Dungeon Sprint DCSS version 0.22.0-38-g04b72b8 (webtiles) character file. 27 Edonil the Grave Robber (level 2, -1/19 HPs) Began as a Vampire Necromancer on Aug 29, 2018. Slain by an ogre ... wielding a +0 giant club (20 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:06:41 (218 turns). Edonil the Grave Robber (Vampire Necromancer) Turns: 218, Time: 00:06:41 Health: -1/19 AC: 2 Str: 7 XL: 2 Next: 93% Magic: 5/5 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/6 levels left rFire . . . SeeInvis + b - +0 club rCold . . . Gourm . (no shield) rNeg + . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: hasted, very quick A: fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were not thirsty. You visited 1 branch Inventory: Hand Weapons b - a +0 club (weapon) Armour a - a +0 robe (worn) e - a +0 leather armour Scrolls i - a scroll of blinking Potions c - a potion of blood d - a potion of curing g - 2 potions of magic Skills: + Level 2.8 Dodging + Level 3.6 Stealth + Level 0.4 Unarmed Combat + Level 2.6 Spellcasting + Level 7.1 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr #### 1% 1 #...... b - Animate Skeleton Necr N/A 1% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Vampiric Draining Necr ####...... 3% 3 ###.... Animate Dead Necr N/A 10% 4 #####.. Regeneration Chrm/Necr ##........ 13% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History You start resting. You recover from your berserk rage. You start resting. HP restored. You start waiting. Done waiting. There is an open door, spattered with blood here. Casting: Pain (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You're too inexperienced to learn that spell! Okay, then. You open the door. An ogre comes into view. It is wielding a giant club. Press: ? - help, v - describe, . - travel A closed door. There is an open door here. You feel yourself speed up. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ########## #<.#..@O.# #..'..#..+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Edonil the Vampire Necromancer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 12 | D | Learned a level 1 spell: Animate Skeleton 16 | D | Noticed Ijyb 34 | D | Killed Ijyb 34 | D | Reached skill level 7 in Necromancy 34 | D | Reached XP level 2. HP: 19/19 MP: 1/5 213 | D | Noticed an ogre 218 | D | Slain by an ogre Skill XL: | 1 | ---------------+----+----- Necromancy | 7 | 7.1 Dodging | | 2.8 Stealth | | 3.6 Unarmed Combat | | 0.4 Spellcasting | | 2.6 Action || total -------------------------++------- Melee: Unarmed || 10 Cast: Pain || 2 Use: Potion || 3 Dodge: Dodged || 3