Dungeon Crawl Stone Soup version 0.28-a0-683-ga8797d1ae1 (webtiles) character file. Game seed: 5842583233725674714 111 DungeonMaster the Skirmisher (level 4, 0/55 HPs) Began as a Demonspawn Wanderer on Oct 18, 2021. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:03:36 (2990 turns). DungeonMaster the Skirmisher (Demonspawn Wanderer) Turns: 2990, Time: 00:03:37 Health: 0/55 AC: 22 Str: 12 XL: 4 Next: 62% Magic: 4/4 EV: 2 Int: 14 God: Gold: 89 SH: 4 Dex: 13 Spells: 3/3 levels left rFire . . . SeeInvis . a - +2 hand axe rCold . . . Faith . d - +0 buckler rNeg . . . Spirit . (armour currently unavailable) rPois + Reflect . (helmet currently unavailable) rElec . Harm . (cloak currently unavailable) rCorr . Rampage . (gloves currently unavailable) Will ..... NoTele + (boots currently unavailable) Stlth +......... (no amulet) HPRegen 0.18/turn (no ring) MPRegen 0.09/turn (no ring) @: brilliant, lethally poisoned (0 -> -7), tree-form A: stationary, stasis, torment immunity, boosted hp, (yellow scales 1), foul stench 1 a: no special abilities You were on level 3 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons a - a +2 hand axe (weapon) q - a +0 hunting sling w - a +0 hand crossbow Missiles c - 36 bolts h - 84 stones (quivered) i - 19 sling bullets j - 12 arrows k - 10 poisoned darts Armour d - a +0 buckler (worn) e - a +0 scale mail (melded) Jewellery l - a ring of protection from fire m - an amulet of the acrobat Wands n - a wand of iceblast (6) o - a wand of acid (8) Potions b - a potion of brilliance f - a potion of lignification g - a potion of curing {unknown} Skills: * Level 3.8 Fighting - Level 1.7(1.9) Axes - Level 1.0(1.5) Maces & Flails * Level 2.0 Armour * Level 2.0 Dodging * Level 2.4 Shields - Level 1.0 Evocations You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. ((You are partially covered in yellow scales. (AC +2))) You may rarely emit foul miasma when damaged in melee. Message History You feel sick. The water moccasin misses you. You feel sick. You feel sick. You feel sick. You block the water moccasin's attack. You hit the water moccasin. The water moccasin is moderately wounded. You feel sick. The water moccasin barely misses you. You hit the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you but does no damage. x2 You miss the water moccasin. The water moccasin is heavily wounded. You feel sick. You are no longer poisoned. The water moccasin bites you. The water moccasin barely misses you. You hit the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. x2 You are lethally poisoned! The water moccasin poisons you! You closely miss the water moccasin. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. Your scale mail prevents you from hitting the water moccasin. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. You block the water moccasin's attack. It was a potion of brilliance. You feel clever all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin barely misses you. It was a potion of lignification. You turn into a tree. Your +0 scale mail melds into your body. Your roots penetrate the ground. You die... ###........#..######.##.# ## #.....................# #....<...#..##.....#### #..#.#...##.#..##### ####.#.#.##.#.## #........#....# ########### #......##..#### #.......... ###.........########.######### #............SS♣.......# ...###......############# #.#. #......# ....##.....## .#.#.#.....# .....#.....# #.#.#......# .......##### .#.#..## You could see a water moccasin and an adder. Vanquished Creatures Terence (D:3) An adder (D:2) A worm (D:2) 3 dart slugs 4 ball pythons 10 endoplasms 6 hobgoblins 2 jackals (D:2) 6 quokkas 6 bats 6 frilled lizards 11 kobolds 6 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DungeonMaster the Demonspawn Wanderer began the quest for | the Orb. 0 | D:1 | DungeonMaster set off with the following items: a +2 hand | axe, a +0 hand crossbow, 27 bolts, a +0 buckler, a +0 robe 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 346 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 346 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 762 | D:1 | Reached skill level 1 in Dodging 963 | D:1 | Reached XP level 3. HP: 17/29 MP: 3/3 2388 | D:2 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 2388 | D:2 | Reached XP level 4. HP: 37/37 MP: 4/4 2615 | D:3 | Noticed Terence 2625 | D:3 | Killed Terence 2968 | D:3 | Noticed a water moccasin 2989 | D:3 | HP: 1/37 [poisoned by a water moccasin] 2990 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_basic, hangedman_abyss_or_decor_lesser_grid D:2: layout_basic D:3: layout_rooms, grunt_ministairs_8, hex_medium, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 1 2 | 2.0 Shields | 2 | 2.4 Armour | 2 | 2.0 Fighting | | 3.8 Axes | | 1.7 Maces & Flails | | 1.0 Evocations | | 1.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Hand axe | 115 | 40 || 155 Use: Potion | | 2 || 2 Stab: Sleeping | 3 | || 3 Armor: Robe | 12 | || 12 Scale mail | | 8 || 8 Leather armour | | 4 || 4 Dodge: Dodged | 60 | 21 || 81 Block: Buckler | 16 | 5 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3029 | 2982 | 47 | 471 | 2083 | 3 | 1009.7 | Dungeon | 3029 | 2982 | 47 | 471 | 2083 | 3 | 1009.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1328 daAuts D:2: 1220 daAuts D:3: 479 daAuts