Elvalys the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (40, 1, D) the +11 trident of Nemelex Xobeh {flame, Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). (41, 1, D) a book of the Dragon (42, 1, D) a +4 ring mail of poison resistance (49, 1, D) a +2 scale mail of fire resistance (50, 1, D) a +1 morningstar of draining (51, 1, D) a +2 quarterstaff of draining (52, 1, D) a book of Burglary (53, 1, D) a book of Necromancy (54, 1, D) a fan of gales (55, 1, D) the cursed +0 falchion "Arcanum" {slice, rPois Str+5 Dex-5} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your dexterity (-5). It protects you from poison. It has a curse placed upon it. (3, 2, D) a +5 demon blade (37, 2, D) an uncursed ring of stealth (41, 2, D) the +10 shortbow "Doffoipeom" {venom, rF+ rN+} It poisons the ammo it fires. It protects you from fire. It protects you from negative energy. (42, 2, D) the Guide on Enchantment Spells Type Level a - Inner Flame Hexes/Fire 3 b - Confuse Hexes 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Invisibility Hexes 6 (51, 2, D) a +0 rapier of electrocution (52, 2, D) a +0 ring mail of cold resistance (55, 2, D) a +2 quarterstaff of protection (7, 3, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 war axe a +0 shield a +0 scale mail (3, 4, D) 984 sling bullets (unseen) (74, 5, D) a +0 giant club (38, 7, D) a +0 halberd (unseen) (38, 8, D) a +0 spear (39, 8, D) a +0 spear (unseen) (40, 8, D) a +0 halberd (unseen) (47, 8, D) a +0 trident (52, 8, D) a +1 scythe of protection (38, 9, D) a +0 war axe (unseen) (40, 9, D) a ball python corpse (skeletalised by now) (52, 9, D) a +0 whip of electrocution (70, 9, D) a +0 short sword of venom (71, 9, D) a +0 short sword (72, 9, D) an uncursed staff of earth (23, 10, D) a polar bear corpse (39, 10, D) a +0 flail (unseen) (40, 10, D) a +0 long sword (unseen) (53, 10, D) a +1 battleaxe of draining (unseen) (70, 10, D) the amulet of Guajusegh {rPois Regen+} [amulet of regeneration] It protects you from poison. It increases your rate of regeneration. a cursed -2 ring of evasion a +1 spear of distortion a +0 robe a +3 rapier a +1 spear of venom a +1 dagger of venom a +0 giant club a +6 giant club (23, 11, D) a black bear corpse (23, 12, D) a dryad corpse (still there?) an anaconda corpse (still there?) (21, 13, D) a +0 robe (22, 13, D) a +2 scimitar of freezing (unseen) (23, 13, D) a dire elephant corpse (50, 13, D) an uncursed staff of power (52, 13, D) a +2 flail of crushing (53, 13, D) a +0 dagger (54, 13, D) a +0 mace (55, 13, D) the Compendium of Lightness Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Lightning Bolt Conjuration/Air 5 c - Tornado Air 9 (23, 14, D) a cursed +0 robe (unseen) (50, 14, D) a +0 scimitar (51, 14, D) a +2 robe of cold resistance (52, 14, D) a +0 glaive of venom (53, 14, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (54, 14, D) a book of Summonings (35, 15, D) a +2 rod of clouds (9/9) (37, 15, D) a book of Battle (39, 15, D) a stone of tremors (40, 15, D) an uncursed staff of fire (41, 15, D) a book of Conjurations (42, 15, D) a book of Spatial Translocations (35, 16, D) a cursed staff of power (36, 16, D) an uncursed amulet of guardian spirit (37, 16, D) a +2 whip of distortion (38, 16, D) a phial of floods (39, 16, D) a phantom mirror (40, 16, D) an uncursed staff of conjuration (42, 16, D) an uncursed staff of wizardry (64, 17, D) the +8 longbow "Ypto" {speed, rC+ Str+6 Dex-4} Attacks with this weapon are significantly faster. It affects your strength (+6). It affects your dexterity (-4). It protects you from cold. (71, 17, D) a +3 shortbow of freezing (72, 17, D) a +1 scimitar of flaming (73, 17, D) a +2 rapier of venom (71, 18, D) a +0 dagger (72, 18, D) an uncursed staff of power (50, 19, D) a +1 chain mail of positive energy a +0 dire flail of draining a +3 shortbow of velocity a +0 hand axe a +0 club an orc corpse (skeletalised by now) a warg corpse (skeletalised by now) (48, 21, D) the +1 long sword "Etushoz" {slice, +Fly Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It lets you fly. (50, 21, D) a +0 hand axe (51, 21, D) the +7 quarterstaff of Change {drain, +Fly Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It lets you fly. (71, 21, D) an uncursed staff of death (unseen) (72, 21, D) a +0 dagger (still there?) a +0 club (still there?) (73, 21, D) a +0 whip a cursed -2 leather armour a +2 dagger of venom a cursed +0 robe (40, 22, D) the +6 dagger of Zoqiucah {freeze, rC+++ Dex-4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-4). It renders you almost immune to cold. It lets you see invisible. (unseen) (42, 22, D) a +0 plate armour (unseen) (40, 23, D) a +0 great mace (still there?) a +0 war axe (still there?) a +0 battleaxe (still there?) (41, 23, D) 2 bolts a large rock (40, 24, D) 3 large rocks (unseen) (41, 24, D) 3 large rocks (unseen) (42, 24, D) a shadow dragon corpse (41, 25, D) a +0 arbalest (unseen) (52, 25, D) the amulet of Okawaru's Hope {rCorr Str+4} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your strength (+4). (53, 26, D) the +10 flail of Trial by Ordeal {vamp, -Tele rF+ Int+3 Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). It protects you from fire. It prevents most forms of teleportation. It makes you more stealthy. (62, 27, D) a +2 ring of slaying a +0 dagger (63, 27, D) a disc of storms (65, 27, D) an uncursed staff of poison (72, 27, D) a +4 falchion of holy wrath (73, 27, D) a fan of gales (62, 28, D) a +0 club (63, 28, D) the cursed +1 plate armour of the Devil {+Blink rElec Regen+ Str-3} It affects your strength (-3). It insulates you from electricity. It lets you blink. It increases your rate of regeneration. It has a curse placed upon it. (64, 28, D) the +1 leather armour of Ikeclur {rF- MR+ MP+9} It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (71, 28, D) a +0 helmet of intelligence (72, 28, D) the Compendium of the Boosting Traveller Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Recall Summoning/Translocation 3 d - Teleport Other Translocation 3 e - Passage of Golubria Translocation 4 f - Warp Weapon Charms/Translocation 5 (73, 28, D) a +5 quarterstaff (35, 29, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (38, 29, D) a fan of gales (39, 29, D) an uncursed ring of see invisible a +3 ring of dexterity the amulet of Honesty {+Rage MR- Int+4 SInv} [amulet of rage] It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you see invisible. It lets you go berserk. a book of Air (59, 29, D) an uncursed staff of death (unseen) (39, 30, D) a fan of gales (42, 30, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (43, 30, D) the Guide on Earthen Transformation Spells Type Level a - Sandblast Earth 1 b - Beastly Appendage Transmutation 1 c - Stone Arrow Conjuration/Earth 3 d - Leda's Liquefaction Hexes/Earth 4 e - Irradiate Conjuration/Transmutation 5 f - Hydra Form Transmutation 6 (62, 31, D) the +1 falchion of the Wasp {venom, *Noise rElec MR+ Str+6} It poisons the flesh of those it strikes. It affects your strength (+6). It insulates you from electricity. It affects your resistance to hostile enchantments. It may make noises in combat. a +0 robe a +0 war axe a +0 chain mail (63, 31, D) a +0 dagger (unseen) (64, 31, D) a +0 short sword (unseen) (72, 31, D) a +0 trident a +0 robe (62, 32, D) a +0 mace of draining (64, 32, D) a +0 dagger (unseen) (42, 34, D) 2 large rocks (42, 35, D) 3 large rocks (43, 35, D) a +0 giant club a +0 giant spiked club 5 large rocks an ogre corpse an ogre corpse (44, 35, D) a large rock (40, 36, D) a +0 giant spiked club (unseen) (41, 36, D) 6 large rocks (still there?) 5 large rocks (still there?) (42, 36, D) 2 large rocks a +0 giant club (39, 37, D) a large rock (40, 37, D) 5 large rocks (41, 37, D) a large rock (60, 37, D) a +0 broad axe of electrocution (61, 37, D) a book of Fire (63, 37, D) a book of Geomancy (69, 37, D) a +1 hand axe of venom (70, 37, D) a +4 plate armour of magic resistance (71, 37, D) an uncursed staff of energy (72, 37, D) the +1 short sword "Hotureic" {pierce, +Inv rPois rF- Str+8} It inflicts extra damage upon your enemies. It affects your strength (+8). It makes you vulnerable to fire. It protects you from poison. It lets you turn invisible. (73, 37, D) an uncursed staff of earth (49, 38, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (52, 38, D) the +10 scimitar of the Moon {slice, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (59, 38, D) the +3 leather armour "Arampei" {-Tele +Inv Regen+ Int+3} It affects your intelligence (+3). It lets you turn invisible. It prevents most forms of teleportation. It increases your rate of regeneration. (60, 38, D) a plain deck of wonders (61, 38, D) a book of Maledictions (62, 38, D) a +2 gold dragon armour (63, 38, D) a box of beasts (70, 38, D) the +3 hand crossbow "Ovetu" {velocity, rPois MR+ Int-5 SInv} Any bolt fired from it inflicts extra damage. It affects your intelligence (-5). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (71, 38, D) the +1 spear of Indomitability {pain, rPois Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It makes you more stealthy. (72, 38, D) a +1 dire flail of holy wrath (73, 38, D) an uncursed staff of conjuration (61, 40, D) a +0 trident a +2 buckler of protection (62, 40, D) a +0 trident (62, 41, D) a +2 hunting sling of flaming (61, 42, D) a necrophage corpse (skeletalised by now) (54, 45, D) a very ugly thing corpse (skeletalised by now)