Elvalys the Dungeon (11, 1, D) a +0 shield a +0 scale mail a +0 war axe (50, 1, D) a phial of floods (54, 1, D) an uncursed staff of air (55, 1, D) a +0 leather armour (61, 1, D) the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. (62, 1, D) a plain deck of wonders (63, 1, D) a +6 rod of destruction (12/12) (67, 1, D) a +2 quarterstaff of crushing (68, 1, D) the +5 ring mail "Tyschu Nibbyo" {+Inv MP+9 Dex-2 Stlth-} It affects your dexterity (-2). It affects your magic capacity (+9). It lets you turn invisible. It makes you less stealthy. (69, 1, D) the Volume of Displacement Spells Type Level a - Apportation Translocation 1 b - Force Lance Conjuration/Translocation 4 c - Phase Shift Translocation 5 (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (49, 2, D) a plain deck of changes (50, 2, D) a +1 arbalest of evasion (53, 2, D) a book of Geomancy (62, 2, D) a +1 leather armour of fire resistance (75, 2, D) a book of Frost (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (52, 7, D) a +0 shortbow (unseen) (53, 7, D) a +0 shortbow (unseen) (54, 7, D) 4 arrows (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 plate armour (52, 8, D) a bolt 9 javelins 5 silver bolts 31 arrows (53, 8, D) a +0 shortbow (unseen) (55, 8, D) a bolt (49, 9, D) an arrow (52, 9, D) a silver bolt 4 arrows (61, 9, D) a +0 long sword (62, 9, D) a cursed -2 ring of evasion (63, 9, D) an uncursed staff of power (70, 9, D) an uncursed ring of sustain attributes (52, 10, D) a large rock a javelin a bolt 4 arrows (53, 10, D) a large rock (62, 10, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (70, 10, D) the +6 plate armour of Space {rElec Str+8 Int-3} It affects your strength (+8). It affects your intelligence (-3). It insulates you from electricity. (62, 12, D) a cursed -1 short sword a +1 hand axe of electrocution a +0 rapier an elf corpse (skeletalised by now) (49, 13, D) a plain deck of summoning (50, 13, D) an uncursed ring of protection from magic (51, 13, D) a +1 hand axe of flaming (52, 13, D) a book of Ice (53, 13, D) a phial of floods (54, 13, D) a box of beasts (55, 13, D) a +3 war axe of draining (63, 13, D) a cursed -1 long sword (unseen) (50, 14, D) the +11 hand axe of Infinite Pain {drain, *Corrode +Fly Int-4 Dex+6} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-4). It affects your dexterity (+6). It lets you fly. It may corrode your equipment when you take damage. (51, 14, D) the Almanac of Evil Spells Type Level a - Sublimation of Blood Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Excruciating Wounds Charms/Necromancy 5 (52, 14, D) the +7 Singing Sword the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. (53, 14, D) a cursed amulet of inaccuracy (54, 14, D) a book of the Warp (55, 14, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (61, 17, D) an uncursed staff of energy (62, 17, D) the cursed +0 ring mail of Dishonour {rElec Str+4 Dex+3} It affects your strength (+4). It affects your dexterity (+3). It insulates you from electricity. It has a curse placed upon it. (63, 17, D) a +0 battleaxe of electrocution (64, 17, D) a disc of storms (71, 17, D) a +2 plate armour of fire resistance (62, 18, D) a +2 quarterstaff of draining (63, 18, D) a plain deck of changes (64, 18, D) a disc of storms (71, 18, D) a +2 short sword of protection (72, 18, D) a +2 long sword of holy wrath (73, 18, D) the +0 helmet "Tudyhi" {rF+ MR+ Int+2} It affects your intelligence (+2). It protects you from fire. It affects your resistance to hostile enchantments. (64, 22, D) a +0 spear (65, 23, D) a cursed -1 dagger (unseen) (73, 23, D) an adder corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (75, 23, D) a cursed -3 dire flail a +0 robe (64, 24, D) a wolf corpse (skeletalised by now) (66, 24, D) a +0 dagger (unseen) (73, 24, D) a black mamba corpse (skeletalised by now) (49, 25, D) a +3 scale mail of magic resistance (51, 25, D) a +2 plate armour of poison resistance (52, 25, D) the Handbook of Creative Curses Spells Type Level a - Summon Small Mammal Summoning 1 b - Confusing Touch Hexes 2 c - Leda's Liquefaction Hexes/Earth 4 d - Shadow Creatures Summoning 5 e - Discord Hexes 8 (55, 25, D) the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. (50, 26, D) a +2 ring of dexterity (51, 26, D) a stone of tremors (52, 26, D) an uncursed staff of power (54, 26, D) an uncursed staff of summoning (64, 27, D) the amulet "Faetwof" {rC+ Regen+ MP+9 Slay-3} [amulet of regeneration] It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from cold. It affects your magic capacity (+9). It increases your rate of regeneration. (65, 27, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (71, 27, D) the Guide on Dislocation and Companions Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Force Lance Conjuration/Translocation 4 c - Summon Ice Beast Ice/Summoning 4 d - Summon Mana Viper Hexes/Summoning 5 e - Phase Shift Translocation 5 (72, 27, D) a lamp of fire (71, 28, D) a +0 hand axe of electrocution (53, 31, D) 6 bolts (still there?) 11 bolts (still there?) (54, 31, D) 30 bolts (unseen) (52, 33, D) a +0 arbalest (still there?) 3 large rocks (still there?) a bolt (still there?) (53, 33, D) a +0 arbalest (still there?) a large rock (still there?) 2 bolts (still there?) (54, 33, D) 2 bolts 4 large rocks (51, 37, D) the +2 robe of Context {rC+ Dex+2 Stlth+} It affects your dexterity (+2). It protects you from cold. It makes you more stealthy. (52, 37, D) a +4 blowgun (53, 37, D) the cursed +0 short sword of Instant Death {freeze, MP+9 Dex+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+8). It affects your magic capacity (+9). It has a curse placed upon it. (54, 37, D) the +5 halberd of Chagrin {drain, rElec Str-2 Dex+3 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It affects your dexterity (+3). It insulates you from electricity. It lets you see invisible. (59, 37, D) an uncursed staff of poison (60, 37, D) a lamp of fire (61, 37, D) an uncursed staff of cold (62, 37, D) a stone of tremors (63, 37, D) a legendary deck of changes (69, 37, D) an uncursed staff of fire (71, 37, D) a +2 chain mail of magic resistance (72, 37, D) a book of Air (73, 37, D) a +0 helmet of intelligence (52, 38, D) the Disquisition on Poison Spells Type Level a - Cure Poison Poison 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 4 (59, 38, D) an uncursed staff of air (60, 38, D) a +3 ring of dexterity (61, 38, D) a +1 scale mail of cold resistance (62, 38, D) a disc of storms (63, 38, D) a +0 quarterstaff of protection (70, 38, D) an ornate deck of wonders (71, 38, D) a book of the Sky (72, 38, D) a +0 dagger (73, 38, D) an uncursed staff of wizardry (65, 42, D) a cursed -1 long sword (unseen) (75, 42, D) a +0 dagger (64, 43, D) a cursed -2 dagger (unseen) (75, 43, D) a +0 dagger (unseen) (50, 44, D) a +0 mace (51, 44, D) an iron dragon corpse (52, 44, D) 5 large rocks (73, 44, D) a +0 glaive (unseen) (74, 44, D) a +0 mace a +0 plate armour a +0 flail a +0 plate armour a +0 club an orc corpse (skeletalised by now) (50, 45, D) a quicksilver dragon corpse (51, 45, D) a large rock (64, 45, D) a +0 short sword a +1 dagger of electrocution a +0 short sword a +0 dagger 3 arrows (65, 45, D) a +0 long sword (unseen)