Duraxyll Level 1 of the Dungeon (5, 16, D:1) 19 arrows (13, -12, D:1) a +0 animal skin (26, -11, D:1) 16 bolts (28, 16, D:1) 21 sling bullets (30, -15, D:1) a +0 dagger (46, 10, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 18 poisoned needles (6, -20, D:2) a +0 dagger (15, 15, D:2) a +0 leather armour (16, 0, D:2) a cursed +0 leather armour (25, 14, D:2) a +0 short sword (29, -11, D:2) 16 bolts (32, -21, D:2) a +0 leather armour (36, -4, D:2) 19 stones (42, -8, D:2) 17 arrows (45, -6, D:2) 23 stones (47, -10, D:2) a +0 hand axe (47, -1, D:2) a +0 dagger (48, 2, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (0, 8, D:3) a cursed -3 club (1, -35, D:3) a +0 leather armour (3, 11, D:3) a +2 short sword of venom (4, -35, D:3) a +0 ring mail (7, -31, D:3) 25 stones (16, 6, D:3) a +0 ring mail (24, -18, D:3) 25 stones (25, -36, D:3) a +0 whip (25, -1, D:3) a +0 short sword (26, -36, D:3) a +0 trident (26, -15, D:3) 22 stones (33, -34, D:3) a stone (34, -32, D:3) a stone (34, -28, D:3) 3 stones (42, -36, D:3) an uncursed ring of wizardry (53, -19, D:3) a +0 war axe (61, -3, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) 6 stones (8, 11, D:4) a +0 hand axe (10, 18, D:4) a +0 leather armour (12, 4, D:4) a +0 dagger (16, -26, D:4) an uncursed staff of air (23, -19, D:4) a stone (24, -32, D:4) 17 stones (27, -22, D:4) a +0 flail a +0 leather armour (27, -21, D:4) a +0 short sword (27, -20, D:4) a +0 club (27, -11, D:4) a +0 club a +0 dagger (27, -4, D:4) a +0 dagger (28, -21, D:4) 15 bolts (28, -17, D:4) a stone (28, -10, D:4) a +0 flail (30, -22, D:4) a +0 flail (30, -16, D:4) a stone (30, -7, D:4) a +0 club (30, -6, D:4) 12 stones (31, -22, D:4) a +0 whip (32, -15, D:4) 2 curare-tipped needles (33, -19, D:4) 3 stones (33, -18, D:4) a +0 club (33, -17, D:4) a stone (34, -17, D:4) a stone (35, -21, D:4) a +0 club (36, -20, D:4) a +0 dagger (36, -12, D:4) a +0 flail (36, -11, D:4) a +0 trident (38, -15, D:4) a +0 club (38, -12, D:4) a +0 dagger (39, -20, D:4) a +0 spear (39, -15, D:4) a +0 dagger (40, -17, D:4) a +0 dagger a +0 club (40, -7, D:4) a +0 club 3 stones (40, 15, D:4) 15 arrows (42, -21, D:4) a +0 ring mail a +0 club (42, -11, D:4) a +0 falchion (42, -6, D:4) a +0 spear (42, -5, D:4) a +0 dagger (43, -14, D:4) a +0 hand axe (43, -12, D:4) 23 arrows (46, 18, D:4) a +0 spear (49, 14, D:4) a +0 dagger a +0 robe (49, 15, D:4) a +0 dagger a cursed +0 robe (50, 14, D:4) a +0 short sword (50, 19, D:4) a +0 flail a +0 leather armour (51, 16, D:4) a +0 mace a +0 ring mail (53, 20, D:4) a +0 spear Level 5 of the Dungeon [Shop] Fapna's Antique Weapon Shop a +0 club (27 gold) a +0 morningstar (108 gold) a +0 long sword (94 gold) a +0 hand axe (81 gold) the +8 dagger "Onuazoto" {vamp, SInv Stlth+} (1620 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It lets you see invisible. It makes you more stealthy. a +0 flail (94 gold) a +0 shortbow (81 gold) a +0 trident (94 gold) a +0 long sword (94 gold) a +0 greatsling (405 gold) a +0 hand axe (81 gold) a +0 falchion (81 gold) a +0 falchion of freezing (199 gold) (0, 0, D:5) a +0 falchion (9, 30, D:5) 21 stones (13, 17, D:5) a +0 long sword (24, 13, D:5) a +0 dagger (28, 11, D:5) a +0 dagger a +0 robe (34, 17, D:5) a +0 robe (37, -4, D:5) a +0 short sword a +0 giant spiked club a +0 falchion a +0 ring mail a +0 trident a +0 ring mail (38, -4, D:5) a +0 hand axe a +0 leather armour (42, 39, D:5) 13 stones (44, 9, D:5) a +0 whip (44, 10, D:5) a +0 whip (44, 11, D:5) a +0 club a +0 whip a +0 robe Level 6 of the Dungeon [Shop] Obajuhaf's Armour Emporium a +2 ice dragon armour (792 gold) a +0 ring mail (44 gold) a +0 robe (7 gold) the +6 ring mail "Jaiclixtask" {rC+ rN+ Str+2} (620 gold) It affects your strength (+2). It protects you from cold. It protects you from negative energy. a +0 plate armour (253 gold) a +0 scale mail (44 gold) a +0 ring mail (44 gold) a +0 robe (7 gold) a +0 plate armour (253 gold) the +3 leather armour of Grace {*Confuse rElec rF++ Int-4} (379 gold) It affects your intelligence (-4). It greatly protects you from fire. It insulates you from electricity. It may confuse you when you take damage. (4, 14, D:6) a +0 whip (5, 14, D:6) a +0 flail a +0 flail (5, 37, D:6) a +0 club a +0 leather armour (6, 36, D:6) a +0 spear a +0 leather armour (9, 5, D:6) a +0 robe a +0 dagger (10, 5, D:6) a +0 whip a +0 club a +0 leather armour (13, 33, D:6) 10 arrows a +0 shortbow (14, 31, D:6) an arrow (16, 22, D:6) 7 stones (16, 30, D:6) an arrow (18, 30, D:6) 2 arrows (18, 45, D:6) a +0 chain mail (21, 24, D:6) 6 needles of confusion (27, 37, D:6) a +0 ring mail (28, 24, D:6) 3 scrolls of noise (33, 12, D:6) an uncursed staff of energy (41, 52, D:6) a +0 ring mail (43, 18, D:6) a +0 trident (46, 12, D:6) a +0 robe (48, 28, D:6) 23 arrows (50, 53, D:6) an uncursed amulet of harm a +0 war axe a +0 hand axe a +3 quarterstaff of chaos Level 7 of the Dungeon (0, 0, D:7) 19 sling bullets the Ecumenical Temple