Elvalys the Dungeon (8, 1, D) a +6 ring of strength a +6 ring of strength 4 scrolls of amnesia 2 potions of invisibility 2 potions of brilliance 7 potions of magic (10, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail a +0 war axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +4 vampiric short sword (62, 1, D) an uncursed staff of energy (69, 1, D) a lantern of shadows (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the +9 flail of the Mushroom {flame, MR+ Str-2 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It affects your intelligence (+2). It affects your resistance to hostile enchantments. (75, 2, D) a lantern of shadows (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (73, 3, D) an uncursed staff of air (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +2 glaive of flaming (62, 9, D) a +2 great sword of holy wrath (63, 9, D) a +1 storm dragon armour (70, 9, D) the +7 rapier of Wrongful Imprisonment {freeze, rF++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. (71, 9, D) a lantern of shadows (62, 10, D) a +4 scale mail of fire resistance (70, 10, D) the cursed +0 ring mail of Vlad {MR++ Int+4 SInv} It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (72, 10, D) an uncursed staff of poison (50, 13, D) an uncursed staff of poison (52, 13, D) the +0 cloak "Zyqom" {+Blink rElec rF- SInv} It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. It lets you blink. (53, 13, D) a tomahawk (54, 13, D) the cursed +0 blowgun "Ucwirgh" {speed, Int+6} Attacks with this weapon are significantly faster. It affects your intelligence (+6). It has a curse placed upon it. (55, 13, D) the +4 arbalest of Fate {velocity, *Drain rF+++ MR+ Dex+3} Any bolt fired from it inflicts extra damage. It affects your dexterity (+3). It renders you almost immune to fire. It affects your resistance to hostile enchantments. It causes draining when unequipped. (50, 14, D) an uncursed staff of death (51, 14, D) a sack of spiders (52, 14, D) an uncursed staff of wizardry (53, 14, D) an uncursed ring of stealth (54, 14, D) an uncursed ring of protection from fire (55, 14, D) a +0 dagger of flaming (56, 16, D) a cursed -2 robe (unseen) (62, 17, D) a +0 flail of protection (63, 17, D) a +2 short sword of venom (73, 17, D) a disc of storms (62, 18, D) a +5 ring of protection a wand of random effects (19) a +5 long sword of freezing an uncursed ring of protection from fire a +6 hunting sling a +5 trident of protection a +1 helmet of see invisible (63, 18, D) a +2 ring mail of cold resistance (64, 18, D) a +2 pearl dragon armour (71, 18, D) a +3 leather armour of cold resistance (73, 18, D) an uncursed staff of conjuration (57, 19, D) a +0 broad axe (still there?) a yak corpse (still there?) (57, 20, D) a +5 antimagic rapier (67, 23, D) a +0 rapier a cursed -1 robe (71, 23, D) an uncursed staff of cold (65, 24, D) a +0 dagger a +0 robe a +0 short sword a +0 robe a +0 buckler (50, 25, D) an uncursed staff of death (52, 25, D) an uncursed staff of power (53, 25, D) a +3 whip of pain (54, 25, D) a +5 blowgun (50, 26, D) an uncursed staff of death (51, 26, D) an uncursed ring of ice (52, 26, D) a +2 spear of freezing (53, 26, D) a plain deck of summoning (54, 26, D) a +6 ring of dexterity (61, 27, D) an uncursed staff of cold (64, 27, D) an uncursed staff of fire (65, 27, D) a lamp of fire (63, 28, D) an uncursed staff of summoning (64, 28, D) an uncursed staff of wizardry (71, 28, D) a phial of floods (73, 28, D) an uncursed staff of cold (55, 29, D) a +0 great sword a +0 chain mail a +0 arbalest 16 poisoned bolts a yaktaur skeleton (56, 29, D) a +0 arbalest 16 bolts (54, 30, D) a +2 glaive of protection a +0 chain mail (55, 30, D) a +0 long sword a +0 plate armour a +0 shield (56, 30, D) a bolt a poisoned bolt a +0 battleaxe a +0 plate armour a +0 great sword a +0 chain mail a +0 long sword a +0 plate armour a cursed +0 shield 5 inedible chunks of flesh a shadow dragon skeleton (57, 30, D) 4 large rocks a +0 great mace a +0 chain mail (56, 31, D) a +6 quarterstaff of protection a poisoned bolt 4 bolts a +6 hunting sling of evasion (72, 31, D) a +0 club a +0 robe (59, 32, D) a +0 trident (71, 32, D) a cursed -3 dagger a +0 robe (59, 33, D) a +2 greatsling of freezing a +0 trident (61, 33, D) a +0 trident (73, 33, D) a cursed -2 scythe a +0 robe (75, 33, D) a +4 quarterstaff of chaos a +0 cloak a +0 hand axe a +0 robe (60, 34, D) 3 arrows (61, 34, D) a +0 shortbow 14 arrows (74, 34, D) a +0 rapier (49, 37, D) the amulet "Nugyirr" {Inacc rPois rN+ Int-4 SInv} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (-4). It protects you from poison. It protects you from negative energy. It lets you see invisible. (51, 37, D) an uncursed staff of death (52, 37, D) an uncursed amulet of faith (53, 37, D) a box of beasts (59, 37, D) an uncursed staff of fire (60, 37, D) a legendary deck of wonders (61, 37, D) an uncursed staff of conjuration (62, 37, D) a fan of gales (63, 37, D) a +1 long sword of holy wrath (69, 37, D) a +2 robe of magic resistance (72, 37, D) a +1 scale mail of fire resistance (73, 37, D) a +5 ring of intelligence (49, 38, D) a +0 ring mail of positive energy (59, 38, D) a +2 greatsling of freezing (61, 38, D) a +9 quick blade (62, 38, D) an uncursed staff of death (63, 38, D) an uncursed staff of summoning (70, 38, D) the +5 chain mail of Lies {*Contam Str+6} It affects your strength (+6). It causes magical contamination when unequipped. (71, 38, D) a +1 long sword of flaming (72, 38, D) a disc of storms (73, 38, D) a +1 scale mail of fire resistance (73, 41, D) a +0 trident (49, 42, D) a +2 rapier of electrocution (50, 42, D) a +0 quarterstaff a +0 robe a +0 quarterstaff a +0 robe (72, 42, D) a +0 shortbow 22 arrows a +0 trident (73, 42, D) a +3 antimagic spear a +0 trident (74, 42, D) 2 large rocks a +0 trident (65, 43, D) a +0 giant club a +0 giant spiked club (73, 43, D) a +3 shortbow of flaming (63, 44, D) a cursed +0 giant spiked club (65, 44, D) a cursed -1 giant club a +0 dire flail a +0 giant spiked club a +2 great sword of flaming (71, 44, D) 2 arrows of flame (72, 44, D) a +0 shortbow 17 arrows of flame (61, 45, D) 2 large rocks (62, 45, D) a large rock (63, 45, D) a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club a large rock (64, 45, D) a +3 antimagic broad axe a +8 hunting sling of velocity 3 large rocks