Elmdore the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 war axe a +0 shield a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a +2 leather armour of cold resistance (36, 0, D) a +0 shortbow of flaming (36, 1, D) a +2 trident of holy wrath (37, 0, D) a +4 halberd of pain (37, 1, D) a +3 giant club (38, 0, D) the cursed +1 hand crossbow "Jellyslayer" {speed, +Blink rElec rN++ Int-5} Attacks with this weapon are significantly faster. It affects your intelligence (-5). It insulates you from electricity. It greatly protects you from negative energy. It lets you blink. It has a curse placed upon it. (38, 1, D) an uncursed staff of fire (39, 0, D) a +1 spear of piercing (39, 1, D) an uncursed staff of energy (40, 0, D) a phantom mirror (40, 1, D) a scroll of brand weapon (41, 0, D) an uncursed ring of protection from magic (41, 1, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (41, 4, D) a +2 demon trident of electrocution (42, 0, D) the +4 hand crossbow "Zyixkown" {flame, Str+2 SInv Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It lets you see invisible. It makes you more stealthy. (42, 1, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (48, 2, D) a +0 rapier of electrocution a +0 cloak (49, 0, D) the cursed -9 large shield of Goguasit {rElec rC++ Str-5 Dex+2} It affects your strength (-5). It affects your dexterity (+2). It greatly protects you from cold. It insulates you from electricity. It has a curse placed upon it. (49, 12, D) a fan of gales (49, 24, D) a +2 falchion of holy wrath (49, 36, D) a phial of floods (49, 44, D) a +1 falchion (unseen) (50, 0, D) an uncursed amulet of guardian spirit (50, 1, D) a +2 halberd of flaming (50, 8, D) an arrow (50, 9, D) 2 arrows (50, 24, D) a +1 ring of protection (50, 25, D) a +2 robe of magic resistance (50, 37, D) a book of the Dragon (50, 41, D) an uncursed staff of air (unseen) (50, 44, D) the +8 long sword "Gailefe" {freeze, rF+ rC- Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from fire. It makes you vulnerable to cold. (unseen) (51, 1, D) a box of beasts (51, 2, D) a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) (51, 7, D) a +2 longbow of flaming 19 arrows a +0 centaur barding the centaur skeleton of Nessos (51, 12, D) the +3 chain mail "Zaga" {rF+ MR+} It protects you from fire. It affects your resistance to hostile enchantments. (51, 13, D) an uncursed staff of poison (51, 24, D) a lamp of fire (51, 36, D) a +0 robe (51, 37, D) a +2 shortbow of velocity (51, 41, D) a +4 scimitar of distortion a +0 hand crossbow of freezing a +0 robe (52, -1, D) a wand of digging (7/24) (52, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (52, 1, D) an uncursed ring of positive energy (52, 2, D) a +0 robe (52, 4, D) 9 large rocks (52, 5, D) an arrow (52, 12, D) an uncursed staff of death (52, 13, D) a book of Spatial Translocations (52, 14, D) a +6 ring of dexterity (52, 16, D) a +0 battleaxe of freezing +0 ice dragon scales (52, 17, D) a +0 battleaxe of freezing a +1 battleaxe of freezing (52, 24, D) an uncursed ring of protection from fire (52, 25, D) a fan of gales (52, 28, D) a +3 scythe of venom (53, 0, D) the +0 arbalest "Wocwen" {freeze, Str+4 Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+3). (53, 1, D) an uncursed ring of flight (53, 2, D) a +0 glaive a +0 animal skin the gnoll skeleton of Grum (53, 24, D) a +1 short sword of speed (53, 25, D) a +3 scale mail of fire resistance (53, 28, D) a +0 trident (53, 36, D) a +0 bardiche (53, 37, D) a +0 dagger (54, 0, D) an uncursed ring of flight (54, 2, D) a +0 whip of flaming a +0 robe (54, 3, D) a sling bullet a +2 hand axe of pain a +0 ring mail (54, 4, D) an arrow (54, 13, D) an uncursed staff of conjuration (54, 24, D) a cursed staff of conjuration (54, 25, D) an uncursed staff of death (54, 36, D) Najomn's Compendium of Glory Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sandblast Earth 1 c - Stone Arrow Conjuration/Earth 3 d - Conjure Flame Conjuration/Fire 3 e - Leda's Liquefaction Hexes/Earth 4 f - Ignition Fire 8 (55, 1, D) a sling bullet an uncursed staff of power (55, 3, D) a +0 quarterstaff a +0 hunting sling a +0 leather armour a +1 dagger of chaos a +0 robe 22 sling bullets (55, 12, D) a +0 hunting sling of flaming (55, 13, D) a +4 scimitar of slicing (55, 24, D) the +1 robe of Prudence {rF+ Str+2 Int+4} It affects your strength (+2). It affects your intelligence (+4). It protects you from fire. (56, 2, D) a sling bullet (59, 36, D) a +0 halberd of flaming (59, 37, D) an uncursed staff of energy (60, 37, D) a book of Spatial Translocations (61, 0, D) a +2 hand crossbow of freezing (61, 8, D) an uncursed amulet of regeneration (61, 11, D) a +0 short sword (unseen) (61, 16, D) a +2 great mace of draining (61, 36, D) a book of Conjurations (61, 37, D) a sack of spiders (62, 1, D) an uncursed ring of flight (62, 8, D) the ring of Qantivi {Ice +Fly Int-3 Dex+2} [ring of ice] It enhances your ice magic. It affects your intelligence (-3). It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. It lets you fly. (62, 9, D) a phantom mirror (62, 11, D) a +1 dire flail of holy wrath (62, 16, D) a lamp of fire (62, 17, D) an uncursed staff of cold (62, 26, D) the +1 robe of Hopscotch {rC- MR+ Int+3 Dex+4} It affects your intelligence (+3). It affects your dexterity (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (62, 27, D) a +2 leather armour of poison resistance (62, 36, D) a lamp of fire (62, 37, D) a lightning rod (4/4) (63, 0, D) a +5 rapier of speed (63, 2, D) a +4 short sword a +5 arbalest of velocity a +0 robe (63, 8, D) a +0 vampiric short sword (63, 10, D) a +0 rapier (63, 11, D) a cursed -3 long sword a +0 leather armour (63, 16, D) a book of Necromancy (63, 17, D) an uncursed staff of air (63, 26, D) the cursed +3 scimitar "Safain" {drain, rC++ Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It greatly protects you from cold. It has a curse placed upon it. (63, 27, D) a crystal ball of energy (63, 36, D) a book of Fire (63, 37, D) a +1 mace of crushing (64, 16, D) a +3 leather armour of cold resistance (64, 17, D) a +3 plate armour of magic resistance (64, 26, D) a book of Cantrips a +5 ring of protection (64, 27, D) an uncursed staff of conjuration (68, 0, D) a +0 trident of venom (69, 0, D) a +0 fustibalus of flaming (69, 36, D) Sif Muna's Handbook of the Rocks and Transformation Spells Type Level a - Sandblast Earth 1 b - Sticks to Snakes Transmutation 2 c - Stone Arrow Conjuration/Earth 3 d - Ice Form Ice/Transmutation 4 e - Hydra Form Transmutation 6 (69, 38, D) the +3 halberd of Valuable Assets {chop, +Blink rPois rC+ Str-4} It inflicts extra damage upon your enemies. It affects your strength (-4). It protects you from cold. It protects you from poison. It lets you blink. (69, 39, D) a +0 short sword (69, 40, D) a cursed -3 short sword (unseen) (70, 8, D) the +5 hunting sling "Wiminwen" {freeze, Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). (70, 9, D) +0 ice dragon scales (70, 36, D) a +0 club (70, 37, D) an uncursed staff of poison (70, 39, D) a +0 dagger (unseen) (70, 40, D) a cursed +0 dagger a +0 robe (71, 8, D) a +4 war axe of flaming (71, 16, D) a crystal ball of energy (71, 17, D) the +6 morningstar "Jammag" {drain, *Slow MP+9 Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your magic capacity (+9). It may slow you when you take damage. (71, 26, D) a +0 great sword of slicing (71, 27, D) a +2 buckler of positive energy a +0 dagger (71, 36, D) an uncursed staff of death (71, 37, D) a +3 morningstar of draining (71, 39, D) a +0 bardiche of venom (unseen) (71, 40, D) an uncursed staff of wizardry (unseen) (71, 41, D) a +0 dagger (unseen) (72, 8, D) a Young Poisoner's Handbook (72, 9, D) a +1 great mace of holy wrath (72, 16, D) a lightning rod (4/4) (72, 17, D) a +1 flail of pain (72, 26, D) an uncursed staff of summoning (72, 27, D) a sack of spiders (72, 36, D) a crystal ball of energy (72, 37, D) a +0 dagger (73, 1, D) a fan of gales (73, 16, D) an uncursed staff of power (73, 17, D) a lightning rod (4/4) (73, 26, D) a cursed amulet of inaccuracy (73, 27, D) a +0 dagger (73, 29, D) an uncursed staff of conjuration a +0 robe (73, 30, D) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. a +0 robe (73, 37, D) a +2 robe of fire resistance (75, 1, D) a lightning rod (4/4)