DungeonDestroyer Level 1 of the Dungeon (0, 0, D:1) a +0 mace of protection (3, 36, D:1) a +0 robe (11, 34, D:1) a cursed -2 club (12, 21, D:1) a +0 dagger (18, 34, D:1) a +0 hand axe (31, 21, D:1) a +0 spear (35, -2, D:1) 14 stones (36, 24, D:1) a +0 spear (38, 11, D:1) a +0 club (44, 0, D:1) a +0 hunting sling (50, 4, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 spear (9, 0, D:2) a +0 hand axe (13, -11, D:2) a +0 dagger (17, 15, D:2) 18 stones (21, -4, D:2) a +0 falchion (22, -3, D:2) 4 javelins (22, 9, D:2) 16 stones (24, 33, D:2) an uncursed amulet of faith (38, -11, D:2) a +0 pair of boots (38, 7, D:2) 3 stones (40, 38, D:2) a +0 club (54, -2, D:2) a +0 ring mail (55, 2, D:2) 27 stones (58, 14, D:2) 15 stones (61, 23, D:2) a cursed -1 club Level 3 of the Dungeon (0, 0, D:3) a +0 blowgun 6 curare-tipped needles (1, -4, D:3) a curare-tipped needle (17, 8, D:3) 2 tomahawks (17, 12, D:3) a +0 war axe a +0 leather armour (17, 23, D:3) a cursed -3 giant spiked club (19, 15, D:3) a +0 quarterstaff (20, 36, D:3) a +0 club (21, 25, D:3) 9 sling bullets (22, 2, D:3) a +0 dagger (25, 19, D:3) a +0 great sword of holy wrath (27, 34, D:3) 17 sling bullets (31, -7, D:3) a +0 hand axe 4 tomahawks of returning a +0 leather armour (34, 26, D:3) a +0 ring mail (35, -11, D:3) a +0 whip (35, 21, D:3) a +0 mace (36, 20, D:3) a +4 quarterstaff of chaos a +0 leather armour a +0 short sword (37, 3, D:3) a +0 dagger 3 stones (38, 20, D:3) a cursed +0 cloak (45, 5, D:3) a +0 blowgun a +0 whip (51, 22, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Mageumm's Antique Weapon Boutique a +0 war axe (98 gold) a +0 scimitar (112 gold) the +3 flail "Vuodgh" {venom, +Rage rElec MR+++ MP-9} (812 gold) It poisons the flesh of those it strikes. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It lets you go berserk. a +0 short sword (84 gold) the +7 scythe "Dedetsol" {flame, rElec rC- rN+ Dex+2} (1562 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. a +0 glaive (182 gold) a +0 trident (98 gold) a +0 long sword (98 gold) (0, 0, D:4) 19 gold pieces (4, 2, D:4) a bolt (6, 1, D:4) a bolt (7, -2, D:4) 4 bolts (8, 0, D:4) a bolt (8, 14, D:4) a +0 leather armour (10, -2, D:4) 3 bolts (10, 9, D:4) a scroll of fog (11, 9, D:4) a potion of haste (13, 20, D:4) a leopard gecko corpse (17, 3, D:4) an adder corpse (17, 4, D:4) a leopard gecko corpse (21, 25, D:4) a +0 robe