Elvalys the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed staff of power (62, 1, D) a +3 greatsling of flaming (63, 1, D) a +3 glaive of freezing a +6 ring of intelligence a +6 ring of intelligence the +0 hat of Amelioration {MR+ Str-5 Dex+4 Slay+2} It affects your strength (-5). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. (67, 1, D) a cursed ring of loudness (68, 1, D) a book of Enchantments (69, 1, D) a +3 great sword of slicing (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the cursed +0 ring mail of Lulapt {+Blink rC- Str+4} It affects your strength (+4). It makes you vulnerable to cold. It lets you blink. It has a curse placed upon it. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (62, 5, D) a +0 rapier an elf corpse (skeletalised by now) (10, 6, D) an uncursed staff of energy a crystal ball of energy (61, 6, D) a +0 long sword (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 shadow dragon armour a +0 flail a +0 shield a +0 robe a +5 crystal plate armour a +5 plate armour (62, 9, D) a +4 spear of freezing (70, 9, D) a book of Fire (71, 9, D) an uncursed staff of conjuration (62, 10, D) a book of the Tempests (72, 10, D) the +2 ring mail of the Garden {rElec rC+ MR+} It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (70, 11, D) a +0 trident (72, 11, D) a +0 trident (unseen) (62, 12, D) a +6 rapier of venom (70, 12, D) a +0 trident (61, 13, D) a hell hound corpse (skeletalised by now) (71, 13, D) a +0 trident (50, 14, D) a phial of floods (52, 14, D) a +0 short sword (53, 14, D) a lamp of fire (54, 14, D) a fan of gales (55, 14, D) an uncursed amulet of clarity (71, 14, D) 2 tomahawks (63, 17, D) the ring of Mirth {rC+ Int+4} [ring of protection from cold] It affects your intelligence (+4). It protects you from cold. an uncursed ring of magical power (71, 17, D) a +0 short sword (72, 17, D) an uncursed ring of invisibility (73, 17, D) a crystal ball of energy (63, 18, D) the Compendium of Flamy Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Searing Ray Conjuration 2 d - Dazzling Spray Conjuration/Hexes 3 e - Sticky Flame Conjuration/Fire 4 f - Spellforged Servitor Conjuration/Summoning 7 (71, 18, D) a +0 long sword (72, 18, D) a +6 ring of strength a +6 ring of strength (73, 18, D) an uncursed staff of air (71, 19, D) a +4 war axe of flaming a +0 ring mail (50, 21, D) a +0 dire flail (51, 22, D) a +4 rod of shadows (0/9) (71, 23, D) a +2 mace of holy wrath (unseen) (72, 23, D) a +0 long sword (unseen) (73, 23, D) a +0 long sword (49, 24, D) an inedible chunk of flesh (71, 24, D) a +0 long sword (unseen) (73, 24, D) a +0 dagger (unseen) (49, 25, D) a +0 club (50, 25, D) an inedible chunk of flesh (still there?) a scroll of brand weapon (still there?) (51, 25, D) a +1 trident of venom (52, 25, D) a +0 spear (54, 25, D) an uncursed staff of air (55, 25, D) a +0 battleaxe (57, 25, D) an inedible chunk of flesh (51, 26, D) a +3 chain mail of cold resistance (52, 26, D) a +0 short sword (54, 26, D) an inedible chunk of flesh (still there?) a +0 pair of boots of stealth (still there?) (55, 26, D) an inedible chunk of flesh (73, 27, D) a book of Unlife (48, 28, D) an inedible chunk of flesh (64, 28, D) the cursed +0 plate armour "Heympyn" {Str+4} It affects your strength (+4). It has a curse placed upon it. (71, 28, D) a +5 storm dragon armour a +2 ring of dexterity a +5 ice dragon armour a +5 fire dragon armour 7 potions of magic (72, 28, D) an ornate deck of destruction (51, 31, D) a ball python corpse (52, 31, D) 4 scrolls of amnesia an uncursed ring of fire a +3 war axe of flaming a +0 robe an uncursed ring of see invisible a naga corpse a water moccasin corpse (53, 31, D) a +2 scimitar of electrocution a +0 robe (54, 31, D) a +0 battleaxe of holy wrath a +0 robe a naga corpse (51, 32, D) an anaconda corpse (53, 32, D) an anaconda corpse (52, 33, D) an inedible chunk of flesh (72, 33, D) a wolf corpse (skeletalised by now) (53, 34, D) a black mamba corpse (49, 37, D) a +1 long sword of holy wrath (50, 37, D) an uncursed staff of wizardry (51, 37, D) a +8 giant spiked club (53, 37, D) a +0 flail of protection (54, 37, D) the Papyrus of the Hurtful Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Inner Flame Hexes/Fire 3 d - Fireball Conjuration/Fire 5 e - Bolt of Fire Conjuration/Fire 6 (59, 37, D) a box of beasts (60, 37, D) a +1 leather armour of fire resistance (62, 37, D) an uncursed ring of flight (63, 37, D) an uncursed staff of poison (70, 37, D) the +10 flail of Fortitude {antimagic, *Confuse rPois MR++ Dex+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. It may confuse you when you take damage. (49, 38, D) the +10 arbalest "Nitadin" {elec, rC+ rN+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from cold. It protects you from negative energy. (50, 38, D) the Disquisition on Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Silence Hexes/Air 5 d - Deflect Missiles Charms/Air 6 e - Poisonous Cloud Conjuration/Poison/Air 6 (51, 38, D) the +2 chain mail of Pusapt {rF++ Regen+ Str+4} It affects your strength (+4). It greatly protects you from fire. It increases your rate of regeneration. (52, 38, D) a stone of tremors (53, 38, D) a +1 hat of intelligence (58, 38, D) an inedible chunk of flesh (60, 38, D) a +0 scimitar of slicing (61, 38, D) an uncursed staff of air (62, 38, D) a +2 falchion of holy wrath (63, 38, D) a +1 scimitar of holy wrath (64, 41, D) an inedible chunk of flesh (57, 43, D) a komodo dragon corpse (58, 43, D) an iguana corpse (57, 44, D) a yak corpse (58, 45, D) 2 inedible chunks of flesh