DungeonMaster Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (13, -29, D:1) a +0 dagger (14, -7, D:1) a +0 short sword (30, 13, D:1) a +0 club (39, -31, D:1) a +0 hunting sling (49, -2, D:1) a +0 short sword (55, -24, D:1) a +0 spear (56, -13, D:1) a +0 club a +0 club (60, 4, D:1) 2 potions of degeneration (64, 16, D:1) a +0 dagger (64, 20, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, -8, D:2) a +0 hand axe (3, -16, D:2) a +0 dagger a +0 robe (6, -14, D:2) a +0 long sword (8, -12, D:2) a potion of degeneration (10, -40, D:2) a +0 club (12, -34, D:2) a +2 whip of pain a +2 dagger a scroll of vulnerability (21, 1, D:2) a +0 short sword (24, -32, D:2) a +0 short sword (33, -26, D:2) a +0 chain mail Level 3 of the Dungeon (9, -15, D:3) a +0 short sword (9, -7, D:3) a +0 robe a +0 dagger (10, -27, D:3) a +0 dagger (10, -3, D:3) a +0 club (11, -8, D:3) a +0 falchion (12, -8, D:3) a +0 hand axe a +0 leather armour a +0 hand axe (21, 9, D:3) a +0 spear (23, -15, D:3) a scroll of noise (25, -17, D:3) a scroll of vulnerability (26, -11, D:3) a ring of fire (28, -12, D:3) a +0 leather armour (28, -11, D:3) a +0 ring mail (38, -16, D:3) a +0 short sword (40, -11, D:3) a +0 mace a +0 chain mail (40, -10, D:3) a +0 leather armour (41, -11, D:3) a +0 dagger a +0 robe a potion of degeneration Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe of distortion (7, 12, D:4) a +0 dagger a +0 robe (8, 12, D:4) a +0 dagger a +0 robe (9, 11, D:4) a +0 dagger a +0 robe a +0 short sword a +0 ring mail (26, 9, D:4) a +3 mace of draining (26, 10, D:4) a +0 leather armour (27, 1, D:4) a +0 whip a +0 spear (27, 11, D:4) a +0 giant club (35, 12, D:4) a +0 dagger (38, 6, D:4) a +0 chain mail (42, 9, D:4) a +0 whip (48, 37, D:4) a +0 dagger a +0 robe (52, 20, D:4) a +1 war axe (52, 21, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (6, 14, D:5) a +0 whip a +0 scale mail (13, -13, D:5) a +0 short sword (23, -5, D:5) a +0 hand axe (26, 12, D:5) a +0 giant club (28, 10, D:5) a +0 club a +0 scale mail (28, 19, D:5) a +0 hunting sling (32, 19, D:5) a +0 flail (33, 20, D:5) a +0 flail a +0 club a +0 leather armour (34, -9, D:5) a +3 short sword of electrocution (34, 20, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) a +0 pair of boots (3, -9, D:6) a +1 dagger of speed a +0 robe (3, -8, D:6) a +0 dagger a +0 dagger a +0 robe (4, 2, D:6) a +0 dagger a +1 robe of resistance a +0 dagger a +0 robe (4, 3, D:6) a +0 dagger of speed a +0 robe (14, -31, D:6) a +2 chain mail of cold resistance (21, -1, D:6) a +0 whip a +0 spear (21, 0, D:6) a +0 flail (22, -2, D:6) a +0 hand axe (23, -3, D:6) a +0 spear (23, -2, D:6) a +1 antimagic trident a +0 ring mail (23, -1, D:6) a +0 club (40, -5, D:6) a +0 chain mail (50, -33, D:6) a +0 dagger a +0 giant club a +0 short sword a +0 giant spiked club a +0 short sword a +0 short sword Level 7 of the Dungeon [Shop] Ozaj's Weapon Shoppe the +1 quarterstaff of the Hungering Lamprey {speed, Str+2 Stlth+} (372 gold) Attacks with this weapon are significantly faster. Str: It affects your strength (+2). Stlth: It makes you more stealthy. a +0 dagger of holy wrath (67 gold) 16 arrows (38 gold) a +0 mace (36 gold) a +0 hand axe (36 gold) a +0 short sword of protection (67 gold) a +0 dagger (24 gold) the +8 hunting sling "Laprom" {flame, Dex+3} (672 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+3). 15 sling bullets (90 gold) (0, 0, D:7) a +0 spear (2, 21, D:7) a +0 long sword (8, -8, D:7) 6 gold pieces (still there?) a +0 club (still there?) a +0 leather armour (still there?) (8, -7, D:7) 12 gold pieces (still there?) a +0 halberd (still there?) 20 stones (still there?) a +0 spear (still there?) a wand of charming (8) (still there?) (9, -7, D:7) 17 gold pieces (still there?) a +0 spear (still there?) a +0 scale mail (still there?) the ring "Ithronk Doti" {rElec rF- rCorr MP+9 Int+2 SInv} (still there?) [ring of magical power] Int: It affects your intelligence (+2). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (10, -8, D:7) 5 gold pieces a +0 spear (11, -8, D:7) 8 gold pieces a +2 spear of venom (17, -26, D:7) a +0 dagger (26, -2, D:7) a +0 spear (28, 2, D:7) a human corpse (skeletalised by now) (29, -29, D:7) a +0 mace (30, -28, D:7) a +0 flail a +0 chain mail (31, -30, D:7) a +0 rapier (39, -3, D:7) the +1 leather armour "Ykubom" {rC+} rC: It protects you from cold. (47, -34, D:7) a +0 short sword (49, -32, D:7) a +2 pair of boots (49, 13, D:7) a +1 scale mail (57, -13, D:7) a +0 cloak the Ecumenical Temple