DungeonMaster Level 1 of the Dungeon (0, 0, D:1) a leopard gecko corpse (skeletalised by now) (3, -8, D:1) a +0 club a hobgoblin corpse (skeletalised by now) (4, 0, D:1) a cursed +0 dagger {(Curse: *Corrode)} a goblin corpse (skeletalised by now) (4, 6, D:1) a scroll of torment (9, -19, D:1) a +0 club (12, 2, D:1) a potion of degeneration a hobgoblin corpse (skeletalised by now) (15, 5, D:1) a +0 club (22, -23, D:1) a +0 club (23, 15, D:1) a +0 club (24, -29, D:1) a +0 club (28, -21, D:1) a +0 leather armour (29, 19, D:1) a bat skeleton (30, 10, D:1) a +0 club (31, -20, D:1) a cursed +0 leather armour {(Curse: rF-)} (32, -3, D:1) a +0 leather armour (33, -14, D:1) a scroll of random uselessness (33, 1, D:1) a +0 club (37, -30, D:1) a rat corpse (skeletalised by now) (38, -30, D:1) a +0 dagger a rat corpse (skeletalised by now) a goblin corpse (skeletalised by now) (43, -32, D:1) a leopard gecko corpse (skeletalised by now) (47, -6, D:1) a scroll of random uselessness Level 2 of the Dungeon (0, 0, D:2) a cinder newt skeleton (0, 1, D:2) a ball python skeleton (1, 9, D:2) an adder corpse (unseen)