Dungeon Crawl Stone Soup version 0.27.0-65-ge2af304b15 (webtiles) character file. Game seed: 9071938724546616373 69 DungeonMaster the Magician (level 4, 30/30 HPs) Began as a Demonspawn Hedge Wizard on Aug 18, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:05:49 (2127 turns). DungeonMaster the Magician (DsWz) Turns: 2127, Time: 00:05:50 Health: 30/30 AC: 4 Str: 16 XL: 4 Next: 2% Magic: 18/18 EV: 12 Int: 17 God: Gold: 27 SH: 0 Dex: 12 Spells: 1/10 levels left rFire . . . SeeInvis . g - +2 dagger (speed) rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . d - +0 cloak rCorr . Rampage . o - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn l - ring of magical power MPRegen 0.16/turn k - +6 ring of strength @: no status effects A: claws 1, talons 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons g - a +2 dagger of speed (weapon) n - a +0 hunting sling Missiles f - 49 stones i - 8 curare-tipped darts Armour b - a +0 robe (worn) c - a +0 hat (worn) d - a +0 cloak (worn) e - a +0 kite shield o - a +0 pair of gloves (worn) Jewellery a - a ring of resist corrosion k - a +6 ring of strength (right hand) l - a ring of magical power (left hand) m - a ring of protection from cold Scrolls h - a scroll of identify {unknown} Potions j - a potion of curing {unknown} p - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.8 Spellcasting - Level 2.6 Conjurations - Level 1.0 Summonings - Level 0.8 Translocations * Level 0.4 Air Magic * Level 0.5 Poison Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 5% 1 b - Blink Tloc N/A N/A 17% 2 c - Tukima's Dance Hex 3% N/A 43% 3 d - Mephitic Cloud Conj/Pois/Air 7% N/A 30% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 6% N/A 16% 2 Slow Hex 3% N/A 24% 2 Conjure Flame Conj/Fire 7% 6-21 28% 3 Passage of Golubria Tloc N/A N/A 75% 4 Yara's Violent Unravell Hex/Tmut 1% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. You have sharp toenails. Message History The magic dart hits the adder. The adder is lightly wounded. You feel sick. The adder barely misses you. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. You feel sick. The adder bites you. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. You feel sick. You are no longer poisoned. The adder completely misses you. The adder bites you but does no damage. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. The adder barely misses you. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! You have reached level 4! You feel clever. Your demonic ancestry asserts itself... Your toenails lengthen and sharpen. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### #..... #...... ####### ....... #.....## ....... .......## ....... ........# ######....... ........# ##...)........ ........# #.@####....... ........# ###.## ....... ........# ###...# ....... .......####...### ....... ............### ....... ........##### #...... ........## ...... .........## .<......... There were no monsters in sight! Vanquished Creatures 3 adders (D:2) A worm (D:2) 3 dart slugs (D:2) 5 bats 2 endoplasms (D:1) 3 giant cockroaches (D:1) 2 goblins (D:2) 2 hobgoblins 4 jackals (D:2) A ball python (D:2) A frilled lizard (D:1) 5 kobolds 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DungeonMaster the Demonspawn Hedge Wizard began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 48 | D:1 | Found a faded altar of an unknown god. 290 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 290 | D:1 | Reached XP level 2. HP: 6/19 MP: 6/6 1257 | D:2 | Learned a level 2 spell: Blink 1484 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/8 1949 | D:2 | Learned a level 3 spell: Tukima's Dance 1953 | D:2 | Learned a level 3 spell: Mephitic Cloud 1993 | D:2 | Gained mutation: You have sharp toenails. [demonic | ancestry] 1993 | D:2 | Reached XP level 4. HP: 16/30 MP: 9/9 2127 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_loops_cross, ebering_ecumenical_altar_webs D:2: layout_rooms, chequers_serial_rivers_small_a Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 | 2.6 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 3.8 Summonings | | 1.0 Translocations | | 0.8 Air Magic | | 0.4 Poison Magic | | 0.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 51 | || 51 Cast: Magic Dart | 81 | || 81 Stab: Sleeping | 1 | || 1 Armor: Robe | 14 | || 14 Dodge: Dodged | 36 | || 36