Dungeon Crawl Stone Soup version 0.21-a0-349-g0c35859 (webtiles) character file. 129829 Duskembrace the Unseen (level 16, -6/98 HPs) Began as a Vampire Enchanter on Oct 7, 2017. Was the Champion of Ashenzari. Shot with an arrow by a satyr (31 damage) ... on level 2 of the Shoals. The game lasted 02:12:56 (32099 turns). Duskembrace the Unseen (Vampire Enchanter) Turns: 32099, Time: 02:12:57 Health: -6/98 AC: 9 Str: 7 XL: 16 Next: 51% Magic: 17/28 EV: 27 Int: 37 God: Ashenzari [******] Gold: 2366 SH: 6 Dex: 16 Spells: 10/32 levels left rFire + + . SeeInvis + j - +2 short sword (venom) (curse) rCold + . . Gourm . v - +0 buckler (curse) rNeg + + . Faith . t - +1 steam dragon scales (curse) rPois + Spirit . m - +1 hat {Int+3} (curse) rElec . Reflect . y - scarf of the Endless Expanse {*Contam rF++ rCorr Int+2} (curse) rCorr + Harm . h - +0 pair of gloves MR +.... Clarity + x - +0 pair of boots (curse) Stlth +++++++++. (no amulet) HPRegen 0.13/turn V - +5 ring of intelligence (curse) MPRegen 0.21/turn s - +4 ring of intelligence (curse) @: regenerating slowly A: fangs 3, repulsion field 1, see invisible, blink, frail 1, unbreathing a: Bat Form, Blink, Curse Item, Scrying, Transfer Knowledge, Renounce Religion You were on level 2 of the Shoals. You worshipped Ashenzari. Ashenzari was exalted by your worship. You were very thirsty. You visited 5 branches of the dungeon, and saw 26 of its levels. You also visited: Labyrinth and Ice Cave. You collected 2721 gold pieces. You spent 355 gold pieces at shops. Inventory: Hand Weapons a - a +2 dagger of venom c - the +2 hand crossbow "Orym" {elec, rElec Int-2 SInv} (You found it in a labyrinth) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (-2). It insulates you from electricity. It lets you see invisible. j - a cursed +2 short sword of venom (weapon) q - a +2 dagger of freezing Missiles R - 8 throwing nets (quivered) Armour h - a +0 pair of gloves (worn) m - a cursed +1 hat of intelligence (worn) n - a +2 robe of magic resistance t - cursed +1 steam dragon scales (worn) v - a cursed +0 buckler (worn) x - a cursed +0 pair of boots (worn) y - the cursed scarf of the Endless Expanse (worn) {*Contam rF++ rCorr Int+2} (You found it on level 4 of the Dungeon) It affects your intelligence (+2). It greatly protects you from fire. It causes magical contamination when unequipped. It protects you from acid and corrosion. It has a curse placed upon it. P - the cursed +1 troll leather armour of Fallacy {rN+ Regen+ MP+9 Dex+6 SInv} (You found it in a labyrinth) It affects your dexterity (+6). It protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. It increases your rate of regeneration. It has a curse placed upon it. Jewellery s - a cursed +4 ring of intelligence (right hand) J - an uncursed ring of protection from cold V - a cursed +5 ring of intelligence (left hand) Wands O - a wand of digging (17/24) Scrolls b - a scroll of vulnerability f - 7 scrolls of fear i - 2 scrolls of recharging l - a scroll of enchant armour o - 5 scrolls of teleportation p - 4 scrolls of magic mapping A - 5 scrolls of immolation B - 3 scrolls of fog K - 4 scrolls of amnesia L - a scroll of brand weapon Q - 3 scrolls of blinking W - a scroll of remove curse X - a scroll of silence Y - a scroll of enchant weapon Potions d - 13 potions of blood e - 3 potions of brilliance g - a potion of magic k - 2 potions of flight w - 3 potions of haste C - 2 potions of resistance E - 8 potions of curing F - 4 potions of agility I - 3 potions of might M - a potion of heal wounds S - 2 potions of berserk rage U - 4 potions of ambrosia Books r - a book of the Tempests Spells Type Level a - Static Discharge Conjuration/Air 3 b - Lightning Bolt Conjuration/Air 5 c - Ignition Fire 8 d - Tornado Air 9 e - Shatter Earth 9 Skills: - Level 5.0 Fighting - Level 8.0(12.4) Short Blades + Level 2.0 Throwing - Level 14.4(17.0) Dodging - Level 20.2(22.4) Stealth - Level 6.0(9.1) Shields - Level 8.7 Spellcasting - Level 4.6(7.5) Conjurations - Level 19.6(21.9) Hexes - Level 2.0(4.2) Translocations - Level 1.0(2.7) Ice Magic - Level 6.1(9.2) Air Magic - Level 5.6(8.7) Poison Magic You had 10 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ####### 0% 1 None b - Ensorcelled Hibernat Hex/Ice ###### 1% 2 None c - Confuse Hex ######## 0% 3 None d - Tukima's Dance Hex ######## 0% 3 None e - Dazzling Spray Conj/Hex ###### 0% 3 None f - Blink Tloc N/A 1% 2 None g - Mephitic Cloud Conj/Pois/Air ######.. 1% 3 None h - Lightning Bolt Conj/Air ######.... 2% 5 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (6/6) D:8 Shoals (2/4) Lair:3 Snake (0/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/5) D:15 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: Orc:2 [=%}( Shoals:1 %%*}( Innate Abilities, Weirdness & Mutations You heal slowly. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. You are surrounded by a mild repulsion field. (EV +2) You can translocate small distances at will. You are frail. (-10% HP) Message History * * * LOW HITPOINT WARNING * * * The merfolk impaler freezes you. * * * LOW HITPOINT WARNING * * * The merfolk aquamancer barely misses you. The merfolk impaler is engulfed in noxious fumes. The merfolk impaler appears confused. The sea snake is engulfed in noxious fumes. You feel much better. The sea snake is engulfed in noxious fumes. The satyr shoots an arrow. You block the arrow. The merfolk aquamancer casts a spell at you. The torrent of water misses you. The wave splashes down. The merfolk impaler is engulfed in noxious fumes. The merfolk impaler appears confused. You hear a shout! x2 The sea snake is engulfed in noxious fumes. The sea snake appears confused. The hippogriff is engulfed in noxious fumes. The satyr shoots an arrow. The arrow hits you!! 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