Edirash Level 1 of the Dungeon (5, -35, D:1) 25 sling bullets (9, -27, D:1) a +0 dagger (14, -24, D:1) a book of Winter {forbidden} (23, -13, D:1) a staff of fire (26, -16, D:1) 25 arrows (26, -10, D:1) a +0 ring mail (29, -17, D:1) 25 arrows (48, 0, D:1) a +0 dagger (48, 7, D:1) a staff of air (53, -39, D:1) a +2 dagger of speed Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, 22, D:2) a +0 hunting sling (26, 14, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (3, -9, D:3) a +0 falchion a +0 leather armour (22, 10, D:3) a +0 club (28, -18, D:3) a +0 leather armour a +0 short sword (45, -3, D:3) a +0 short sword (47, 17, D:3) 8 arrows (48, -4, D:3) a +0 club (48, 3, D:3) a +0 hunting sling a +0 dagger (49, -4, D:3) a +0 club (50, -7, D:3) a book of Weapons Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (3, 6, D:4) a +0 robe (8, 9, D:4) a +0 dagger (22, 22, D:4) a +0 club (23, 19, D:4) a +0 cloak (27, -6, D:4) a +0 leather armour (29, -4, D:4) a +0 short sword a +0 leather armour (32, -8, D:4) a +0 flail (36, -4, D:4) a +0 flail a +0 leather armour a +0 whip (37, 41, D:4) a +0 ring mail (38, -6, D:4) a +0 whip a +0 whip (45, -5, D:4) a +0 leather armour a +0 hand axe a +0 scimitar (46, -7, D:4) a +0 whip (47, -6, D:4) a +0 club (48, -7, D:4) a +0 dagger (50, -8, D:4) a +0 giant spiked club (52, 7, D:4) a +0 dagger (52, 8, D:4) a +0 trident (52, 9, D:4) a +0 short sword (53, 8, D:4) a +0 dagger (63, 9, D:4) a book of Air {forbidden} Level 5 of the Dungeon (14, -8, D:5) a +0 whip (22, -6, D:5) a +0 chain mail a +0 ring mail a +0 animal skin a staff of earth {forbidden!a} (27, 1, D:5) a +0 cloak (32, -9, D:5) a +0 flail of protection a +0 flail a +0 club (39, 7, D:5) a +0 mace (39, 13, D:5) a +0 whip (44, -26, D:5) 19 arrows Level 6 of the Dungeon [Shop] Neppuduk's Weapon Shop a +0 spear (45 gold) a +1 halberd of venom (177 gold) a +0 club (15 gold) the +3 spear of Departure {chaos, Fly rF+ rN++ Str+4} (831 gold) Each time it hits an enemy it has a different, random effect. Str: It affects your strength (+4). rF: It protects you from fire. rN: It greatly protects you from negative energy. Fly: It grants you flight. a +0 vorpal spear (97 gold) the +6 mace of Riroum {spect, *Rage rElec rC- Int+8} (888 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+8). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 hunting sling (22 gold) [Shop] Fafon's Assorted Antiques a potion of attraction (66 gold) a scroll of immolation (77 gold) a +0 leather armour (44 gold) a +0 whip (55 gold) a +0 robe (15 gold) a potion of heal wounds (110 gold) the +6 rapier "Carum" {vorpal, rN+ rCorr} (1161 gold) It inflicts extra damage upon your enemies. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a potion of attraction (66 gold) (0, 0, D:6) a +0 flail (1, -1, D:6) a +0 war axe a +0 chain mail (2, -2, D:6) a +0 trident a +0 chain mail (7, 20, D:6) a +0 halberd (8, 19, D:6) a +0 club a +0 club (8, 21, D:6) a +0 club (9, 21, D:6) a +0 whip a +0 robe a +0 whip (13, 20, D:6) a +0 plate armour (16, 22, D:6) a +0 robe (33, 5, D:6) a +0 club (57, 15, D:6) the +2 robe of Bitterness {rCorr Str+3} Str: It affects your strength (+3). rCorr: It protects you from acid and corrosion. the +2 leather armour of the Old World {+Blink} +Blink: It lets you blink. Level 7 of the Dungeon (0, 0, D:7) a +0 hunting sling (7, 1, D:7) a +1 rapier of venom (11, 0, D:7) a +0 quarterstaff (14, -13, D:7) a +0 robe (20, 8, D:7) a +0 leather armour (23, 1, D:7) a +0 mace (32, -11, D:7) 27 bolts (32, -8, D:7) a +0 quarterstaff (34, 4, D:7) a +0 scale mail (34, 5, D:7) a +0 robe (39, -16, D:7) a book of Spectacle (43, 20, D:7) a +4 dagger (47, -10, D:7) a +0 dagger (50, -8, D:7) a +0 rapier