Dwachs the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) a +0 scale mail a +0 shield a +0 flail a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Dithmenos disapproves of the use of such an item. (unseen) (49, 36, D) a fan of gales (50, 12, D) a book of Summonings (50, 13, D) a +0 long sword (50, 24, D) a +5 hand axe of electrocution (50, 25, D) an uncursed staff of air (50, 32, D) a death drake corpse (50, 33, D) a glowing shapeshifter corpse (50, 36, D) the Compendium of Spatial Heat Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Recall Summoning/Translocation 3 d - Gell's Gravitas Translocation 3 e - Bolt of Fire Conjuration/Fire 6 (50, 37, D) the +6 fustibalus of Mastery {flame, SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. Dithmenos disapproves of the use of such an item. (51, 12, D) a book of Frost (51, 13, D) a +0 rapier (51, 36, D) a book of Alchemy (51, 37, D) an uncursed staff of conjuration (52, 13, D) a +2 leather armour of cold resistance (52, 24, D) an uncursed staff of conjuration (52, 25, D) the cursed +0 plate armour of Cutt {+Fly Int+2 Slay-3} It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It lets you fly. It has a curse placed upon it. (52, 37, D) a +1 great mace of crushing (unseen) (53, 12, D) a +2 hunting sling of flaming (53, 13, D) a crystal ball of energy (53, 24, D) the Guide on Snow and Evil Arts Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Vampiric Draining Necromancy 3 e - Throw Icicle Conjuration/Ice 4 f - Excruciating Wounds Charms/Necromancy 5 (53, 37, D) a +5 mace of protection (54, 13, D) a cursed amulet of inaccuracy (54, 24, D) a cursed -2 ring of evasion (54, 25, D) a book of Beasts (54, 36, D) a lightning rod (4/4) (54, 44, D) a +1 morningstar of protection (55, 12, D) a book of Fire (55, 13, D) 2 potions of might (55, 24, D) a +2 dagger of speed (57, 38, D) a +0 trident (57, 43, D) a +2 broad axe of draining a +0 chain mail (58, 44, D) a +2 battleaxe a +0 robe (59, 32, D) a +0 short sword a +0 robe (59, 36, D) a book of the Earth (59, 37, D) a +1 mace of protection (60, 31, D) a +0 spear (60, 33, D) a +0 quarterstaff a +0 robe a +0 dagger of electrocution a +0 robe a +1 war axe of chopping a +0 robe (60, 36, D) a +1 hand crossbow of freezing (60, 37, D) a phantom mirror (61, 0, D) +0 fire dragon scales (61, 16, D) a +3 ring of intelligence (61, 36, D) a +0 ring mail of magic resistance (61, 37, D) a +0 whip of electrocution (62, 0, D) a +4 ring mail of magic resistance (62, 1, D) a +3 leather armour of cold resistance (62, 8, D) a +5 shortbow of flaming (62, 9, D) the ring "Cuxyuv" {Fire MR++} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. the +4 robe "Buamy" {rPois} It protects you from poison. (62, 16, D) a +1 chain mail of poison resistance (62, 26, D) a +0 great mace of draining (62, 27, D) an uncursed staff of earth (62, 37, D) the cursed +0 great mace "Zaipsush" {protect, +Inv rN+ Int+2} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+2). It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (63, 0, D) an uncursed ring of fire (63, 8, D) an uncursed staff of power (63, 16, D) a +3 hunting sling of freezing (63, 26, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (63, 27, D) a +0 quarterstaff (63, 37, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (64, 16, D) a +2 glaive of venom (64, 26, D) a +0 dagger (65, 12, D) a cursed +0 scimitar a +0 robe (65, 13, D) a +3 scimitar of freezing a +0 robe (66, 12, D) a +0 mace a +0 robe (67, 0, D) an uncursed staff of air (67, 42, D) a +0 great sword a +0 plate armour a +0 arbalest 17 bolts a +0 great sword of electrocution a +0 chain mail (67, 43, D) 2 bolts (68, 0, D) a +5 arbalest (68, 43, D) a +0 whip a +0 robe a bolt a +0 battleaxe a +0 chain mail a +0 battleaxe a +0 plate armour a +0 war axe a +3 plate armour (69, 0, D) an uncursed staff of summoning (69, 21, D) a cursed +3 spear a cursed +0 robe (69, 36, D) a +2 leather armour of fire resistance (69, 43, D) a +0 arbalest 12 bolts (70, 9, D) a +2 ring of protection a +0 hand crossbow of flaming (70, 36, D) a phial of floods (70, 37, D) a book of Geomancy (70, 43, D) a bolt (71, 16, D) an uncursed staff of cold (71, 17, D) an uncursed staff of fire (71, 26, D) a book of Changes (71, 27, D) a +3 ring mail of fire resistance (71, 36, D) a book of Maledictions (72, 8, D) an uncursed staff of power (72, 9, D) a +4 spear of venom (72, 16, D) a +1 leather armour of fire resistance (72, 17, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (72, 26, D) the +2 scimitar of Conscience {freeze, *Drain rPois Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from poison. It causes draining when unequipped. (72, 27, D) a +1 hand crossbow of flaming (72, 36, D) a phial of floods (73, 16, D) the +1 leather armour "Pesomit" {rPois rC+ MR++} It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (73, 17, D) an uncursed staff of death (73, 26, D) a +2 chain mail of positive energy (73, 36, D) Toent's Disquisition on Fire and Enhancements Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Throw Flame Conjuration/Fire 2 d - Excruciating Wounds Charms/Necromancy 5 (73, 37, D) an uncursed staff of energy