Dungeon Crawl Stone Soup version 0.29-a0-653-gd47aff6735 (webtiles) character file. Game seed: 3344979606563099811 19 DuloT34 the Conjurer (level 2, -2/18 HPs) Began as an Octopode Conjurer on June 21, 2022. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:34 (914 turns). DuloT34 the Conjurer (Octopode Conjurer) Turns: 914, Time: 00:01:34 Health: -2/18 AC: 1 Str: 6 XL: 2 Next: 75% Magic: 1/5 EV: 13 Int: 20 God: Gold: 36 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . h - +0 whip rCold . . . Faith . (no shield) rNeg + . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . e - ring of positive energy rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons h - a +0 whip (weapon) Jewellery e - a ring of positive energy (left tentacle) Scrolls b - a scroll of blinking {unknown} g - a scroll of fear {unknown} Potions a - a potion of magic c - a potion of brilliance {unknown} d - a potion of curing {unknown} f - a potion of heal wounds {unknown} Skills: + Level 1.0 Fighting + Level 2.3 Dodging - Level 2.6 Stealth + Level 2.2 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The hobgoblin closely misses you. The endoplasm hits you. You hit the endoplasm. The endoplasm is almost dead. The hobgoblin hits you. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! The hobgoblin hits you but does no damage. The hobgoblin attacks as you move away! The hobgoblin hits you. The hobgoblin attacks as you move away! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 98% to hit) Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is almost dead. The hobgoblin barely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 98% to hit) The searing ray hits the hobgoblin. The hobgoblin is lightly wounded. The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) The hobgoblin hits you. You die... .............###.##..#.# .##.#######(.........#.# .##.# #......##..#.# .##.## #.###..##..#.# .#...#### #.# #..##....### ........# #.# #..#........ . ##...##.# #.# #.......$##..$ ##.###.# #.###.##.......... ###.# #.# #.....@g.......... ....# #.# #####.####.##..... #######.## #.# #.... ... #...######......### . #...............# #...############# ##### You could see a hobgoblin. Vanquished Creatures 2 dart slugs (D:1) 4 endoplasms (D:1) 2 hobgoblins (D:1) A quokka (D:1) A bat (D:1) 2 frilled lizards (D:1) A goblin (D:1) 2 kobolds (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DuloT34 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 178 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 428 | D:1 | Learned a level 2 spell: Searing Ray 650 | D:1 | Reached skill level 1 in Fighting 914 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_home_sweet_home, layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.3 Stealth | | 2.6 Spellcasting | | 2.2 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 27 Tentacles || 7 Constrict || 4 Whip || 3 Punch || 1 Cast: Magic Dart || 25 Searing Ray || 3 Stab: Sleeping || 1 Armor: Skin || 6 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 913 | 890 | 23 | 137 | 615 | 1 | 913.0 | Dungeon | 913 | 890 | 23 | 137 | 615 | 1 | 913.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 913 daAuts