Dungeon Crawl Stone Soup version 0.21-a0-404-g291f19a (webtiles) character file. 1 Duskembrace the Vexing (level 1, 0/13 HPs) Began as a Vampire Enchanter on Oct 28, 2017. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:10 (27 turns). Duskembrace the Vexing (Vampire Enchanter) Turns: 27, Time: 00:00:11 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 16% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 3, see invisible, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not thirsty. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions d - a potion of blood Books c - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 Skills: + Level 1.2 Short Blades - Level 2.1 Dodging - Level 4.4 Stealth + Level 2.0 Spellcasting - Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History You closely miss the jackal. Your bite misses the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal bites you. You hit the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! The jackal barely misses you. The jackal bites you but does no damage. The jackal barely misses you. You hit the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you but does no damage. The jackal bites you. You die... ≈.≈... ≈.≈≈≈.≈≈≈.#+#### ..≈.....≈......# ≈≈.≈.≈≈≈.≈......# ≈.≈.≈.≈.≈.≈....?.# ≈.≈.≈≈≈.≈≈≈......# ..≈.............h##### ≈.≈.≈≈≈.≈≈≈.....@....# ≈.≈.≈.≈.≈<≈).#######.# ≈≈≈.≈.≈≈≈.≈..# ....≈.....≈..# ≈≈≈.≈≈≈.≈≈≈.## ≈.≈...≈.≈...# ≈.≈≈≈≈≈.≈≈≈.# ............# ....#######....... You could see a jackal. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Duskembrace the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 27 | D:1 | Slain by a jackal Vault maps used: D:1: evilmike_arrival_hilbert_curve, serial_curves, eino_curves_02, eino_curves_03, eino_curves_01, moated_statue, nemelex_xobeh_ov_fountains_minmay Action || total -------------------------++------- Melee: Dagger || 8 Armor: Robe || 3 Dodge: Dodged || 6 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 27 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 27 +---------+---------+-------+---------+---------+-------+---------