Elvalys the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (37, 1, D) a +1 cloak a +3 greatsling of flaming the cursed +1 plate armour of Irepec {Stlth+} It makes you more stealthy. It has a curse placed upon it. (38, 1, D) a +2 robe of resistance (39, 1, D) a +0 short sword (40, 1, D) an uncursed staff of death (49, 1, D) an uncursed ring of wizardry (51, 1, D) an uncursed staff of air (53, 1, D) a +0 arbalest of evasion (55, 1, D) a +5 antimagic long sword a +5 broad axe a +3 iron rod (14/14) the ring "Qizereny" {Slay+2 SInv} [ring of see invisible] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you see invisible. an uncursed amulet of resist mutation an uncursed amulet of the gourmand (62, 1, D) the cursed +0 ring mail of Analysis {rElec} It insulates you from electricity. It has a curse placed upon it. (63, 1, D) a phial of floods (67, 1, D) an uncursed staff of air (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (7, 2, D) 4 scrolls of amnesia a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail a +0 war axe (36, 2, D) the cursed +1 leather armour of Vexation {Stlth+} It makes you more stealthy. It has a curse placed upon it. (37, 2, D) an uncursed ring of wizardry (38, 2, D) a +0 trident (39, 2, D) a plain deck of summoning (41, 2, D) an uncursed staff of conjuration (42, 2, D) a +0 hand axe (49, 2, D) a +2 ring mail of cold resistance (50, 2, D) an uncursed amulet of stasis (52, 2, D) an uncursed staff of wizardry (53, 2, D) an uncursed amulet of regeneration (54, 2, D) a +2 glaive of distortion (55, 2, D) a plain deck of escape (62, 2, D) a cursed -1 trident a +5 hand crossbow of freezing (73, 2, D) a +2 robe of resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) a +0 trident (62, 3, D) a +0 trident (63, 3, D) a +0 trident (73, 3, D) a +0 trident (74, 3, D) a +0 trident (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (38, 5, D) a +0 halberd (10, 6, D) an uncursed staff of energy a crystal ball of energy (37, 6, D) a +0 long sword (38, 6, D) a +0 scimitar a +0 dire flail (39, 6, D) a +0 trident (40, 6, D) a +0 spear of piercing (4, 7, D) a +3 shield a +3 buckler (39, 7, D) the +8 spear of the Abyss {freeze, rC+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you see invisible. a +0 rapier a +0 mace (40, 7, D) a +0 mace (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (37, 8, D) a +0 glaive (39, 8, D) the cursed +0 morningstar of Dithmenos's Whim {antimagic, rPois rF+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. It protects you from poison. It has a curse placed upon it. (52, 8, D) a +4 antimagic quarterstaff (38, 9, D) a +1 mace of holy wrath (39, 9, D) a +0 dire flail a cursed -1 mace (61, 9, D) a +4 dagger of venom (63, 9, D) an uncursed ring of stealth a +6 ring of dexterity (70, 9, D) a +0 whip of venom (72, 9, D) 7 potions of magic a +0 pair of gloves of dexterity (70, 10, D) a plain deck of changes (72, 10, D) an uncursed staff of power (49, 13, D) a +0 glaive of freezing (51, 13, D) a stone of tremors (52, 13, D) the +4 rapier of the Wasp {pain, MP+9 Str-3 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-3). It affects your magic capacity (+9). It lets you see invisible. (53, 13, D) the +5 hand crossbow "Enerchad" {velocity, Int+4} Any bolt fired from it inflicts extra damage. It affects your intelligence (+4). (54, 13, D) the +1 pair of gloves of Ufarayn {rF- rC+ Int+6} It affects your intelligence (+6). It makes you vulnerable to fire. It protects you from cold. (55, 13, D) an uncursed ring of flight (61, 13, D) a +0 short sword (52, 14, D) a +3 spear of venom (53, 14, D) the +9 spear of Somewhere Else {speed, *Corrode rN+ Str+2 Dex+5} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your dexterity (+5). It protects you from negative energy. It may corrode your equipment when you take damage. (54, 14, D) an uncursed staff of summoning (55, 14, D) a +3 glaive of flaming (37, 15, D) an ornate deck of defence (38, 15, D) a +2 dagger of protection (39, 15, D) a +0 flail (40, 15, D) a crystal ball of energy (41, 15, D) a +0 mace of crushing (42, 15, D) the +3 scale mail of Royalty {*Drain +Blink rElec rN+} It insulates you from electricity. It protects you from negative energy. It lets you blink. It causes draining when unequipped. (43, 15, D) a +0 mace (36, 16, D) a +0 chain mail of cold resistance (37, 16, D) a +2 plate armour of cold resistance (38, 16, D) a +0 battleaxe (39, 16, D) the ring of Teuturch {rPois MP+9 Dex+2 Stlth+} [ring of magical power] It affects your dexterity (+2). It protects you from poison. It affects your magic capacity (+9). It makes you more stealthy. a +3 ring of strength an uncursed ring of protection from fire (40, 16, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (42, 16, D) an uncursed amulet of faith (54, 16, D) a +0 war axe (51, 17, D) a +0 dagger (unseen) (61, 17, D) a plain deck of summoning (62, 17, D) a +3 scythe of freezing (64, 17, D) a +5 vampiric hand axe (73, 17, D) a +2 blowgun (62, 18, D) a +0 shortbow of evasion (71, 18, D) a +3 rapier of protection (73, 18, D) an uncursed staff of poison (41, 20, D) a +0 short sword (42, 20, D) a +4 halberd of distortion a +0 trident (40, 21, D) a +0 glaive the +6 glaive of Fate {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (41, 21, D) a +0 trident (42, 21, D) a +6 quarterstaff of protection (43, 21, D) a cursed -2 halberd (62, 21, D) a +4 shortbow of freezing (39, 22, D) a +0 battleaxe (40, 22, D) a +0 long sword (41, 22, D) a cursed +0 scimitar a +0 battleaxe (42, 22, D) a +3 long sword of holy wrath (39, 23, D) a +1 halberd of chopping (40, 23, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (42, 23, D) a +2 mace of protection a green draconian corpse (skeletalised by now) (61, 23, D) a +1 hand axe of freezing a +0 robe (41, 24, D) a +0 dire flail (60, 24, D) a cursed -2 hand axe (unseen) (50, 25, D) a phantom mirror (51, 25, D) an ornate deck of changes (53, 25, D) a +0 hand crossbow of flaming (54, 25, D) an uncursed staff of power (51, 26, D) an uncursed staff of power (52, 26, D) a +4 shortbow of velocity (53, 26, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (62, 27, D) a +1 war axe of electrocution (63, 27, D) a +0 ring mail of fire resistance (71, 27, D) a plain deck of changes (62, 28, D) a stone of tremors (63, 28, D) a sack of spiders (64, 28, D) a +2 trident of freezing (71, 28, D) a +0 war axe (72, 28, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (73, 28, D) a +2 robe of magic resistance (35, 30, D) a plain deck of escape (36, 30, D) a +2 robe of magic resistance (37, 30, D) a phial of floods (38, 30, D) a book of Annihilations (39, 30, D) the ring of Biorphur {rC+ Int+3} [ring of intelligence] It affects your intelligence (+3). It protects you from cold. (40, 30, D) a Young Poisoner's Handbook (41, 30, D) a +0 mace (42, 30, D) a Necronomicon (43, 30, D) a box of beasts (54, 30, D) a +2 glaive of chopping a +1 antimagic hand axe 6 curare-tipped needles (70, 31, D) a cursed -1 flail a +0 leather armour (71, 31, D) a +0 battleaxe a +0 plate armour (72, 31, D) a +0 war axe a +0 plate armour an uncursed staff of air a +0 shortbow 12 arrows a cursed +0 battleaxe a +0 chain mail (66, 32, D) a cursed +0 trident a +0 robe (71, 32, D) an arrow (72, 32, D) a +0 flail of crushing a +0 ring mail (66, 34, D) a +3 war axe of freezing (72, 34, D) an arrow (50, 37, D) a +2 buckler of protection (51, 37, D) the +12 great sword "Nydut" {drain, *Rage +Inv Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It lets you turn invisible. It may make you go berserk in combat. a +3 large shield (52, 37, D) a +2 hand crossbow of flaming (54, 37, D) a plain deck of wonders (61, 37, D) an uncursed staff of wizardry (62, 37, D) the +3 great sword "Cavor" {holy, rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. (63, 37, D) a cursed staff of energy (69, 37, D) an uncursed staff of wizardry (71, 37, D) a +5 gold dragon armour a +8 rod of inaccuracy (12/12) the amulet of Leaves {Inacc SInv} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It lets you see invisible. the ring of Vuff {rF+ Str+5 Dex-4} [ring of protection from fire] It affects your strength (+5). It affects your dexterity (-4). It protects you from fire. (72, 37, D) a +0 long sword (49, 38, D) a +3 leather armour of cold resistance (50, 38, D) a +2 hand axe of flaming (51, 38, D) an uncursed ring of protection from fire (53, 38, D) the +6 chain mail of the Mackerel {+Inv Dex+2} It affects your dexterity (+2). It lets you turn invisible. (59, 38, D) a box of beasts (60, 38, D) a plain deck of changes (62, 38, D) a +2 great mace of crushing (70, 38, D) a +0 leather armour of cold resistance (71, 38, D) a +4 great sword of draining (72, 38, D) an uncursed staff of power (38, 39, D) a +0 dire flail (unseen) (51, 40, D) a +4 greatsling of flaming (72, 40, D) a +2 greatsling of flaming a +3 long sword a +0 leather armour (70, 41, D) a +0 long sword a +4 spear of freezing (71, 41, D) a +0 long sword (52, 42, D) a cursed -3 short sword a +0 robe (69, 42, D) a +2 short sword of flaming (71, 42, D) a +0 long sword (54, 43, D) a +1 morningstar of freezing a +0 robe (69, 43, D) a +0 dagger (70, 43, D) a +5 hand axe of chopping a +2 vampiric scimitar a +0 short sword a +0 longbow 17 arrows a +0 leather armour (71, 43, D) a cursed -3 scimitar (60, 44, D) a cursed +3 long sword a +0 robe a +1 rapier of electrocution (61, 44, D) an uncursed staff of death (62, 44, D) a +3 great sword a +0 robe an uncursed staff of earth a +0 falchion a +0 robe (71, 44, D) a +6 hunting sling of freezing