Elvalys the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) a +0 shield the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the +2 trident of Quantum Leap {drain, rElec Dex+5 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+5). It insulates you from electricity. It makes you more stealthy. a +4 ring of protection a +0 flail an uncursed staff of energy (68, 1, D) a phial of floods (69, 1, D) the +3 ring mail "Hiupir" {*Contam rC+ rN+ SInv} It protects you from cold. It protects you from negative energy. It lets you see invisible. It causes magical contamination when unequipped. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 robe a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +2 morningstar of holy wrath (62, 9, D) a +2 vampiric lajatang (63, 9, D) a phial of floods (71, 9, D) a phantom mirror (72, 9, D) a +0 rapier (70, 10, D) a +2 hand axe of flaming (72, 10, D) a +1 quarterstaff of protection (70, 14, D) a +0 robe a +0 dagger a +0 robe a +0 buckler (64, 17, D) a +0 dagger (71, 17, D) the +6 falchion of the King {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. (73, 17, D) a +4 blowgun (62, 18, D) a +1 hand crossbow of flaming (63, 18, D) a lamp of fire (64, 18, D) a +0 war axe (73, 18, D) a +2 ring of protection (63, 19, D) an uncursed staff of fire an orc corpse (skeletalised by now) (63, 20, D) a +0 robe a +0 dagger of venom an orc corpse (skeletalised by now) (64, 21, D) a +0 plate armour a +2 glaive of venom an orc corpse (skeletalised by now) (62, 22, D) a +0 club (63, 22, D) a +0 chain mail a +0 dire flail a +0 robe a cursed -2 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (64, 22, D) a +0 leather armour a +0 mace an orc corpse (skeletalised by now) (70, 22, D) the +8 trident "Vumecoy" {pain, rElec rPois rC+ Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It protects you from cold. It insulates you from electricity. It protects you from poison. (61, 27, D) a +4 quarterstaff of protection (63, 27, D) a +4 war axe of electrocution (64, 27, D) an uncursed ring of poison resistance (65, 27, D) a cursed -3 ring of evasion (71, 27, D) a plain deck of defence (72, 27, D) a +2 broad axe of venom (73, 27, D) a phantom mirror (62, 28, D) an uncursed staff of death (72, 28, D) a +0 trident (73, 28, D) a stone of tremors (63, 32, D) a necrophage corpse (59, 37, D) a +1 spear of venom (61, 37, D) an uncursed amulet of stasis an uncursed staff of power the +11 great mace of Karma {pain, rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. (62, 37, D) an uncursed ring of flight (68, 37, D) a chunk of flesh (69, 37, D) a lamp of fire (70, 37, D) a +0 flail (71, 37, D) a plain deck of wonders (49, 38, D) a +2 chain mail of cold resistance (50, 38, D) a disc of storms (51, 38, D) a book of Flames (52, 38, D) a +0 scale mail of positive energy (53, 38, D) a stone of tremors (61, 38, D) a phantom mirror (62, 38, D) a crystal ball of energy (63, 38, D) a +2 broad axe of venom (67, 39, D) a chunk of flesh (72, 43, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (72, 44, D) the +5 ring mail "Fobalemp" {*Drain +Fly Int+3} It affects your intelligence (+3). It lets you fly. It causes draining when unequipped.