, D) the Reference Book on Unstable Companions Spells Type Level a - Call Imp Summoning 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Recall Summoning/Translocation 3 d - Call Canine Familiar Summoning 3 e - Force Lance Conjuration/Translocation 4 (40, 1, D) the +10 hand crossbow of Execution {velocity, rN+ Int+5 Dex-4} Any bolt fired from it inflicts extra damage. It affects your intelligence (+5). It affects your dexterity (-4). It protects you from negative energy. (50, 1, D) The Foundations of Rites and Rhymes Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Confuse Hexes 3 d - Vampiric Draining Necromancy 3 e - Passwall Transmutation/Earth 3 (51, 1, D) a book of the Earth (52, 1, D) a +6 quick blade (53, 1, D) the cursed +3 mace of Extinguishment {flame, *Noise Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). It may make noises in combat. It has a curse placed upon it. (55, 1, D) a +2 hand crossbow of flaming (61, 1, D) a +2 chain mail of poison resistance (62, 1, D) an uncursed staff of air (63, 1, D) the +3 leather armour of Surprise {Int+6} It affects your intelligence (+6). (67, 1, D) a +4 chain mail of fire resistance (68, 1, D) a +1 leather armour of fire resistance (69, 1, D) an uncursed staff of energy (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 rapier (unseen) (36, 2, D) the +9 dagger "Yshrot" {pierce, rElec MP+9 Str+3 Int-2} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (-2). It insulates you from electricity. It affects your magic capacity (+9). (50, 2, D) an uncursed ring of flight (51, 2, D) an uncursed staff of air (52, 2, D) a +5 long sword of distortion (53, 2, D) a +2 short sword of draining (55, 2, D) the Guide on Frigorific Bewitchment Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Fulminant Prism Conjuration/Hexes 4 d - Summon Mana Viper Hexes/Summoning 5 e - Invisibility Hexes 6 (62, 2, D) the cursed +1 executioner's axe of Wrath {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. It has a curse placed upon it. (73, 2, D) an uncursed staff of wizardry (75, 2, D) a +2 scale mail of poison resistance (4, 3, D) a +5 giant club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 5, D) a +5 executioner's axe (unseen) (67, 5, D) a cursed +0 robe (66, 6, D) a +3 falchion (4, 7, D) a +3 large shield (unseen) (56, 7, D) a shadow dragon corpse (skeletalised by now) (57, 7, D) a shadow dragon corpse (skeletalised by now) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0 halberd of protection (62, 9, D) a +2 arbalest of flaming (63, 9, D) a +3 scale mail of positive energy (70, 9, D) a +2 war axe of chopping (71, 9, D) the +11 broad axe "Pizevoy" {drain, rC+ MR+ Int+4 Dex-4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your dexterity (-4). It protects you from cold. It affects your resistance to hostile enchantments. (72, 9, D) a plain deck of defence (37, 10, D) a hippogriff corpse (skeletalised by now) (38, 10, D) a hell rat corpse (skeletalised by now) (41, 10, D) (unseen) (62, 10, D) a +2 leather armour of fire resistance (70, 10, D) an uncursed staff of summoning (72, 10, D) a +1 spear of venom (37, 11, D) a giant frog corpse (skeletalised by now) (38, 11, D) a komodo dragon corpse (skeletalised by now) (37, 12, D) a water moccasin corpse (skeletalised by now) (unseen) (39, 12, D) a giant frog corpse (skeletalised by now) (44, 12, D) (unseen) (49, 13, D) a +0 trident (50, 13, D) a +4 ring of protection (51, 13, D) a +2 hand crossbow of flaming (52, 13, D) the +9 hand axe of Wogoa {chop, *Noise +Rage Dex+5 Stlth-} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It lets you go berserk. It may make noises in combat. It makes you less stealthy. the ring of Demons {Wiz rC++} [ring of wizardry] It improves your spell success rate. It greatly protects you from cold. (53, 13, D) a +2 greatsling of freezing (54, 13, D) an uncursed staff of summoning (55, 13, D) a +2 ring mail of poison resistance (50, 14, D) a book of Changes (53, 14, D) a +0 dagger of venom (54, 14, D) an uncursed staff of wizardry (55, 14, D) an uncursed amulet of the gourmand (35, 15, D) the +5 bardiche of Xenawetz {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). (36, 15, D) the +5 mace of Dung {crush, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (38, 15, D) a book of Enchantments (39, 15, D) a +0 flail of holy wrath (40, 15, D) a fan of gales (41, 15, D) a +2 whip of freezing (42, 15, D) a book of Callings (36, 16, D) a lamp of fire (37, 16, D) a +1 chain mail of cold resistance (38, 16, D) an uncursed staff of air (39, 16, D) the +11 lajatang of Hospitality {antimagic, MR+ SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. It lets you see invisible. (40, 16, D) a +4 ring of protection (41, 16, D) an uncursed staff of air (42, 16, D) a +5 hand axe of electrocution (43, 16, D) a book of the Sky (61, 17, D) an uncursed ring of ice (62, 17, D) a +0 dagger (63, 17, D) an uncursed staff of earth (64, 17, D) a +0 rapier of protection (71, 17, D) a +2 dagger of electrocution (72, 17, D) an uncursed staff of power (57, 18, D) a +0 spear (unseen) (62, 18, D) an uncursed ring of wizardry (63, 18, D) a +2 ring of intelligence (64, 18, D) an uncursed staff of conjuration (71, 18, D) a +5 spear of flaming (72, 18, D) a cursed -3 ring of intelligence (73, 18, D) the cursed +2 quick blade of Dout {freeze, -Tele rElec MR+ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. (56, 19, D) a +0 trident of pain a cursed +0 leather armour (57, 19, D) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (57, 20, D) a +1 trident of piercing a +2 vampiric rapier a +0 robe a merfolk corpse (skeletalised by now) a snapping turtle corpse (skeletalised by now) (56, 21, D) a +0 rapier of electrocution a +0 robe a +0 leather armour a +2 rapier of speed a +0 robe a +2 vampiric rapier a +0 robe (55, 22, D) a +3 trident (unseen) (63, 22, D) a +0 spear a +0 buckler (33, 23, D) a polar bear corpse (62, 24, D) a +0 flail of crushing (unseen) (70, 24, D) a +1 short sword of draining (49, 25, D) the +7 blowgun of Due Proportion {speed, +Fly Int+7} Attacks with this weapon are significantly faster. It affects your intelligence (+7). It lets you fly. (54, 25, D) the +6 trident "Jellyslayer" {drain, +Fly rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It lets you fly. (52, 26, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (61, 27, D) a plain deck of changes (62, 27, D) a lantern of shadows (63, 27, D) the +4 leather armour of the Planets {rElec} It insulates you from electricity. (64, 27, D) a +0 blowgun of evasion (65, 27, D) a plain deck of changes (unseen) (72, 27, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence 4 scrolls of amnesia 7 potions of magic a +0 scale mail a +0 flail a +0 shield (63, 28, D) a box of beasts (64, 28, D) an uncursed amulet of resist mutation (71, 28, D) the +4 mace "Coossaic" {drain, Dex+7} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+7). (53, 29, D) the ring "Uraleps" {Dex+5 Stlth-} [ring of loudness] It affects your dexterity (+5). It makes you less stealthy. (36, 30, D) a lantern of shadows (38, 30, D) a +0 rapier of freezing (39, 30, D) an uncursed staff of energy (40, 30, D) the +1 ring mail of Okawaru's Outrage {rF+ rCorr Dex+4} It affects your dexterity (+4). It protects you from fire. It protects you from acid and corrosion. (41, 30, D) a +2 plate armour of fire resistance (42, 30, D) the ring of Syggucrewn {rF- rN+ Int+5 SInv} [ring of see invisible] It affects your intelligence (+5). It makes you vulnerable to fire. It protects you from negative energy. It lets you see invisible. (62, 31, D) a +0 short sword (65, 31, D) a +0 dagger (63, 32, D) a +0 long sword (unseen) (64, 32, D) a +0 long sword a +0 leather armour (65, 32, D) a +0 shortbow (unseen) (63, 33, D) a +0 short sword (unseen) (50, 37, D) a cursed staff of poison (51, 37, D) a phantom mirror (53, 37, D) an uncursed staff of summoning (54, 37, D) a +0 leather armour of cold resistance (61, 37, D) a +1 morningstar of holy wrath (62, 37, D) an uncursed staff of earth (69, 37, D) a plain deck of wonders (70, 37, D) an uncursed staff of earth (71, 37, D) a +4 vampiric dagger (73, 37, D) a Fen Folio (41, 38, D) a +0 trident (unseen) (42, 38, D) a chunk of flesh (unseen) (50, 38, D) an uncursed staff of fire (51, 38, D) a +2 plate armour of positive energy (52, 38, D) a book of Frost (53, 38, D) a +0 rapier of holy wrath (59, 38, D) the +7 hand axe "Gargoyle's Peril" {speed, Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). (62, 38, D) an uncursed staff of energy (63, 38, D) a +3 hand crossbow of flaming (70, 38, D) a stone of tremors (71, 38, D) an uncursed staff of wizardry (72, 38, D) a crystal ball of energy (73, 38, D) a lamp of fire (42, 39, D) a +0 scimitar (still there?) a +0 hand axe (still there?) (44, 39, D) a +0 flail (41, 40, D) 2 chunks of flesh (42, 40, D) a cursed -3 battleaxe (43, 40, D) a chunk of flesh (44, 40, D) a cursed -3 dire flail (still there?) a moth of wrath corpse (still there?) (45, 40, D) 2 chunks of flesh (62, 42, D) a +0 spear (unseen) (50, 43, D) a +0 glaive (59, 43, D) a +1 shortbow of flaming (unseen) (60, 43, D) a +0 longbow (unseen) (61, 43, D) a +0 shortbow (unseen) (62, 43, D) a large rock a +0 spear 10 javelins a +0 leather armour (49, 44, D) a +0 flail (still there?) a +1 long sword of holy wrath (still there?) (50, 44, D) a cursed -3 glaive a +0 long sword (60, 44, D) 3 large rocks (still there?) a large rock (still there?) a bolt (still there?) 4 arrows (still there?) (61, 44, D) 7 arrows 2 bolts 3 javelins 4 large rocks (62, 44, D) a +0 arbalest (unseen) (48, 45, D) a +0 flail a +0 dire flail (49, 45, D) a +0 mace (50, 45, D) (unseen) (60, 45, D) a +4 short sword of flaming (still there?) a javelin (still there?) (61, 45, D) 4 arrows (still there?) 3 arrows (still there?) a bolt (still there?) 2 large rocks (still there?) (62, 45, D) 2 arrows (unseen) (64, 45, D) a bolt