Elvalys the Dungeon (10, 1, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +0 scale mail a +5 crystal plate armour a +3 large shield a +0 shield a +6 ring of intelligence a +5 triple sword a +0 long sword the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +6 ring of strength an uncursed ring of flight a +4 ring of protection the +1 chain mail "Duoleicunn" {rF+} It protects you from fire. (62, 1, D) a book of the Warp (67, 1, D) an uncursed amulet of faith (68, 1, D) an uncursed ring of invisibility (69, 1, D) a plain deck of defence (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade (unseen) (75, 2, D) a box of beasts (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (68, 3, D) a +3 quarterstaff of chaos a +0 cloak (69, 3, D) a +2 robe of magic resistance (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (68, 4, D) a +2 battleaxe of chopping a +2 robe of cold resistance (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +6 glaive of freezing (62, 9, D) a +2 halberd of flaming (70, 9, D) an ornate deck of summoning (72, 9, D) a fan of gales (62, 10, D) a +0 robe of cold resistance (70, 10, D) the cursed +0 quick blade "Vunade" {pierce, *Confuse rN+ MP+9 Stlth+} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your magic capacity (+9). It may confuse you when you take damage. It makes you more stealthy. It has a curse placed upon it. (72, 10, D) an uncursed ring of invisibility (50, 14, D) a +0 leather armour of poison resistance (52, 14, D) a scroll of brand weapon (53, 14, D) a +4 giant club (54, 14, D) 4 scrolls of enchant weapon (55, 14, D) a +2 arbalest of flaming (62, 17, D) a cursed ring of loudness (63, 17, D) an uncursed staff of air (71, 17, D) a sack of spiders (72, 17, D) a lamp of fire (73, 17, D) a cursed -3 ring of dexterity (62, 18, D) a +2 shortbow of flaming (63, 18, D) a +6 ring of strength a +0 rapier of freezing (71, 18, D) a plain deck of defence (73, 18, D) the Grimoire of Venomous Transmigration Spells Type Level a - Beastly Appendage Transmutation 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Petrify Transmutation/Earth 4 (51, 21, D) a +0 robe (75, 24, D) a +0 dire flail (51, 25, D) an uncursed staff of conjuration (53, 25, D) the Volume of Glacial Clay Spells Type Level a - Sandblast Earth 1 b - Freeze Ice 1 c - Throw Icicle Conjuration/Ice 4 d - Leda's Liquefaction Hexes/Earth 4 e - Statue Form Transmutation/Earth 6 (55, 25, D) a +0 dagger of freezing (50, 26, D) an uncursed staff of energy (51, 26, D) a book of Hinderance (54, 26, D) the Volume of Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Venom Bolt Conjuration/Poison 5 (61, 27, D) a +1 hand crossbow of freezing (62, 27, D) an uncursed amulet of regeneration an uncursed ring of stealth the amulet "Detinij" {Faith Int+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+4). the +4 plate armour of Philately {rF+ rC+ MR+ Dex-5} It affects your dexterity (-5). It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (63, 27, D) a +0 dagger (64, 27, D) a Fen Folio (65, 27, D) a +4 morningstar of crushing (72, 27, D) the +7 trident "Mumotis" {distort, rPois} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from poison. (64, 28, D) a +0 cloak of invisibility (73, 28, D) the +2 robe "Lappuocs" {rPois rC+} It protects you from cold. It protects you from poison. (52, 31, D) a +5 blowgun a +0 robe a snapping turtle corpse a merfolk corpse (61, 32, D) a +3 spear a +0 robe (59, 33, D) a +2 falchion a +0 robe (60, 34, D) the +5 rapier "Mufischue" {flame, rN+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It lets you see invisible. a cursed +0 robe (49, 37, D) a +1 shortbow of velocity (51, 37, D) the ring "Zogoziy" {*Confuse rElec rPois rC+ Dex+3} [ring of protection from cold] It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. It protects you from poison. It may confuse you when you take damage. (52, 37, D) an uncursed staff of death (54, 37, D) a plain deck of wonders (60, 37, D) the +1 leather armour of the Worm {-Cast rF++ rN++} It greatly protects you from fire. It greatly protects you from negative energy. It prevents spellcasting. (69, 37, D) a +1 dagger of holy wrath (70, 37, D) a box of beasts (71, 37, D) an uncursed staff of poison (72, 37, D) a stone of tremors (73, 37, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (49, 38, D) a +2 vampiric spear (50, 38, D) the +5 ring mail of Conscience {rC- Dex+8 Slay+2 SInv} It affects your dexterity (+8). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to cold. It lets you see invisible. (51, 38, D) a book of Fire (53, 38, D) the Reference Book on Shape Shifting and Intoxication Spells Type Level a - Beastly Appendage Transmutation 1 b - Stoneskin Transmutation/Earth 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Alistair's Intoxication Transmutation/Poison 4 f - Hydra Form Transmutation 6 (60, 38, D) the +4 morningstar of Hoohiv {crush, rElec rN++ Int+3 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+3). It insulates you from electricity. It greatly protects you from negative energy. (62, 38, D) a +1 morningstar of freezing (63, 38, D) a book of Ice (70, 38, D) a +2 shortbow of evasion (71, 38, D) an uncursed ring of see invisible (72, 38, D) a manual of Maces & Flails a manual of Throwing (73, 38, D) an uncursed staff of death (48, 39, D) a fire drake corpse (73, 39, D) a blink frog corpse (skeletalised by now) (57, 43, D) a +0 arbalest (unseen) (58, 43, D) a +0 longbow (unseen) (50, 44, D) a swamp drake corpse (51, 44, D) a death drake corpse a swamp drake corpse a swamp drake corpse (52, 44, D) a hydra corpse (57, 44, D) 4 large rocks 2 bolts of frost a bolt 38 arrows 5 javelins (48, 45, D) a fire drake corpse (50, 45, D) a steam dragon corpse (57, 45, D) a +1 mace of protection (unseen) (58, 45, D) a large rock 2 arrows (59, 45, D) a cursed -2 shortbow 13 arrows a bolt (60, 45, D) a large rock (still there?) 2 arrows (still there?) (61, 45, D) a bolt a large rock 2 javelins 3 arrows