Elvalys the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (20, 1, D) a +5 war axe of chopping (21, 1, D) a sack of spiders (22, 1, D) the +12 halberd "Taisokk" {chop, Str+7 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your dexterity (+2). (23, 1, D) the +4 broad axe of Duth {flame, rC- Int+2 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It affects your dexterity (+4). It makes you vulnerable to cold. a +5 antimagic war axe an ornate deck of defence (24, 1, D) a sack of spiders (26, 1, D) an uncursed ring of protection from magic (27, 1, D) the +2 scimitar of the Coward {venom, rF++ rC+ MR- Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It greatly protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (28, 1, D) a +1 dire flail of draining (29, 1, D) a +0 flail (36, 1, D) a +4 ring of strength the +8 broad axe of the Evening {antimagic, Int+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+4). a +1 antimagic war axe 4 scrolls of amnesia the cursed +1 long sword of Naystir {slice, *Noise +Blink rElec MR++} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. It may make noises in combat. It has a curse placed upon it. (39, 1, D) the cursed +0 chain mail of Sif Muna's Pride {rF+ Str+2} It affects your strength (+2). It protects you from fire. It has a curse placed upon it. (40, 1, D) a +0 trident (41, 1, D) a cursed -3 ring of strength (42, 1, D) a +2 ring mail of fire resistance (49, 1, D) Purygrum's Guide on Lightness Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Poisonous Cloud Conjuration/Poison/Air 6 Trog disapproves of the use of such an item. (50, 1, D) an uncursed staff of poison (51, 1, D) a book of Enchantments (52, 1, D) a +2 great mace of protection (53, 1, D) the amulet "Zinubel" {Faith rC+ Dex+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+3). It protects you from cold. (54, 1, D) an uncursed staff of poison (55, 1, D) a plain deck of changes (61, 1, D) a +1 robe of cold resistance (62, 1, D) a sack of spiders (63, 1, D) a box of beasts (68, 1, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (69, 1, D) a crystal ball of energy (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) the cursed +1 mottled dragon armour of the Maze {rCorr Str+2} It affects your strength (+2). It protects you from acid and corrosion. It has a curse placed upon it. (21, 2, D) the cursed +1 trident "Grim" {antimagic, Int+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+4). It has a curse placed upon it. (23, 2, D) an uncursed staff of energy (24, 2, D) a phantom mirror (25, 2, D) an uncursed staff of wizardry (27, 2, D) an uncursed staff of death (28, 2, D) an uncursed staff of death (29, 2, D) a +3 quarterstaff of pain (36, 2, D) a +4 plate armour of magic resistance (38, 2, D) 2 potions of haste (41, 2, D) an uncursed staff of poison (42, 2, D) a book of Changes (49, 2, D) the cursed +1 halberd "Holu Emeikk" {antimagic, rElec rPois rF-} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (50, 2, D) a book of Dreams (51, 2, D) a +2 chain mail of cold resistance (52, 2, D) an uncursed amulet of clarity (53, 2, D) an uncursed ring of sustain attributes (54, 2, D) a cursed staff of summoning (55, 2, D) a book of Summonings (73, 2, D) an uncursed staff of conjuration (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (75, 4, D) a +0 hand axe (4, 5, D) a +5 executioner's axe a +5 battleaxe a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail a +0 war axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (50, 6, D) a cursed +3 mace a +0 robe (52, 6, D) a +0 dagger (unseen) (4, 7, D) a +3 large shield (unseen) (18, 7, D) a +4 scythe of freezing (45, 7, D) a +3 trident of protection (51, 7, D) a +0 dagger a +0 robe (4, 8, D) a +5 crystal plate armour (unseen) (17, 8, D) a +2 war axe of flaming (44, 8, D) a +1 shortbow of freezing (51, 8, D) a cursed +0 robe (17, 9, D) a +3 broad axe of flaming (51, 9, D) a +0 robe a +3 battleaxe a +0 robe (61, 9, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (62, 9, D) the cursed +1 robe of the Blacksmith {rPois Regen+ Int-4 Stlth-} It affects your intelligence (-4). It protects you from poison. It increases your rate of regeneration. It makes you less stealthy. It has a curse placed upon it. (63, 9, D) a +6 whip of electrocution (70, 9, D) a stone of tremors (72, 9, D) a +2 scale mail of cold resistance (52, 10, D) the Grimoire of Blistering Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Conjure Flame Conjuration/Fire 3 d - Bolt of Fire Conjuration/Fire 6 e - Spellforged Servitor Conjuration/Summoning 7 Trog disapproves of the use of such an item. a book of Burglary a book of Maledictions Vool's Disquisition on Burning Hexes Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Inner Flame Hexes/Fire 3 c - Spectral Weapon Hexes/Charms 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Mass Confusion Hexes 6 Trog disapproves of the use of such an item. the Guide on Flying Transmigration Spells Type Level a - Ice Form Ice/Transmutation 4 b - Silence Hexes/Air 5 c - Blade Hands Transmutation 5 d - Deflect Missiles Charms/Air 6 Trog disapproves of the use of such an item. a book of Geomancy a book of the Sky an Akashic Record a book of Summonings a book of Necromancy the Disquisition on Malediction and Augmentations Spells Type Level a - Song of Slaying Charms 2 b - Confusing Touch Hexes 2 c - Slow Hexes 2 d - Summon Mana Viper Hexes/Summoning 5 e - Deflect Missiles Charms/Air 6 Trog disapproves of the use of such an item. a book of the Earth a book of Fire (62, 10, D) a +0 falchion of holy wrath (71, 12, D) a +0 trident (2, 13, D) an uncursed staff of death (3, 13, D) a +0 spear (5, 13, D) an uncursed staff of air (6, 13, D) an ornate deck of changes (7, 13, D) a fan of gales (9, 13, D) a phantom mirror (10, 13, D) an arrow (still there?) a disc of storms (still there?) (11, 13, D) a +2 longbow of flaming (50, 13, D) a crystal ball of energy (51, 13, D) a sack of spiders (52, 13, D) an uncursed staff of air (53, 13, D) a plain deck of escape (54, 13, D) a +0 hand axe (68, 13, D) a +0 short sword (70, 13, D) an uncursed staff of cold (3, 14, D) a +0 leather armour (4, 14, D) a +0 leather armour (6, 14, D) a +1 antimagic war axe a +4 war axe of chopping (8, 14, D) a cursed staff of conjuration (9, 14, D) a +0 leather armour (50, 14, D) an uncursed staff of summoning (51, 14, D) a lamp of fire (53, 14, D) a +6 ring of dexterity the amulet "Gomilisu" {Gourm rElec rC+ Int+3 Stlth+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+3). It protects you from cold. It insulates you from electricity. It makes you more stealthy. a +3 antimagic battleaxe a +2 antimagic war axe (54, 14, D) a +0 dagger (55, 14, D) a +0 short sword (70, 14, D) a +0 club (2, 15, D) an uncursed staff of fire (3, 15, D) a +0 leather armour (5, 15, D) a +0 leather armour (7, 15, D) an uncursed staff of summoning (10, 15, D) a sack of spiders (11, 15, D) an uncursed staff of wizardry (36, 15, D) a phantom mirror (38, 15, D) an uncursed staff of energy (39, 15, D) a phantom mirror (40, 15, D) a +2 antimagic war axe an uncursed ring of protection from fire the amulet of Gluttony {rMut rElec rF+ rN+ Int+3} [amulet of resist mutation] It protects you from mutation. It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. It protects you from negative energy. the amulet of Gygify {+Rage MR+ Int+3} [amulet of rage] It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you go berserk. the +11 great sword of Jyuraim {freeze, rElec Str+4 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+2). It insulates you from electricity. (41, 15, D) an ornate deck of summoning (42, 15, D) a plain deck of defence (13, 16, D) a +0 spear (unseen) (14, 16, D) a +0 arbalest (unseen) (36, 16, D) an uncursed ring of flight (38, 16, D) a manual of Summonings (39, 16, D) a +1 shortbow of velocity (41, 16, D) a +4 ring mail of poison resistance (12, 17, D) 2 large rocks a cursed staff of air a +0 shortbow a +0 longbow 26 arrows a +3 leather armour (13, 17, D) an arrow 2 large rocks a javelin a +4 antimagic hand axe a +2 short sword of electrocution a +0 arbalest 6 bolts a +0 spear 8 steel javelins a +3 leather armour of poison resistance (14, 17, D) a cursed -1 arbalest an uncursed staff of wizardry 2 bolts a +0 longbow a +0 leather armour a +0 longbow of velocity 39 arrows a +0 leather armour (21, 17, D) the +7 Sceptre of Torment (22, 17, D) a +0 dagger (24, 17, D) an uncursed staff of poison (26, 17, D) the +3 chain mail of Resourcefulness {rF+ MR+} It protects you from fire. It affects your resistance to hostile enchantments. (27, 17, D) a plain deck of defence (28, 17, D) a sack of spiders (29, 17, D) an uncursed staff of death (62, 17, D) a +0 battleaxe of electrocution (64, 17, D) an uncursed amulet of clarity (71, 17, D) a stone of tremors (72, 17, D) the +2 hunting sling of the Owl {freeze, Str+3 Int+2 Dex+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+2). It affects your dexterity (+5). (73, 17, D) a +5 broad axe a +6 ring of strength a +6 ring of strength the ring "Yharuweo" {Wiz Int+5} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+5). a +1 plate armour of cold resistance (12, 18, D) a +0 longbow a +0 leather armour 7 large rocks a cursed -3 shortbow a +0 battleaxe of chopping a +0 longbow 73 arrows (13, 18, D) a +5 antimagic battleaxe 6 large rocks 4 bolts a steel javelin a +0 longbow 21 arrows (14, 18, D) a +3 antimagic hand axe 5 arrows 4 large rocks 2 steel javelins a +2 falchion of draining a +0 arbalest 22 bolts (15, 18, D) a bolt 12 arrows 5 large rocks (19, 18, D) a +2 plate armour of cold resistance (20, 18, D) the +8 arbalest of the Evil Eye {penet, Str+4 Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+4). It makes you more stealthy. (21, 18, D) an uncursed staff of summoning (22, 18, D) a +0 long sword (24, 18, D) an uncursed staff of cold (25, 18, D) a +2 hand axe of electrocution (still there?) a +0 scimitar (still there?) (26, 18, D) a +2 antimagic dagger (27, 18, D) an uncursed staff of summoning (28, 18, D) a +0 long sword (29, 18, D) a box of beasts (50, 18, D) a +0 hand axe a +0 short sword a +0 scimitar (63, 18, D) an uncursed amulet of stasis (64, 18, D) the +2 pair of boots of the Assassin {DetectMon Stab+ Stlth++} It makes you much more stealthy. (71, 18, D) an uncursed staff of power (72, 18, D) a box of beasts (11, 19, D) an arrow (12, 19, D) a +0 spear of piercing the +3 plate armour of Brilliance {rCorr Str-3 Int+2} It affects your strength (-3). It affects your intelligence (+2). It protects you from acid and corrosion. (13, 19, D) a +0 longbow a +2 robe of magic resistance a +8 spear of freezing a +1 plate armour of poison resistance a +0 shortbow 46 arrows (14, 19, D) a cursed -3 longbow a +0 leather armour a +4 great mace of crushing a +0 leather armour a +0 longbow a +0 leather armour a +2 longbow of flaming a +0 leather armour a +5 glaive of chopping a +0 shortbow 99 arrows a +0 spear a +0 leather armour (15, 19, D) a bolt 9 arrows 2 large rocks (23, 19, D) a sack of spiders (24, 19, D) a +6 scimitar of slicing (25, 19, D) the cursed +3 hunting sling "Sarcophage" {venom, MP+9} It poisons the ammo it fires. It affects your magic capacity (+9). It has a curse placed upon it. (47, 19, D) a +0 halberd (13, 20, D) an arrow (14, 20, D) a +0 longbow 29 arrows a +0 leather armour (15, 20, D) a bolt a steel javelin a +3 antimagic war axe 6 arrows (35, 20, D) a +4 arbalest of flaming a +2 trident of venom a +0 arbalest 55 bolts (36, 20, D) a +0 spear of flaming (unseen) (48, 20, D) a +0 flail (50, 20, D) a +0 scimitar of freezing (unseen) (13, 21, D) an arrow (15, 21, D) 2 arrows (21, 21, D) a +0 long sword (22, 21, D) a +0 long sword (35, 21, D) a +0 shortbow 9 arrows (36, 21, D) 10 large rocks a +4 spear of flaming a +0 leather armour an uncursed amulet of stasis (37, 21, D) a +0 arbalest (unseen) (48, 21, D) a +0 dire flail (50, 21, D) a +0 hand axe (15, 22, D) 8 arrows (23, 22, D) 3 arrows of frost (unseen) (36, 22, D) a +2 antimagic broad axe a +2 war axe of freezing 3 bolts 5 arrows of flame a +0 shortbow 22 arrows (37, 22, D) a +0 arbalest (still there?) a +0 shortbow (still there?) (48, 22, D) a +0 long sword (49, 22, D) a +5 dagger of protection (unseen) (50, 22, D) a +0 battleaxe (20, 23, D) a +2 great sword of protection a +0 scale mail (22, 23, D) a +0 short sword (unseen) (35, 23, D) a large rock 6 bolts 2 arrows 13 arrows of flame (37, 23, D) an uncursed staff of wizardry (unseen) (38, 23, D) a +0 shortbow (unseen) (65, 23, D) a +1 trident of protection (22, 24, D) a +0 shortbow a +0 short sword 18 arrows of frost a +2 long sword of freezing (23, 24, D) a +0 rapier a +0 leather armour (20, 25, D) a +0 scimitar (21, 25, D) a +0 short sword a +0 longbow 12 arrows of frost a +0 leather armour a +0 rapier a +0 short sword a +0 rapier a +0 rapier a +0 leather armour (22, 25, D) a +1 long sword of holy wrath a +0 leather armour a +0 dire flail of holy wrath a cursed -2 long sword a +0 long sword an arrow of frost (52, 25, D) a +1 war axe of chopping (53, 25, D) a +0 bardiche of flaming (54, 25, D) a +0 dire flail (21, 26, D) a cursed +0 long sword a +0 ring mail the +1 triple crossbow "Feumywel" {flame, -Tele rPois MR+ Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. a +4 antimagic war axe 4 arrows of frost a +3 antimagic war axe a +4 antimagic war axe a +4 broad axe of flaming (22, 26, D) a +0 long sword a +0 robe a +0 short sword (50, 26, D) a +4 chain mail of magic resistance (51, 26, D) a +0 war axe (54, 26, D) a disc of storms (20, 27, D) a +0 lajatang of electrocution (22, 27, D) a +0 rapier a +0 leather armour (61, 27, D) an uncursed staff of poison (62, 27, D) a +2 ring of dexterity an uncursed ring of ice (63, 27, D) a +1 spear of venom (71, 27, D) a lamp of fire (73, 27, D) a plain deck of summoning (62, 28, D) a cursed -3 ring of evasion (71, 28, D) an uncursed staff of poison (72, 28, D) an uncursed staff of death (34, 29, D) a +5 rod of the swarm (12/12) (35, 29, D) a +2 ring mail of fire resistance (36, 29, D) a +3 battleaxe of electrocution (37, 29, D) a +1 dagger of speed (39, 29, D) a phial of floods (40, 29, D) an uncursed staff of fire (41, 29, D) an uncursed staff of wizardry (42, 29, D) an uncursed staff of conjuration (43, 29, D) the +10 flail "Niqeit" {drain, -Tele rElec rPois rN+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. (44, 29, D) a +1 long sword of protection (35, 30, D) a stone of tremors (36, 30, D) a crystal ball of energy (37, 30, D) a book of Flames (38, 30, D) an uncursed amulet of resist corrosion (39, 30, D) a +4 great mace of holy wrath (40, 30, D) a book of Transfigurations (41, 30, D) a plain deck of changes (42, 30, D) an uncursed ring of ice (43, 30, D) a sack of spiders (53, 30, D) a +3 trident of protection a +0 chain mail (52, 31, D) a +0 halberd a cursed -1 plate armour (54, 31, D) a +1 long sword of venom a +0 chain mail a +0 shield (70, 31, D) a +0 shortbow a +0 long sword 6 arrows of frost (71, 31, D) a +0 short sword a +0 leather armour (72, 31, D) a +0 long sword a +0 buckler a +0 dagger a +0 scimitar a +0 leather armour a +0 buckler (73, 31, D) a +0 shortbow 9 arrows of flame a +0 leather armour (1, 32, D) a +2 long sword of electrocution (2, 32, D) a stone of tremors (4, 32, D) a +4 hand axe of electrocution (5, 32, D) the ring "Lata Mua" {Fire -Tele rN+ Dex+2 Slay+3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It prevents most forms of teleportation. the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (6, 32, D) an uncursed staff of death (8, 32, D) an uncursed ring of ice (9, 32, D) a plain deck of wonders (12, 32, D) a +2 falchion of holy wrath (13, 32, D) the +10 flail of Qakheo {drain, *Noise *Confuse +Blink rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It lets you blink. It may make noises in combat. It may confuse you when you take damage. (51, 32, D) a cursed -3 war axe a +0 chain mail a +0 shield (53, 32, D) a +0 great sword a +0 chain mail a +0 long sword a +0 plate armour a +0 shield a +0 great sword a +0 chain mail (72, 32, D) 4 arrows of frost a +2 antimagic hand axe an arrow of flame (1, 33, D) a cursed staff of wizardry (3, 33, D) a +2 shortbow of flaming (4, 33, D) a +1 falchion of slicing (6, 33, D) a +0 plate armour of fire resistance (7, 33, D) a +3 leather armour of positive energy (8, 33, D) a +3 spear of venom (9, 33, D) a +0 chain mail of fire resistance (10, 33, D) the +3 dagger of the Special Souls {pierce, rPois rF++ SInv Stlth-} It inflicts extra damage upon your enemies. It greatly protects you from fire. It protects you from poison. It lets you see invisible. It makes you less stealthy. (11, 33, D) a +5 antimagic quarterstaff (12, 33, D) a cursed staff of energy (13, 33, D) a +2 great mace of crushing (19, 33, D) a plain deck of summoning (20, 33, D) a manual of Transmutations (24, 33, D) a +6 ring of dexterity the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 *Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. an uncursed ring of see invisible a +2 rod of clouds (12/12) a +4 rod of the swarm (12/12) a phial of floods (25, 33, D) a +5 giant club (26, 33, D) the +7 ice dragon armour of Cocytus {rF- rC++ Str+6} It affects your strength (+6). It makes you vulnerable to fire. It greatly protects you from cold. (28, 33, D) an uncursed staff of summoning (29, 33, D) the +6 spear of Abbuh {speed, rC+ MR+ Stlth+} Attacks with this weapon are significantly faster. It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (53, 33, D) a +0 war axe a +0 chain mail (54, 33, D) a +3 hand crossbow of flaming (64, 33, D) a cursed -2 dire flail a +0 robe (65, 33, D) a +0 flail (1, 34, D) a +2 shortbow of flaming (2, 34, D) a +2 great sword of electrocution (3, 34, D) a box of beasts (4, 34, D) a manual of Armour (5, 34, D) a +2 trident of piercing (6, 34, D) an uncursed ring of protection from fire (8, 34, D) an uncursed staff of summoning (9, 34, D) a +3 leather armour of cold resistance (10, 34, D) an uncursed ring of ice (12, 34, D) a lantern of shadows (13, 34, D) an uncursed staff of conjuration (24, 34, D) a +1 hand crossbow of evasion (25, 34, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (26, 34, D) a stone of tremors (28, 34, D) an uncursed amulet of stasis (29, 34, D) a +5 longbow of flaming (66, 34, D) a +4 trident of protection (72, 34, D) an arrow of frost (11, 35, D) a +6 shortbow of evasion a +6 broad axe of chopping (21, 35, D) a +2 buckler of poison resistance (22, 35, D) a +1 rapier of freezing (25, 35, D) a sack of spiders (26, 35, D) a +8 blowgun (51, 37, D) a +2 broad axe of freezing a +4 broad axe of venom (52, 37, D) a +2 leather armour of cold resistance (53, 37, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (54, 37, D) a +1 plate armour of magic resistance (59, 37, D) a phial of floods (60, 37, D) the +4 great sword of Law {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you see invisible. (62, 37, D) an uncursed staff of fire (63, 37, D) a +4 ring of evasion (69, 37, D) an uncursed ring of protection from fire (70, 37, D) the +1 scale mail of the Thirteen Eyes {rElec MR- rCorr Int+11} It affects your intelligence (+11). It insulates you from electricity. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (71, 37, D) a +2 scale mail of poison resistance (73, 37, D) a +1 long sword of protection (49, 38, D) a +0 hand crossbow of flaming (50, 38, D) a +1 scale mail of poison resistance (52, 38, D) an uncursed ring of protection from magic (53, 38, D) a fan of gales (59, 38, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 *Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (61, 38, D) a plain deck of defence (62, 38, D) a +3 war axe of chopping (63, 38, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (70, 38, D) a +2 troll leather armour (72, 38, D) a plain deck of summoning (73, 38, D) the cursed +3 long sword "Qiojaw" {antimagic, rF+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. It has a curse placed upon it. (34, 39, D) a +8 antimagic war axe a +2 broad axe of chopping (10, 41, D) the +7 lajatang of Fanaticism {venom, *Corrode rElec rC++ rN+} It poisons the flesh of those it strikes. It greatly protects you from cold. It insulates you from electricity. It protects you from negative energy. It may corrode your equipment when you take damage. a +2 antimagic hand axe a +7 antimagic broad axe a +2 antimagic war axe a +2 antimagic battleaxe (21, 41, D) a +0 antimagic morningstar (19, 42, D) a +3 broad axe of flaming a +2 antimagic long sword a +1 antimagic broad axe (60, 42, D) a +2 great sword of flaming (73, 42, D) a +0 great sword a cursed +0 chain mail the cursed +1 dagger "Loinott" {venom, *Rage rN+ MP+9 Stlth+} It poisons the flesh of those it strikes. It protects you from negative energy. It affects your magic capacity (+9). It may make you go berserk in combat. It makes you more stealthy. It has a curse placed upon it. a +0 arbalest 30 bolts (74, 42, D) an uncursed staff of cold a +0 arbalest 16 bolts (52, 43, D) a cursed -2 hand axe (60, 43, D) a +2 scimitar of flaming (61, 43, D) a +4 scimitar of flaming (73, 43, D) a bolt (74, 43, D) a +0 great mace (unseen) (51, 44, D) a +4 greatsling of flaming (52, 44, D) a +1 lajatang of venom (unseen) (60, 44, D) a +3 hunting sling of freezing (73, 44, D) a bolt (4, 52, D) a plain deck of summoning (6, 52, D) an uncursed staff of cold (7, 52, D) an uncursed staff of death (8, 52, D) a +2 chain mail of poison resistance (9, 52, D) the ring "Ediymoekhirgh" {Wiz rN+ MP+9 SInv} [ring of wizardry] It improves your spell success rate. It protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. (10, 52, D) a +2 vampiric battleaxe (11, 52, D) a +1 scythe of holy wrath (12, 52, D) the cursed +2 quarterstaff of the Lonely Souls {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It has a curse placed upon it. (13, 52, D) a +2 scythe of protection (14, 52, D) a +0 spear of venom (2, 53, D) a +7 rapier of speed (3, 53, D) a +0 double sword of slicing (4, 53, D) a book of the Warp (5, 53, D) a box of beasts (6, 53, D) a +0 long sword of flaming (7, 53, D) an uncursed ring of flight (8, 53, D) the ring "Larent Onau" {Int+2 Stlth+} [ring of stealth] It affects your intelligence (+2). It makes you more stealthy. (9, 53, D) a cursed ring of loudness (10, 53, D) a +5 short sword of speed (11, 53, D) a +1 flail of venom (12, 53, D) a book of Maledictions (14, 53, D) a book of Ice (9, 58, D) the +4 battleaxe of the Eight Suns {venom, MR+ Str-5 Dex+2 SInv} It poisons the flesh of those it strikes. It affects your strength (-5). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you see invisible. (8, 59, D) an iron dragon corpse (9, 59, D) a +2 morningstar of crushing (11, 59, D) a +0 demon blade of venom (8, 60, D) a +0 trident (unseen) (10, 60, D) a +5 antimagic war axe a +2 hunting sling of evasion a +4 antimagic battleaxe (9, 61, D) an uncursed staff of power