Elvalys the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence 4 scrolls of amnesia a +0 shield a +0 scale mail a +0 war axe the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed staff of fire (62, 1, D) a +2 scythe of flaming (63, 1, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (67, 1, D) a +5 giant spiked club (68, 1, D) a +2 plate armour of fire resistance (69, 1, D) a +3 dagger of freezing (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) the Collected Works on Curses Spells Type Level a - Corona Hexes 1 b - Fulminant Prism Conjuration/Hexes 4 c - Leda's Liquefaction Hexes/Earth 4 d - Silence Hexes/Air 5 e - Mass Confusion Hexes 6 (75, 2, D) a book of the Sky (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (73, 3, D) a +0 club a +0 leather armour (74, 3, D) a +0 dagger a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a book of Air (63, 9, D) a box of beasts (70, 9, D) the +0 robe of Xelosyl {rCorr} It protects you from acid and corrosion. (72, 9, D) an uncursed staff of air (62, 10, D) the +5 trident of Sin {holy, rN+ MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. It affects your magic capacity (+9). (70, 10, D) a +0 ice dragon armour (72, 10, D) a plain deck of changes (71, 13, D) a +6 dagger of venom (61, 17, D) an uncursed staff of fire (62, 17, D) a +3 short sword of holy wrath (63, 17, D) a box of beasts (64, 17, D) a +4 chain mail of cold resistance (72, 17, D) an uncursed ring of flight (73, 17, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (62, 18, D) the +0 ice dragon armour of the Eight Boll Weevils {*Drain rF- rC++ Dex+3} It affects your dexterity (+3). It makes you vulnerable to fire. It greatly protects you from cold. It causes draining when unequipped. (63, 18, D) an ornate deck of summoning (64, 18, D) an uncursed staff of air (71, 18, D) the +6 scale mail of Edaydan {Dex+4 SInv Stlth+} It affects your dexterity (+4). It lets you see invisible. It makes you more stealthy. (72, 18, D) a +7 giant spiked club (72, 19, D) a +2 glaive of protection (71, 20, D) a +0 dagger (unseen) (72, 20, D) a +0 leather armour a potion of haste (73, 20, D) a +1 hand axe of venom (unseen) (73, 21, D) a +0 glaive (unseen) (61, 27, D) a +0 broad axe (62, 27, D) an uncursed staff of air (64, 27, D) the +6 spear "Dillig" {flame, rElec rC- Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It makes you vulnerable to cold. It insulates you from electricity. (65, 27, D) a +0 club (71, 27, D) a +2 leather armour of cold resistance (72, 27, D) a +0 dagger (73, 27, D) a +6 ring of dexterity (63, 28, D) an uncursed ring of see invisible (64, 28, D) a lantern of shadows (71, 28, D) a +2 hand crossbow of flaming (72, 28, D) a +0 dagger (73, 28, D) an uncursed staff of power (62, 31, D) a +0 leather armour (63, 31, D) a +0 glaive (unseen) (64, 31, D) the +4 mace of Ointment {crush, *Confuse Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It may confuse you when you take damage. a +0 plate armour a +0 whip (71, 31, D) a +0 long sword (unseen) (73, 31, D) a +0 antimagic morningstar (unseen) (74, 31, D) a +2 dagger of draining (unseen) (62, 32, D) a +0 club (unseen) (64, 32, D) a +1 vampiric glaive (unseen) (71, 32, D) a +0 long sword (unseen) (72, 33, D) a +2 great mace of distortion (49, 37, D) a book of Unlife (50, 37, D) a +0 robe (51, 37, D) a +0 short sword (52, 37, D) a +4 scimitar of holy wrath (54, 37, D) an uncursed ring of poison resistance (60, 37, D) a +0 scimitar of holy wrath (61, 37, D) an ornate deck of changes (62, 37, D) the Reference Book on the Frostbite Spells Type Level a - Freeze Ice 1 b - Condensation Shield Ice 4 c - Metabolic Englaciation Hexes/Ice 5 (63, 37, D) an uncursed ring of protection from fire (69, 37, D) an uncursed ring of poison resistance (70, 37, D) a book of Fire (71, 37, D) a phial of floods (72, 37, D) a book of Ice (73, 37, D) an uncursed staff of poison (49, 38, D) a +0 battleaxe (50, 38, D) a +1 dagger of protection (51, 38, D) a fan of gales (52, 38, D) an uncursed staff of wizardry (59, 38, D) a +1 trident of protection (60, 38, D) a +2 falchion of electrocution (61, 38, D) a +5 blowgun (62, 38, D) a +4 ring mail of poison resistance (70, 38, D) a +1 long sword of flaming (71, 38, D) a book of Spatial Translocations (72, 38, D) an uncursed ring of protection from cold (63, 40, D) a +2 spear of venom (unseen) (61, 41, D) a +0 arbalest (unseen) (63, 41, D) a +0 arbalest (unseen) (61, 42, D) a +0 shortbow (unseen) (62, 42, D) 2 arrows 7 large rocks 2 javelins 5 bolts (74, 42, D) a +0 shortbow 15 poisoned arrows a +0 trident (75, 42, D) a +3 trident (unseen) (63, 43, D) a +0 shortbow (still there?) a bolt (still there?) an arrow (still there?) 3 large rocks (still there?) a javelin (still there?) (50, 44, D) a +4 shortbow of flaming a +3 leather armour of fire resistance (51, 44, D) the +7 flail of Umaud {drain, MP+9 Str+4 SInv Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your magic capacity (+9). It lets you see invisible. It makes you more stealthy. a +0 chain mail a +0 falchion a +0 robe (52, 44, D) a +0 dagger a +0 robe (61, 44, D) a bolt 2 large rocks a javelin (62, 44, D) a large rock a javelin an arrow (71, 44, D) a poisoned arrow (52, 45, D) a +0 battleaxe a +0 plate armour (61, 45, D) 2 large rocks a bolt