Elvalys the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) an uncursed ring of flight (21, 1, D) the Handbook of the Earthen Compass Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Gell's Gravitas Hexes/Translocation 3 d - Recall Summoning/Translocation 3 e - Petrify Transmutation/Earth 4 f - Phase Shift Translocation 5 (22, 1, D) a +1 battleaxe of venom (23, 1, D) the amulet of Cuofuh {+Rage rF+} [amulet of rage] It protects you from fire. It lets you go berserk. (24, 1, D) a disc of storms (25, 1, D) a +1 vampiric lajatang (26, 1, D) a fan of gales (27, 1, D) an uncursed staff of fire (35, 1, D) a +2 leather armour of fire resistance (37, 1, D) the Almanac of the Aerial Traveller Spells Type Level a - Apportation Translocation 1 b - Swiftness Charms/Air 2 c - Blink Translocation 2 d - Airstrike Air 4 e - Warp Weapon Charms/Translocation 5 f - Silence Hexes/Air 5 (38, 1, D) the +6 war axe "Duipnudi" {chop, rElec rF+ MR+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. a +2 scimitar of holy wrath (39, 1, D) an uncursed staff of power (40, 1, D) the cursed +0 giant spiked club "Puemiuz" {venom, Int+4 Dex-3} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your dexterity (-3). It has a curse placed upon it. (41, 1, D) a +1 buckler of protection (42, 1, D) the cursed +0 buckler of Gluttony {rC+} It protects you from cold. It has a curse placed upon it. (49, 1, D) an uncursed ring of flight (51, 1, D) a +1 chain mail of magic resistance (52, 1, D) Quqeremu's Compendium of the Seven Mice Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Regeneration Charms/Necromancy 3 c - Passwall Transmutation/Earth 3 d - Alistair's Intoxication Transmutation/Poison 4 e - Hydra Form Transmutation 6 (53, 1, D) a +1 halberd of venom (54, 1, D) an ornate deck of destruction (55, 1, D) a +5 ring of evasion (61, 1, D) the +8 mace "Testudinebane" {venom, Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). (62, 1, D) a stone of tremors (63, 1, D) a book of Death (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) a +2 pearl dragon armour (21, 2, D) the +9 rapier of Nesaaxt {venom, *Drain rF+ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It protects you from fire. It causes draining when unequipped. (23, 2, D) Ephoac's Incunabulum of Transformation Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Sticks to Snakes Transmutation 2 c - Spider Form Transmutation/Poison 3 (24, 2, D) an uncursed amulet of guardian spirit (25, 2, D) a +2 leather armour of poison resistance (26, 2, D) a +3 plate armour of fire resistance (27, 2, D) an uncursed staff of cold (28, 2, D) a +0 robe (29, 2, D) a +2 steam dragon armour (36, 2, D) a crystal ball of energy (37, 2, D) an ornate deck of wonders (38, 2, D) a +6 ring of strength a +4 ring of strength the +7 plate armour of the Grue {*Corrode *Confuse rN++ MR+} It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It may corrode your equipment when you take damage. It may confuse you when you take damage. (39, 2, D) a fan of gales (41, 2, D) a +5 longbow of freezing (49, 2, D) a +1 ring mail of cold resistance (50, 2, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (51, 2, D) a +4 spear of freezing (52, 2, D) the cursed +1 ring mail "Bastarawoug" {rElec rC+} It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (54, 2, D) a book of Party Tricks (55, 2, D) a plain deck of defence (62, 2, D) a lamp of fire a phial of floods a +6 ring of dexterity a +6 ring of dexterity an uncursed staff of conjuration the cursed +1 robe "Zinofry" {Int+2} It affects your intelligence (+2). It has a curse placed upon it. an uncursed ring of invisibility (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (36, 3, D) a hydra corpse (skeletalised by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (50, 4, D) a +0 trident (unseen) (4, 5, D) a +0 war axe a +0 scale mail a +0 shield a +5 battleaxe a +5 broad axe (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (17, 5, D) a +0 large shield (18, 5, D) a +3 scimitar of flaming (still there?) an apis corpse (still there?) (10, 6, D) an uncursed staff of energy a crystal ball of energy (17, 6, D) a +3 scimitar of holy wrath a +3 scimitar of holy wrath (18, 6, D) a +1 whip of holy wrath (still there?) a stone (still there?) (49, 6, D) a +3 scythe of protection (4, 7, D) a +5 executioner's axe a +3 large shield a +3 shield a +3 buckler (18, 7, D) a +0 falchion of flaming a +0 hunting sling 18 stones a cursed +0 robe a +0 buckler (36, 7, D) a steam dragon corpse (skeletalised by now) (37, 7, D) a porcupine corpse (skeletalised by now) (still there?) a spiny frog corpse (skeletalised by now) (still there?) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (37, 8, D) a crocodile corpse (skeletalised by now) (37, 9, D) a crocodile corpse (skeletalised by now) (72, 9, D) Lehudib's Disquisition on Ashen Conjuration Spells Type Level a - Searing Ray Conjuration 2 b - Stone Arrow Conjuration/Earth 3 c - Dazzling Spray Conjuration/Hexes 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Orb of Destruction Conjuration 7 (49, 13, D) a plain deck of defence (51, 13, D) the Volume of the Tortoise Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Inner Flame Hexes/Fire 3 e - Sticky Flame Conjuration/Fire 4 f - Delayed Fireball Conjuration/Fire 7 (52, 13, D) the ring of Curiosity {Int+5 SInv} [ring of intelligence] It affects your intelligence (+5). It lets you see invisible. the +5 battleaxe of the Hawk {chop, rN+ MR+ Dex-5} It inflicts extra damage upon your enemies. It affects your dexterity (-5). It protects you from negative energy. It affects your resistance to hostile enchantments. a +2 scale mail of poison resistance (53, 13, D) a box of beasts (54, 13, D) a +2 chain mail of fire resistance (50, 14, D) a book of Party Tricks (51, 14, D) a cursed staff of cold (53, 14, D) a +0 war axe of flaming (54, 14, D) a +2 robe of fire resistance (36, 15, D) a +0 scimitar of electrocution (39, 15, D) an uncursed ring of protection from magic a +2 short sword of draining (40, 15, D) the cursed +2 arbalest of Nemelex Xobeh's Whim {elec, *Contam +Fly Str+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It lets you fly. It causes magical contamination when unequipped. It has a curse placed upon it. (41, 15, D) the cursed +0 shortbow of Conservatism {velocity, rF++ Str+4} Any arrow fired from it inflicts extra damage. It affects your strength (+4). It greatly protects you from fire. It has a curse placed upon it. (42, 15, D) a stone of tremors (35, 16, D) the Compendium of Malediction and Snow Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Summon Mana Viper Hexes/Summoning 5 d - Invisibility Hexes 6 e - Ozocubu's Refrigeration Ice 6 (36, 16, D) an ornate deck of changes (37, 16, D) a stone of tremors (38, 16, D) a +3 spear of freezing (39, 16, D) a +3 ring mail of positive energy (40, 16, D) a fan of gales (41, 16, D) a cursed amulet of inaccuracy (42, 16, D) a +1 buckler of cold resistance (43, 16, D) an uncursed staff of poison (61, 17, D) a crystal ball of energy (62, 17, D) an uncursed staff of wizardry (63, 17, D) a +3 leather armour of positive energy (64, 17, D) a +3 plate armour of cold resistance (62, 18, D) a +0 trident of flaming (63, 18, D) the cursed +0 spear "Mopim" {drain, rElec rN+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. the +6 hand axe "Ahorph Zierr" {flame, -Tele rF+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from fire. It prevents most forms of teleportation. (72, 18, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (72, 19, D) a cursed -3 ring of intelligence a +0 hand axe of freezing an uncursed staff of energy an uncursed staff of conjuration (56, 20, D) an iguana corpse (skeletalised by now) a spiny frog corpse (skeletalised by now) a wyvern corpse (skeletalised by now) a spiny frog corpse (skeletalised by now) (57, 20, D) a yak corpse (skeletalised by now) (55, 21, D) a black mamba corpse (skeletalised by now) (still there?) a spiny frog corpse (skeletalised by now) (still there?) (37, 22, D) a demonic crawler corpse a jumping spider corpse (39, 22, D) a ghost moth corpse (55, 22, D) a spiny frog corpse (skeletalised by now) (37, 23, D) a jumping spider corpse (39, 23, D) a demonic crawler corpse (still there?) a wolf spider corpse (still there?) (39, 24, D) a torpor snail corpse (49, 25, D) a +1 antimagic quarterstaff (50, 25, D) an uncursed ring of magical power (51, 25, D) the Collected Works on Darkness Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Animate Dead Necromancy 4 d - Simulacrum Ice/Necromancy 6 (52, 25, D) a plain deck of defence (53, 25, D) a +4 dagger of holy wrath (54, 25, D) a +2 ring mail of fire resistance (55, 25, D) the cursed +1 ring mail of Intercession {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (50, 26, D) a +4 vampiric battleaxe (51, 26, D) a +2 antimagic lajatang (52, 26, D) a cursed -3 ring of protection (53, 26, D) an uncursed ring of stealth (54, 26, D) a plain deck of wonders (61, 27, D) an uncursed staff of fire (62, 27, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (63, 27, D) a book of Minor Magic (64, 27, D) a +0 short sword (65, 27, D) an uncursed staff of fire (71, 27, D) a book of the Dragon (72, 27, D) a +2 broad axe of freezing (73, 27, D) a fan of gales (62, 28, D) a +3 ring mail of fire resistance (63, 28, D) a plain deck of changes (64, 28, D) a plain deck of defence (71, 28, D) the Compendium of Execration and Shape Shifting Spells Type Level a - Slow Hexes 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Alistair's Intoxication Transmutation/Poison 4 d - Blade Hands Transmutation 5 e - Darkness Hexes 6 (72, 28, D) a +4 scale mail of fire resistance (73, 28, D) a Grand Grimoire (23, 29, D) a titan corpse (35, 29, D) a +0 scale mail of poison resistance (37, 29, D) an uncursed staff of poison (38, 29, D) a +3 shortbow of flaming (39, 29, D) the ring of Azxoaxeu {Fire MR+ Dex+3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. a +6 ring of strength (40, 29, D) a +4 blowgun (41, 29, D) a crystal ball of energy (42, 29, D) a plain deck of changes (43, 29, D) a +0 trident of flaming (44, 29, D) a plain deck of war (25, 30, D) a storm dragon corpse (35, 30, D) a cursed amulet of inaccuracy (36, 30, D) a plain deck of summoning (37, 30, D) a phantom mirror (38, 30, D) a +2 falchion of draining (39, 30, D) a book of Callings (40, 30, D) a plain deck of changes (42, 30, D) Vehumet's Disquisition on Attacks Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Freezing Cloud Conjuration/Ice/Air 6 c - Poisonous Cloud Conjuration/Poison/Air 6 (43, 30, D) an uncursed staff of poison (51, 32, D) a death drake corpse (skeletalised by now) (66, 32, D) a +0 dagger a +0 leather armour (51, 33, D) a mottled dragon corpse (skeletalised by now) (still there?) a swamp dragon corpse (skeletalised by now) (still there?) (65, 33, D) a cursed -1 shortbow 21 arrows (67, 33, D) a +0 short sword a cursed +0 ring mail a +0 ring mail a +0 flail (65, 34, D) a +0 short sword a +0 scale mail (66, 34, D) the +7 great sword of Courage {venom, rElec Stlth+} It poisons the flesh of those it strikes. It insulates you from electricity. It makes you more stealthy. a +0 short sword a +0 leather armour (67, 34, D) a +0 long sword a +0 short sword (35, 37, D) an ice dragon corpse (38, 37, D) a necrophage corpse (50, 37, D) a plain deck of changes (51, 37, D) a lamp of fire (52, 37, D) a fan of gales (53, 37, D) the +0 robe of the Dwarven Hall {+Fly Str-2 Int+3 Stlth+} It affects your strength (-2). It affects your intelligence (+3). It lets you fly. It makes you more stealthy. (54, 37, D) a +0 ring mail of magic resistance (63, 37, D) the Almanac of Fiery Blows and Bruises Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Force Lance Conjuration/Translocation 4 d - Fulminant Prism Conjuration/Hexes 4 e - Sticky Flame Conjuration/Fire 4 f - Bolt of Draining Conjuration/Necromancy 5 (69, 37, D) a +0 broad axe (70, 37, D) a +3 scale mail of poison resistance (71, 37, D) the ring of Buliublo {MR+ Stlth-} [ring of loudness] It affects your resistance to hostile enchantments. It makes you less stealthy. (72, 37, D) a +1 ring mail of positive energy (73, 37, D) an uncursed ring of wizardry (49, 38, D) a disc of storms (50, 38, D) a book of Flames (51, 38, D) a +0 quarterstaff of draining (52, 38, D) a plain deck of wonders (53, 38, D) a crystal ball of energy (60, 38, D) a +2 chain mail of cold resistance (61, 38, D) the +7 spear "Niwkuergh" {speed, *Noise *Corrode +Blink rN+++} Attacks with this weapon are significantly faster. It renders you almost immune to negative energy. It lets you blink. It may make noises in combat. It may corrode your equipment when you take damage. (70, 38, D) an uncursed staff of power (72, 38, D) a +0 storm dragon armour (51, 41, D) a +0 flail a +0 robe an anubis guard corpse (skeletalised by now) (52, 41, D) an uncursed ring of protection from fire (70, 41, D) a +2 battleaxe of flaming (unseen) (71, 41, D) a +0 whip a +0 scale mail a +0 dagger a +0 robe a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 41, D) a +0 dagger (still there?) a +0 scale mail (still there?) (70, 42, D) a +0 scimitar (unseen) (72, 42, D) a +0 dagger (unseen) (60, 45, D) (unseen)