Dungeon Crawl Stone Soup version 0.29-a0-653-gd47aff6735 (webtiles) character file. Game seed: 4107408660133050502 63 DuloT34 the Conjurer (level 4, -2/28 HPs) Began as an Octopode Conjurer on June 21, 2022. Slain by Sigmund ... wielding a +4 scythe of protection (13 damage) ... on level 3 of the Dungeon. The game lasted 00:04:15 (2500 turns). DuloT34 the Conjurer (Octopode Conjurer) Turns: 2500, Time: 00:04:15 Health: -2/28 AC: 1 Str: 8 XL: 4 Next: 9% Magic: 7/16 EV: 13 Int: 20 God: Gold: 146 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . SeeInvis . h - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . f - ring of magical power rCorr . Rampage . i - ring of flight Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) (no ring) @: flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 146 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Missiles n - 3 boomerangs (quivered) Jewellery f - a ring of magical power (left tentacle) i - a ring of flight (right tentacle) Wands l - a wand of light (2) m - a wand of iceblast (12) Scrolls b - 2 scrolls of identify {unknown} c - a scroll of noise {unknown} d - a scroll of enchant weapon {unknown} g - a scroll of teleportation {unknown} j - 3 scrolls of poison {unknown} Potions a - a potion of magic e - a potion of cancellation {unknown} k - a potion of attraction {unknown} o - a potion of invisibility {unknown} Skills: + Level 1.6 Fighting + Level 2.7 Dodging - Level 2.6 Stealth + Level 2.5 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +4 scythe of protection and wearing a +0 robe (100% to hit) The magic dart hits Sigmund. Sigmund is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +4 scythe of protection and wearing a +0 robe (lightly wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +4 scythe of protection and wearing a +0 robe (lightly wounded, 75% to hit) The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) The searing ray misses Sigmund. The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund hits you from afar with a +4 scythe of protection. The searing ray misses Sigmund. You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +4 scythe of protection and wearing a +0 robe (heavily wounded, 75% to hit) The searing ray hits Sigmund. Sigmund is heavily wounded. (Press . to maintain the ray.) Sigmund hits you from afar with a +4 scythe of protection. The searing ray misses Sigmund. Sigmund hits you from afar with a +4 scythe of protection! You die... .....#.>...................# #. .....#.#.#.#######.........#####. .....#.#.#.# #†................ #....#.#.#.# #.#............... #....#.#.#.# #.#########....... .....#.#.#.# #.# #....... #....#.#.#.# #.# #....... ....#.#.#.# #.# #....... .##.#.#.#####@# ######## #........@..# ###.#.####### #...####### #.........# #.........# #.........# #........?# .....>......# You could see Sigmund. Vanquished Creatures 3 adders A dart slug (D:2) 4 endoplasms A giant cockroach (D:1) A goblin (D:2) 2 hobgoblins (D:2) 6 jackals 2 kobolds A quokka (D:1) 3 ball pythons 2 bats (D:2) 3 frilled lizards 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DuloT34 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 409 | D:1 | Reached XP level 2. HP: 18/18 MP: 5/5 421 | D:1 | Learned a level 2 spell: Searing Ray 809 | D:2 | Reached skill level 1 in Fighting 855 | D:2 | Reached XP level 3. HP: 23/23 MP: 6/6 1882 | D:3 | Found a faded altar of an unknown god. 1890 | D:3 | Reached XP level 4. HP: 28/28 MP: 7/7 2470 | D:3 | Noticed Sigmund 2500 | D:3 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_loops_ring, minmay_hedge_maze D:2: layout_basic, roderic_roman_lattice, minmay_pentomino_t2 D:3: layout_basic, hellmonk_ecumenical_altar_blasted, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.6 Dodging | | 2.7 Stealth | | 2.6 Spellcasting | | 2.5 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 16 | 3 || 19 Constrict | 4 | 1 || 5 Tentacles | 3 | 1 || 4 Cast: Magic Dart | 18 | 6 || 24 Searing Ray | 9 | 3 || 12 Stab: Sleeping | 5 | || 5 Armor: Skin | 2 | || 2 Dodge: Dodged | 14 | 2 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2498 | 2378 | 120 | 521 | 1627 | 3 | 832.7 | Dungeon | 2498 | 2378 | 120 | 521 | 1627 | 3 | 832.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1083 daAuts D:1: 796 daAuts D:3: 618 daAuts