Dungeon Crawl Stone Soup version 0.29.1-14-g9c671dbff4 (webtiles) character file. Game seed: 3253471677843846689 25 ElectroBlueGuy the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on Feb 18, 2023. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:03:40 (1366 turns). ElectroBlueGuy the Conjurer (Draconian Conjurer) Turns: 1366, Time: 00:03:40 Health: 0/20 AC: 4 Str: 9 XL: 2 Next: 86% Magic: 5/5 EV: 12 Int: 18 God: Gold: 24 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: lethally poisoned (0 -> -9) A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles e - 14 stones (quivered) Armour b - a +0 robe c - a +0 leather armour Potions a - a potion of magic f - a potion of heal wounds g - a potion of lignification {unknown} Skills: + Level 2.1 Dodging + Level 2.2 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (severely wounded, constricting you, 75% to hit) The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) An adder comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The adder hisses angrily. The adder bites you but does no damage. You closely miss the adder. The adder bites you. You hit the adder but do no damage. Your tail-slap misses the adder. The adder closely misses you. The adder misses you. You closely miss the adder. The adder bites you. You barely miss the adder. The adder closely misses you. You closely miss the adder. The adder bites you. You are poisoned. The adder poisons you! The adder bites you but does no damage. You barely miss the adder. You feel sick. The adder bites you but does no damage. You hit the adder but do no damage. Your tail-slap misses the adder. Your punch misses the adder. You feel sick. The adder bites you. You hit the adder. The adder is lightly wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! You closely miss the adder. The adder is lightly wounded. You feel sick. The adder closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. * * * LOW HITPOINT WARNING * * * You feel sick. You die... ##### # ...# .# ####.##^# #[......# #.###.##..###### #........#.....# #.......###.##S# #...#.##.#.###.# #..#...##..# #@# ...###..##<.# #.# ##. ..####.# #.# # ..# #.# #.# #.# #.# #.# #.# #.# #.# #.# ... ... #.# You could see an adder. Vanquished Creatures 2 dart slugs (D:1) 2 ball pythons 4 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ElectroBlueGuy the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 291 | D:1 | Reached XP level 2. HP: 13/20 MP: 0/5 299 | D:1 | Learned a level 2 spell: Searing Ray 1366 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_loops_ring, chequers_serial_rivers_micro_a, st_stairs_10 D:2: layout_loops_ring, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.1 Stealth | 2 | 2.2 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 30 Tailslap || 11 Dagger || 45 Throw: Stone || 3 Cast: Magic Dart || 14 Searing Ray || 6 Use: Potion || 1 Scroll || 1 Armor: Skin || 22 Dodge: Dodged || 73