Elvalys the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (50, 1, D) a +0 leather armour (51, 1, D) the +5 shortbow "Pegaasit" {flame, Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). (52, 1, D) the ring of Gujoaps {rPois rF+ MR+} [ring of protection from magic] It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. an uncursed ring of stealth the ring of Iddiwuch {MP+9 Int+4} [ring of magical power] It affects your intelligence (+4). It affects your magic capacity (+9). the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (53, 1, D) a book of Party Tricks (55, 1, D) a +2 hunting sling of freezing (61, 1, D) the Reference Book on Confrontation and the Birds Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Lightning Bolt Conjuration/Air 5 d - Conjure Ball Lightning Conjuration/Air 6 (62, 1, D) a +0 trident (63, 1, D) an uncursed staff of poison (68, 1, D) a +6 ring of dexterity (69, 1, D) an ornate deck of wonders (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (9, 2, D) the +0 Sword of Power a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 scale mail a +0 long sword a +0 shield (49, 2, D) a +0 rapier (50, 2, D) a plain deck of war (51, 2, D) an uncursed staff of air (52, 2, D) a book of Dreams (53, 2, D) a phantom mirror (54, 2, D) an uncursed staff of death (55, 2, D) a +4 shortbow of flaming (61, 2, D) a +0 trident (unseen) (62, 2, D) a +0 trident (73, 2, D) an uncursed ring of fire (75, 2, D) a +1 robe of magic resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) the +2 hand axe "Fextorhif" {holy, Int+2 Dex+3 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It affects your dexterity (+3). It makes you more stealthy. a throwing net (62, 3, D) a +0 trident (73, 3, D) a +0 dagger (unseen) (74, 3, D) a +0 club a +0 leather armour (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (62, 4, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (67, 4, D) a +0 scimitar (unseen) (68, 4, D) a +0 rapier a +0 leather armour (69, 4, D) an uncursed staff of power (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (68, 6, D) an arrow (4, 7, D) a +3 large shield (unseen) (56, 7, D) a +0 scimitar (unseen) (57, 7, D) a +0 short sword a +0 ring mail a +0 rapier a +0 short sword a +0 chain mail an elf corpse (4, 8, D) a +5 crystal plate armour (unseen) (56, 9, D) 33 arrows (57, 9, D) a +0 long sword (still there?) a +0 rapier (still there?) (61, 9, D) a +1 vampiric trident (62, 9, D) an uncursed staff of energy (63, 9, D) an uncursed staff of fire (71, 9, D) the ring of Wydat {+Fly rPois rF+ rC-} [ring of flight] It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It lets you fly. an uncursed ring of magical power a +2 triple sword of slicing (72, 9, D) a +3 scale mail of cold resistance (55, 10, D) a cursed -3 rapier a +0 rapier a +0 leather armour a +0 scimitar a cursed +0 ring mail a +0 longbow 31 arrows a +1 leather armour of fire resistance (56, 10, D) a +1 dagger of venom (unseen) (62, 10, D) the +2 leather armour of the Black Moon {rPois MR+ Dex+3} It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. (72, 10, D) the +5 arbalest "Birphof" {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. (44, 11, D) a hell hog corpse (45, 11, D) a +3 scimitar of flaming (still there?) the +7 flail "Pewerhab" {flame, rF+ MP+9} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It affects your magic capacity (+9). (44, 12, D) a +0 great sword of flaming (still there?) a +4 scimitar of flaming (still there?) (49, 13, D) a box of beasts (51, 13, D) a +2 antimagic spear (52, 13, D) a +2 mace of draining (53, 13, D) a +0 hand axe (54, 13, D) a +2 robe of the Archmagi (55, 13, D) the +6 hunting sling "Otel" {velocity, Int+4 Dex-4} Any stone fired from it inflicts extra damage. It affects your intelligence (+4). It affects your dexterity (-4). (51, 14, D) a +0 short sword (53, 14, D) a lantern of shadows (54, 14, D) an uncursed ring of ice (55, 14, D) a +4 short sword of protection (61, 17, D) a book of Annihilations (62, 17, D) an uncursed staff of wizardry (63, 17, D) a +6 ring of dexterity the ring "Macwergh" {Int+4 Stlth+} [ring of stealth] It affects your intelligence (+4). It makes you more stealthy. (64, 17, D) an uncursed staff of summoning (72, 17, D) a +3 greatsling of freezing (73, 17, D) a legendary deck of wonders (62, 18, D) the +3 short sword of Zotazof {pierce, Int+3 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+3). (63, 18, D) a +0 great sword of holy wrath (64, 18, D) the cursed +3 hand crossbow of Nagax {speed, +Blink MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (71, 18, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (72, 18, D) a +5 long sword of electrocution (53, 20, D) a +1 trident of distortion a +0 shortbow of flaming (51, 21, D) a +1 quarterstaff of protection (53, 22, D) a hell hound corpse a necrophage corpse (62, 23, D) a sheep corpse (skeletalised by now) (63, 23, D) a river rat corpse (skeletalised by now) (64, 23, D) a spiny frog corpse (skeletalised by now) (49, 25, D) an uncursed staff of summoning (51, 25, D) a +0 club (52, 25, D) a book of Annihilations (55, 25, D) a +0 flail (50, 26, D) an uncursed ring of ice (51, 26, D) the Disquisition on the Shifting Mountains Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Petrify Transmutation/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Statue Form Transmutation/Earth 6 (52, 26, D) the +8 rapier of Wyrd {freeze, *Drain +Rage rElec rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. It lets you go berserk. It causes draining when unequipped. (53, 26, D) a crystal ball of energy (54, 26, D) a +0 battleaxe of chopping (61, 27, D) the +4 great mace "Bioth" {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (63, 27, D) the ring of the Voivode {+Fly Dex+3 Slay+3 Stlth+} [ring of flight] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you fly. It makes you more stealthy. the ring "Tomom Laga" {rPois rC+ Str+3} [ring of poison resistance] It affects your strength (+3). It protects you from cold. It protects you from poison. the ring "Wosah" {+Fly MP+9 Dex+4} [ring of flight] It affects your dexterity (+4). It affects your magic capacity (+9). It lets you fly. (64, 27, D) a lamp of fire (65, 27, D) the cursed +1 triple sword "Elvalys's Foe" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It has a curse placed upon it. (71, 27, D) a plain deck of summoning (72, 27, D) a phantom mirror (73, 27, D) a lantern of shadows (63, 28, D) Sif Muna's Papyrus of Dusty Transmutation Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Sticks to Snakes Transmutation 2 c - Spider Form Transmutation/Poison 3 d - Petrify Transmutation/Earth 4 e - Hydra Form Transmutation 6 (72, 28, D) the +2 hand crossbow of Niethux {elec, rElec rF+ rC-} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (54, 29, D) a +0 hand axe (unseen) (54, 30, D) a +0 hand axe (74, 32, D) a +0 battleaxe (56, 33, D) a +3 triple sword of holy wrath a +0 plate armour an orc corpse (57, 33, D) an uncursed staff of conjuration (still there?) a +0 dagger (still there?) (56, 34, D) a +1 long sword of draining (still there?) a +0 dagger (still there?) (57, 34, D) 2 large rocks (63, 34, D) a +2 trident of venom (64, 34, D) a hell hound corpse (skeletalised by now) (73, 34, D) a +0 battleaxe (unseen) (50, 37, D) a book of Changes (51, 37, D) a disc of storms (53, 37, D) a Grand Grimoire (54, 37, D) a +0 long sword of venom (59, 37, D) a crystal ball of energy (60, 37, D) a +0 robe (61, 37, D) a +1 eveningstar of flaming (63, 37, D) an uncursed staff of poison (69, 37, D) a fan of gales (70, 37, D) a +1 robe of resistance (71, 37, D) a lantern of shadows (72, 37, D) a +1 great mace of protection (73, 37, D) a +1 helmet of intelligence (49, 38, D) a book of Beasts (50, 38, D) an uncursed ring of invisibility (51, 38, D) a +3 ring of protection (59, 38, D) a +1 trident of venom (61, 38, D) a +0 halberd of pain (62, 38, D) a disc of storms (63, 38, D) the +6 falchion "Gemiputs" {flame, MR+ Int+4 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It makes you less stealthy. (70, 38, D) a +3 hunting sling of flaming (72, 38, D) an uncursed staff of energy (47, 42, D) a guardian serpent corpse (skeletalised by now) (50, 43, D) a +0 whip a +0 robe a naga corpse (skeletalised by now) (65, 43, D) a cursed +1 trident (unseen) (72, 43, D) a +3 scimitar of flaming a hell hound corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (49, 44, D) a +0 scimitar (unseen) (50, 44, D) an adder corpse (skeletalised by now) (51, 44, D) a black mamba corpse (skeletalised by now) (65, 44, D) a +0 long sword (71, 44, D) a +3 scimitar of flaming (49, 45, D) a guardian serpent corpse (skeletalised by now) (50, 45, D) a +0 flail (unseen) (64, 45, D) a +0 falchion (unseen)