Elvalys the Dungeon (26, 1, D) the +1 ring mail "Tepemn" {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (29, 1, D) a manual of Fighting (35, 1, D) a +0 mace of venom (37, 1, D) a box of beasts (38, 1, D) the +7 whip of Defence by Offence {slash, rN+ Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It protects you from negative energy. (39, 1, D) a manual of Crossbows the ring of Muutaleji {Ice Int+3 Dex+2} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+3). It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. the ring of Vefamox {rPois rN+} [ring of positive energy] It protects you from poison. It protects you from negative energy. a +4 ring of protection an uncursed staff of energy (40, 1, D) a +4 ring mail of fire resistance (41, 1, D) Vehumet's Papyrus of Conjuration Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Fulminant Prism Conjuration/Hexes 4 c - Bolt of Fire Conjuration/Fire 6 (49, 1, D) a +2 eveningstar of flaming (50, 1, D) the +6 arbalest "Dedoh" {penet, rF+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from fire. (51, 1, D) a +5 flail of holy wrath (52, 1, D) a +1 leather armour of magic resistance (53, 1, D) the Papyrus of the Escort Spells Type Level a - Summon Small Mammal Summoning 1 b - Recall Summoning/Translocation 3 c - Call Canine Familiar Summoning 3 d - Summon Ice Beast Ice/Summoning 4 (54, 1, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (55, 1, D) an uncursed amulet of faith (61, 1, D) an uncursed ring of protection from cold (62, 1, D) a +4 quarterstaff of protection (68, 1, D) the +11 hunting sling of the Onslaught {freeze, rF+ Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from fire. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (17, 2, D) a chunk of flesh (21, 2, D) the +2 mace "Datinah" {holy, Int+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). (25, 2, D) a +1 battleaxe of chopping (27, 2, D) the macabre finger necklace {Ward rN+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It protects you from negative energy. (40, 2, D) a +0 hand axe of freezing (41, 2, D) an uncursed staff of energy (42, 2, D) a +2 robe (49, 2, D) a disc of storms (51, 2, D) a plain deck of wonders (52, 2, D) a +2 short sword of draining (53, 2, D) a phial of floods (54, 2, D) a fan of gales (55, 2, D) a book of Death (62, 2, D) a +2 chain mail of cold resistance (73, 2, D) a +0 robe a +0 dagger (75, 2, D) a +0 long sword of holy wrath (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (74, 3, D) a +0 falchion a +0 ring mail (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (8, 4, D) 6 potions of magic (still there?) a +6 ring of strength (still there?) a +6 ring of strength (still there?) a +6 ring of intelligence (still there?) 4 scrolls of amnesia (still there?) 2 potions of brilliance (still there?) 7 potions of magic (still there?) a +6 ring of intelligence (still there?) a +0 scale mail (still there?) a +0 shield (still there?) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (63, 6, D) a +2 double sword of freezing (4, 7, D) a +3 large shield a +3 shield a +3 buckler (24, 7, D) a +0 glaive (unseen) (28, 7, D) a chunk of flesh (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (23, 8, D) a +1 bardiche of protection a +0 plate armour a +4 broad axe of chopping the +3 blowgun of the Inferno {evade, +Fly rF- Int+2} It affects your evasion (+5 to EV). It affects your intelligence (+2). It makes you vulnerable to fire. It lets you fly. a +0 chain mail a +0 trident the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. a +0 chain mail (24, 8, D) a +0 hand axe (unseen) (25, 8, D) a +0 mace (unseen) (22, 9, D) a +1 glaive of venom an orc corpse an orc corpse (skeletalised by now) (23, 9, D) a +0 club a +2 hunting sling of flaming a +0 leather armour a +0 club a +0 great sword a +0 plate armour an orc corpse an orc corpse (24, 9, D) a +0 battleaxe a +0 dagger a +4 hand axe of draining a +0 hand axe a +0 flail a +0 chain mail a tomahawk (25, 9, D) a cursed -1 mace (unseen) (61, 9, D) an Akashic Record (62, 9, D) an Akashic Record (63, 9, D) an uncursed staff of conjuration (23, 10, D) a +1 mace of protection 2 tomahawks (24, 10, D) an uncursed staff of energy (unseen) (62, 10, D) a +0 arbalest of flaming (70, 10, D) a +5 crystal plate armour (72, 10, D) a +0 shortbow (unseen) (22, 11, D) the +2 spear of Uvaekhef {pain, rPois rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from poison. (unseen) (30, 11, D) a chunk of flesh (71, 11, D) a +0 arbalest (unseen) (72, 11, D) a +2 whip of flaming (unseen) (19, 12, D) a chunk of flesh (70, 12, D) a +1 rapier of electrocution (unseen) (71, 12, D) an arrow (72, 12, D) an uncursed staff of fire (unseen) (49, 13, D) a +0 robe (51, 13, D) a +3 hand axe (52, 13, D) a book of Unlife (71, 13, D) an arrow (50, 14, D) a book of Transfigurations (51, 14, D) an uncursed staff of power (52, 14, D) a +0 great mace of holy wrath (53, 14, D) a phial of floods (69, 14, D) an arrow (70, 14, D) an arrow (71, 14, D) a bolt (35, 15, D) a book of Fire (36, 15, D) a cursed staff of conjuration (37, 15, D) the +9 battleaxe of Weilouj {chop, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (38, 15, D) an uncursed staff of wizardry (39, 15, D) an uncursed amulet of warding (40, 15, D) a lamp of fire (41, 15, D) a +1 swamp dragon armour (42, 15, D) an uncursed ring of sustain attributes (35, 16, D) a lamp of fire (36, 16, D) a phial of floods (38, 16, D) an uncursed staff of death (40, 16, D) an uncursed staff of death (41, 16, D) an uncursed staff of fire (42, 16, D) a +2 antimagic rapier (43, 16, D) the +6 arbalest of the Warrior {flame, rF++ rC- Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It greatly protects you from fire. It makes you vulnerable to cold. (51, 17, D) an uncursed staff of power (61, 17, D) the cursed +1 scimitar "Zuplidoi" {venom, +Rage Int+2 SInv Stlth-} It poisons the flesh of those it strikes. It affects your intelligence (+2). It lets you see invisible. It lets you go berserk. It makes you less stealthy. It has a curse placed upon it. (62, 17, D) a plain deck of escape (63, 17, D) Lehudib's Reference Book on Arcane Weapons Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Bolt of Fire Conjuration/Fire 6 d - Conjure Ball Lightning Conjuration/Air 6 (64, 17, D) an uncursed ring of flight (71, 17, D) a book of Transfigurations (72, 17, D) an uncursed staff of fire (73, 17, D) a +2 robe (52, 18, D) a +0 dagger the +0 robe of Xofroat {Str+2 Dex+3 Stlth-} It affects your strength (+2). It affects your dexterity (+3). It makes you less stealthy. (62, 18, D) a +1 scale mail of fire resistance (63, 18, D) an uncursed staff of poison (64, 18, D) a +2 hand axe of flaming (71, 18, D) 4 large rocks (still there?) a +2 plate armour of fire resistance (still there?) (72, 18, D) a +0 shortbow 7 arrows a book of the Sky (73, 18, D) a +4 falchion of holy wrath (50, 19, D) a +3 long sword of freezing (unseen) (51, 19, D) a +0 battleaxe (unseen) (70, 19, D) a +0 shortbow (unseen) (72, 19, D) a +0 arbalest 11 bolts (73, 19, D) 4 large rocks (71, 20, D) an arrow (45, 21, D) a +0 spear (unseen) (51, 21, D) a +0 halberd (52, 21, D) the +1 war axe "Iffu" {chop, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. a +0 robe (53, 21, D) a +0 morningstar of protection (unseen) (71, 21, D) 2 arrows (72, 21, D) an arrow (44, 22, D) a +0 rapier (unseen) (45, 22, D) a +0 spear (unseen) (51, 22, D) a +2 battleaxe of electrocution (62, 22, D) a +0 dire flail (71, 22, D) an arrow (72, 22, D) a bolt (unseen) (72, 23, D) a large rock 2 arrows (44, 24, D) (unseen) (45, 24, D) a +0 spear (unseen) (72, 24, D) 2 large rocks 3 arrows (73, 24, D) an arrow (45, 25, D) a +0 war axe (unseen) (49, 25, D) the Collected Works on Good Luck Spells Type Level a - Infusion Charms 1 b - Regeneration Charms/Necromancy 3 c - Deflect Missiles Charms/Air 6 (53, 25, D) the Almanac of Creative Confrontation Spells Type Level a - Summon Small Mammal Summoning 1 b - Conjure Flame Conjuration/Fire 3 c - Call Canine Familiar Summoning 3 d - Sticky Flame Conjuration/Fire 4 e - Summon Lightning Spire Summoning/Air 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 (54, 25, D) an uncursed staff of death (50, 26, D) a +0 club (51, 26, D) an uncursed staff of wizardry (52, 27, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (61, 27, D) a +1 hunting sling of flaming (62, 27, D) an uncursed ring of wizardry (63, 27, D) the Collected Works on Hurtful Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 e - Ring of Flames Charms/Fire 7 (64, 27, D) an uncursed amulet of clarity (65, 27, D) a +0 scimitar (71, 27, D) a +0 shortbow of flaming (72, 27, D) the ring of Shaolin {EV+8} [ring of evasion] It affects your evasion (+8). a +3 ring of dexterity (24, 28, D) a +1 demon trident of venom (unseen) (52, 28, D) the +7 broad axe of a ziggurat {elec, Int+4 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (+3). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Singing Sword the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. a +0 flail (62, 28, D) the +1 robe of the Blind Marksman {rPois MR+ Stlth+} It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (63, 28, D) an ornate deck of wonders (64, 28, D) an uncursed ring of protection from cold (71, 28, D) a crystal ball of energy (72, 28, D) a +0 dagger (73, 28, D) a +1 troll leather armour (35, 29, D) a +1 dagger of venom (36, 29, D) a +3 ring of evasion (39, 29, D) an uncursed staff of air (40, 29, D) Sif Muna's Incunabulum of the Maze Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 3 c - Leda's Liquefaction Hexes/Earth 4 d - Petrify Transmutation/Earth 4 e - Lee's Rapid Deconstruction Earth 5 (42, 29, D) an uncursed staff of fire (43, 29, D) an uncursed staff of cold (44, 29, D) a book of Air (35, 30, D) a +2 ring mail of cold resistance (36, 30, D) a stone of tremors (38, 30, D) a book of Frost (40, 30, D) a sack of spiders (51, 31, D) a +0 flail (unseen) (52, 31, D) a +0 giant spiked club (53, 31, D) a +2 dagger of venom (unseen) (53, 32, D) a +0 glaive 8 poisoned tomahawks a +4 chain mail a cursed -3 ring of dexterity (54, 32, D) a +0 whip (unseen) (62, 32, D) a +0 short sword (65, 32, D) a +0 longbow (unseen) (66, 32, D) a +0 scimitar (unseen) (51, 33, D) a +0 great sword (unseen) (53, 33, D) 3 large rocks (54, 33, D) the +9 falchion "Guilimm" {flame, rC+ Str-5 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It protects you from cold. It makes you more stealthy. (63, 33, D) 3 arrows (64, 33, D) a +0 scimitar (65, 33, D) a +0 long sword (unseen) (67, 33, D) a +0 short sword (69, 33, D) a +0 rapier (unseen) (70, 33, D) a +0 quarterstaff (unseen) (71, 33, D) a +5 quarterstaff of crushing a +0 robe (52, 34, D) 2 large rocks (53, 34, D) a +0 short sword (unseen) (64, 34, D) 2 arrows (65, 34, D) a +0 scimitar of electrocution an arrow (37, 37, D) a +0 flail (unseen) (39, 37, D) a +0 hand axe a +0 robe (40, 37, D) a cursed +2 spear of freezing (unseen) (49, 37, D) a +1 morningstar of protection (50, 37, D) a +0 rapier of venom (52, 37, D) a +2 hand axe of chopping (53, 37, D) a +0 short sword of electrocution (59, 37, D) an uncursed staff of poison (60, 37, D) a cursed ring of loudness (61, 37, D) a +6 ring of dexterity a +6 ring of dexterity a plain deck of changes (62, 37, D) an uncursed amulet of clarity (63, 37, D) the +6 shillelagh "Devastator" {shatter} the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (69, 37, D) a +3 hand crossbow of evasion (71, 37, D) a Necronomicon (72, 37, D) a +1 scale mail of poison resistance (73, 37, D) an uncursed staff of energy (49, 38, D) a +2 long sword of protection (50, 38, D) a +0 great sword of freezing (53, 38, D) an uncursed staff of cold (60, 38, D) an uncursed staff of wizardry (70, 38, D) the +5 battleaxe of Sin {drain, +Rage} A truly terrible weapon, it drains the life of those it strikes. It lets you go berserk. (71, 38, D) a +0 buckler of positive energy (72, 38, D) an ornate deck of changes (73, 38, D) an uncursed staff of cold (38, 39, D) a +0 great mace (unseen) (39, 39, D) a +0 great sword (unseen) (38, 40, D) a +1 flail of protection the +3 hand crossbow "Lizuwont" {flame, Int+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). a +0 robe (39, 40, D) a +0 long sword (unseen) (74, 42, D) a +4 hand axe of electrocution (48, 43, D) a cursed -3 battleaxe (unseen) (51, 45, D) a +0 vampiric lajatang (unseen)