Dustman Level 1 of the Dungeon (0, 0, D:1) 6 poisoned needles (2, -9, D:1) 22 stones (5, -4, D:1) a +0 short sword (15, 22, D:1) 23 arrows (21, -6, D:1) a +0 robe (39, -2, D:1) a +0 hunting sling (51, 0, D:1) 16 stones (51, 3, D:1) an uncursed amulet of faith Level 2 of the Dungeon (0, 0, D:2) a cursed -2 dagger a +0 animal skin (3, -11, D:2) a +0 club (5, -11, D:2) a +1 dagger of venom (6, -8, D:2) a wand of polymorph (3/24) a +0 scale mail (6, -5, D:2) a +0 club (7, -5, D:2) a +0 club (9, -12, D:2) a +0 club (9, 6, D:2) a +0 shield a +0 robe (10, -20, D:2) a +0 hunting sling (13, 17, D:2) a +0 spear (24, -6, D:2) a +0 robe (24, 0, D:2) a +0 club (24, 8, D:2) a +0 robe (27, 13, D:2) 26 stones (30, 11, D:2) a +0 animal skin (36, -5, D:2) 10 arrows (37, -4, D:2) a cursed -2 club (44, 8, D:2) a +0 dagger a +0 club (44, 11, D:2) a +0 robe a +0 dagger (45, 8, D:2) a +0 club (45, 10, D:2) a +0 robe a +0 hunting sling a +4 dagger of draining a cursed +0 helmet (55, -23, D:2) 20 stones Level 3 of the Dungeon (0, 0, D:3) 25 stones (2, 2, D:3) 16 poisoned needles (38, 1, D:3) a +0 ring mail (38, 35, D:3) a +0 hunting sling (39, 25, D:3) a +0 club (39, 26, D:3) 3 bolts (40, 3, D:3) a +0 hunting sling (44, 12, D:3) a +0 leather armour a +0 war axe (45, 8, D:3) a +0 ring mail a +0 short sword (48, 16, D:3) a stone (49, 16, D:3) a +0 club (51, 16, D:3) 9 arrows Level 4 of the Dungeon (12, 7, D:4) a +0 spear (15, 26, D:4) a +0 helmet (21, 25, D:4) a +0 rapier (23, 9, D:4) 24 sling bullets (24, 12, D:4) a +0 war axe (24, 32, D:4) a +0 scale mail (26, 22, D:4) 9 stones (29, 26, D:4) a +0 giant club (47, 4, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) 25 bolts (4, -12, D:5) 21 stones (11, 4, D:5) the -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. (23, 5, D:5) a +0 leather armour (28, 1, D:5) a +0 flail (37, -26, D:5) a +0 robe (39, -18, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) 6 poisoned needles (2, 9, D:6) a +0 hunting sling (5, 36, D:6) a +0 short sword (8, 14, D:6) a +0 club (11, 29, D:6) a +0 leather armour (12, 8, D:6) a +0 short sword a +0 leather armour an orc corpse (16, 39, D:6) a cursed -3 flail (19, 47, D:6) a +0 robe (22, 9, D:6) the +7 mace of Nytz {freeze, +Inv MP+9 Str+4 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your magic capacity (+9). It lets you turn invisible. It makes you less stealthy. (28, 5, D:6) 16 arrows (37, 48, D:6) 2 tomahawks (38, 40, D:6) a +0 long sword (39, 44, D:6) a +0 morningstar a +0 flail (40, 43, D:6) a wand of slowing (24/48) a +0 club a +0 ring mail (41, 14, D:6) a bullfrog corpse (skeletalised by now) (41, 31, D:6) a +0 morningstar Level 7 of the Dungeon (0, 0, D:7) 19 stones (1, -6, D:7) a potion of degeneration (13, 3, D:7) a +1 whip of pain an orc corpse (15, 0, D:7) a gnoll corpse (15, 2, D:7) a cursed +0 club a +0 dagger a +0 robe a +3 whip a +0 scale mail an orc corpse an orc corpse an orc corpse (16, 1, D:7) a +3 whip 17 stones a +0 club 3 tomahawks of returning (17, 0, D:7) a +0 club a +0 short sword an orc corpse the Ecumenical Temple