Eleanoora Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (-39, 5, D:1) a +0 robe (-17, 5, D:1) a +0 dagger (-47, 11, D:1) a cursed +0 club (-28, 11, D:1) a +0 club a +0 robe (-47, 12, D:1) a +0 short sword (8, 20, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 spear (-43, 5, D:2) a +0 club (-17, 7, D:2) a +0 ring mail (-24, 13, D:2) 16 arrows (-34, 22, D:2) 14 gold pieces (-31, 33, D:2) a +0 dagger (-35, 34, D:2) a +0 mace (-55, 43, D:2) a +0 dagger (11, 43, D:2) a +0 club (13, 48, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour a cursed -3 club (1, 1, D:3) a +0 dagger (5, 2, D:3) a +0 plate armour (-2, 8, D:3) 15 arrows a +0 club (-8, 19, D:3) 12 sling bullets (-8, 26, D:3) 5 sling bullets (19, 27, D:3) a cursed +0 dagger (-1, 28, D:3) a +0 scale mail (9, 35, D:3) a +0 club Level 4 of the Dungeon [Shop] Afetusm's Assorted Antiques an ornate deck of summoning (420 gold) the +2 war axe "Nyett" {flame, Int+3} (178 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). the +5 hunting sling "Neskonl Pawk" {freeze, rC+ Int+4 Dex+4} (136 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+4). It protects you from cold. a +0 leather armour (42 gold) a scroll of remove curse (21 gold) a +0 ring mail (84 gold) a potion of lignification (18 gold) a potion of cure mutation (18 gold) the +0 plate armour "Vumalo" {+Fly rCorr Str+4 Int+4} (588 gold) It affects your strength (+4). It affects your intelligence (+4). It lets you fly. It protects you from acid and corrosion. a +3 rapier of protection (84 gold) 2 potions of curing (37 gold) a potion of curing (18 gold) a troll hide (84 gold) (0, 0, D:4) a cursed +0 robe (12, 4, D:4) a +0 robe a +0 dagger (45, 21, D:4) a +0 shield (15, 23, D:4) a +0 scale mail a +0 leather armour a +0 flail a +0 leather armour (16, 23, D:4) a +0 ring mail a +0 dagger (16, 24, D:4) a +0 scale mail a +0 short sword (34, 24, D:4) 7 bolts (23, 31, D:4) a +0 hand axe (17, 32, D:4) a +0 giant club (11, 34, D:4) a +0 short sword (18, 34, D:4) a +0 giant club Level 5 of the Dungeon (3, 1, D:5) a +0 robe (1, 8, D:5) a cursed +0 chain mail (-5, 14, D:5) a +0 falchion (5, 16, D:5) a +2 falchion a cursed +0 robe (9, 16, D:5) 12 arrows (9, 18, D:5) a +0 halberd (11, 18, D:5) a +0 whip (9, 23, D:5) a +0 scale mail (-15, 27, D:5) 16 arrows (-21, 31, D:5) 5 arrows (-23, 38, D:5) 2 potions of degeneration (-19, 41, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a chunk of flesh (-39, 5, D:6) a +0 hand axe (-24, 6, D:6) a +0 giant spiked club (-37, 8, D:6) a +0 short sword 5 tomahawks of returning a +0 plate armour a +0 war axe (-15, 13, D:6) a +0 flail (-13, 13, D:6) a +0 war axe (-45, 23, D:6) a cursed -1 dagger a +0 robe (18, 30, D:6) a scroll of remove curse (-41, 32, D:6) an arrow (-40, 32, D:6) 2 arrows (-43, 33, D:6) 20 arrows a +0 shortbow (-39, 42, D:6) a +0 scale mail (-23, 43, D:6) a +0 mace