Dwachs the Dungeon (0, 4, D) a +5 great mace (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +0 shield a +0 flail a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 4 scrolls of amnesia a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Dithmenos disapproves of the use of such an item. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Dithmenos disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a lamp of fire (60, 37, D) an uncursed staff of air (61, 4, D) (unseen) (61, 16, D) a book of Air (61, 26, D) an uncursed staff of air (61, 37, D) a sack of spiders (62, 1, D) a +2 chain mail of magic resistance (62, 8, D) an uncursed staff of fire (62, 9, D) a +2 leather armour of fire resistance (62, 16, D) an uncursed staff of death (62, 17, D) a +2 robe (62, 27, D) a book of Alchemy (62, 37, D) a sack of spiders (63, 0, D) the +4 short sword "Laonok" {pierce, rElec Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It insulates you from electricity. (63, 8, D) a +1 trident of venom (63, 17, D) a +2 leather armour of cold resistance (63, 27, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (63, 37, D) an uncursed staff of wizardry (64, 16, D) a fan of gales (64, 17, D) an uncursed ring of poison resistance (64, 26, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (64, 27, D) a +2 lajatang of protection (65, 21, D) a +0 short sword (65, 23, D) a +0 dagger (65, 26, D) an uncursed staff of conjuration (66, 23, D) a +0 short sword a +0 leather armour a +0 buckler (67, 22, D) a +0 long sword a +2 flail of protection (69, 4, D) a +0 short sword a +2 hunting sling of flaming a cursed +0 robe (69, 5, D) a +0 short sword a +0 robe (69, 20, D) a +3 dagger a +0 leather armour (69, 21, D) a +0 flail a +0 ring mail a +0 dire flail a +0 plate armour (69, 36, D) a phial of floods (70, 8, D) an uncursed staff of fire (70, 9, D) a +0 whip of electrocution (70, 20, D) a +0 dagger a +0 robe a +0 dagger a +0 scale mail (70, 21, D) a +0 war axe a +0 plate armour (70, 36, D) the ring of Relativism {+Blink rPois Int-4 Dex+2} [ring of poison resistance] It affects your intelligence (-4). It affects your dexterity (+2). It protects you from poison. It lets you blink. (70, 37, D) a book of the Dragon (71, 8, D) an uncursed staff of earth (71, 16, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (71, 17, D) a crystal ball of energy (71, 26, D) an uncursed staff of earth (71, 27, D) a lightning rod (4/4) (71, 37, D) a +2 short sword of draining (71, 43, D) a large rock (72, 8, D) an uncursed staff of poison (72, 9, D) an uncursed staff of poison (72, 16, D) Saazyunke's Guide on Confrontation and Feathers Spells Type Level a - Magic Dart Conjuration 1 b - Swiftness Charms/Air 2 c - Venom Bolt Conjuration/Poison 5 d - Bolt of Magma Conjuration/Fire/Earth 5 (72, 17, D) a crystal ball of energy (72, 26, D) an uncursed staff of wizardry (72, 42, D) a +0 trident (unseen) (72, 43, D) a +0 trident a +1 shortbow of freezing 3 potions of haste 15 arrows a centaur corpse (73, 1, D) a +0 arbalest 15 bolts the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (73, 4, D) a bolt (73, 16, D) a book of the Dragon (73, 26, D) a +4 plate armour of magic resistance (73, 36, D) a +4 ring mail of fire resistance (73, 37, D) a book of the Earth (73, 41, D) a +0 trident a +4 arbalest of velocity a throwing net a merfolk corpse (73, 42, D) a +0 trident (73, 43, D) a +0 trident (still there?) 2 arrows (still there?) (74, 4, D) a bolt (74, 40, D) a +0 shortbow 15 arrows (74, 41, D) 2 large rocks (74, 43, D) 2 arrows (75, 1, D) an uncursed staff of poison a +0 arbalest 13 bolts (75, 42, D) 3 arrows (75, 43, D) 3 large rocks