Duffy Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, -20, D:1) 19 stones (16, -8, D:1) a +0 club (28, -39, D:1) a +0 club (28, -35, D:1) a +0 club (28, -21, D:1) 12 arrows (31, 4, D:1) a +0 club (33, -17, D:1) a +0 ring mail (33, -7, D:1) a +0 chain mail (40, 5, D:1) 18 arrows (44, -8, D:1) a +0 short sword (48, -11, D:1) 8 sling bullets Level 2 of the Dungeon (0, 0, D:2) 24 stones (3, 3, D:2) a cursed -2 leather armour (11, 24, D:2) a +0 robe (13, 12, D:2) 19 stones (22, -8, D:2) a +0 dagger a +0 robe (22, -7, D:2) a +0 club (22, -5, D:2) 19 stones (29, 31, D:2) a +0 scythe a +0 robe (30, 41, D:2) a +0 ring mail (31, -13, D:2) a +0 club (40, -15, D:2) a +0 dagger (42, 11, D:2) 22 stones (45, 22, D:2) a +0 club (54, 34, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (1, 27, D:3) a +0 leather armour (2, 5, D:3) a +0 dagger (5, -3, D:3) a +0 leather armour (7, -3, D:3) a +0 dagger a +0 robe a +0 whip (8, -3, D:3) a +0 flail (9, -3, D:3) a +0 flail (9, 14, D:3) a wand of slowing (0/48) (10, -2, D:3) 18 sling bullets (11, 15, D:3) a +0 leather armour a +0 hand axe a +0 short sword a +0 club a +0 club a +0 mace a +0 leather armour (14, 14, D:3) a +0 club (17, 31, D:3) a +0 flail (18, 32, D:3) a +0 leather armour a +0 trident (19, 32, D:3) a cursed -3 dagger (23, 20, D:3) a +0 robe a +0 dagger (24, 2, D:3) a +0 club (25, 6, D:3) a +0 morningstar a +0 leather armour (25, 24, D:3) a cursed +0 robe a cursed -3 dagger (26, 1, D:3) a cursed -2 dagger a +0 robe (26, 8, D:3) a +0 dagger a +0 robe (26, 23, D:3) a +0 flail a +0 leather armour (26, 27, D:3) a +0 robe a +0 dagger (27, 12, D:3) 12 bolts (28, 20, D:3) 9 stones (29, 29, D:3) a +0 robe a +0 dagger (36, 27, D:3) 24 stones Level 4 of the Dungeon [Shop] Nyitet's Magic Scroll Emporium a scroll of brand weapon (200 gold) a scroll of magic mapping (35 gold) 2 scrolls of remove curse (60 gold) (0, 0, D:4) 2 stones (0, 2, D:4) a +0 short sword a +0 ring mail a +0 trident a +0 leather armour (0, 4, D:4) 24 stones a +0 leather armour (13, 6, D:4) a +0 ring mail (17, 4, D:4) 14 arrows (20, 12, D:4) a +0 whip (27, -5, D:4) a +0 whip (31, -4, D:4) a +0 short sword (31, 1, D:4) a +0 club (31, 3, D:4) a +0 giant spiked club (31, 13, D:4) 23 stones (32, -25, D:4) a +0 hand axe (34, -24, D:4) a scroll of noise (37, -20, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 cloak (11, 6, D:5) 14 arrows (12, -37, D:5) a +0 falchion a +0 leather armour (17, 1, D:5) 16 stones (30, -24, D:5) 20 stones (34, -17, D:5) a +0 hand axe a +2 mace of protection (34, -14, D:5) a +0 club (44, -20, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 robe (0, 1, D:6) a +0 giant spiked club (0, 2, D:6) a +2 short sword of venom a +3 ring mail of positive energy (9, 15, D:6) a +0 giant spiked club (12, 13, D:6) a +0 giant club (19, 39, D:6) 19 stones (27, 13, D:6) a +0 chain mail a +0 hand axe (27, 14, D:6) a +0 ring mail a +0 flail (31, 12, D:6) a +0 robe a cursed -1 dagger (31, 17, D:6) 11 arrows (37, 12, D:6) a +0 chain mail (47, 39, D:6) a cursed +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 war axe (7, -5, D:7) a wand of flame (19/48) (10, -7, D:7) a +0 robe a +0 whip (26, -2, D:7) a +0 ring mail (26, 1, D:7) a +4 war axe of venom (27, -1, D:7) a +0 ring mail a +0 war axe (29, -7, D:7) a +0 rapier (31, -4, D:7) a +0 giant spiked club (34, -29, D:7) a +0 dagger a +0 short sword a +0 ring mail (36, -9, D:7) a stone (39, -25, D:7) a +2 mace of crushing (39, -24, D:7) a +0 club a cursed +0 chain mail a cursed -2 club a +0 giant spiked club (39, -9, D:7) 2 stones (39, 11, D:7) a cursed +0 hand axe a +0 animal skin (40, -9, D:7) a +0 falchion of pain (41, -31, D:7) a +0 helmet (41, -9, D:7) a +0 dagger a +0 ring mail 5 stones (45, -2, D:7) 15 sling bullets (46, -9, D:7) a +0 mace (48, -26, D:7) a scroll of noise (51, -10, D:7) a +0 chain mail a +0 flail Level 8 of the Dungeon (0, 0, D:8) 13 arrows (5, -49, D:8) a +0 trident (6, -49, D:8) a +0 leather armour (8, -51, D:8) a +0 robe a +0 dagger a +3 chain mail (11, 1, D:8) a +0 cloak (18, -17, D:8) a +0 robe a cursed +3 hand axe of freezing a +0 robe a +2 great sword a +0 robe a +0 falchion a +0 robe a +0 halberd (19, -36, D:8) a +0 giant club (20, -17, D:8) a +0 robe a cursed +2 long sword (21, -28, D:8) a +0 dagger a cursed -2 ring mail a +0 short sword (21, -27, D:8) a +0 ring mail a +0 hand axe a +0 robe a +0 dagger a +0 ring mail a +0 club (22, -5, D:8) a cursed +2 hand axe a cursed +0 robe a +3 morningstar a +0 robe (23, -19, D:8) a scroll of noise (24, -51, D:8) a +0 dagger (24, -50, D:8) a +0 leather armour a +0 hand axe (28, -36, D:8) an arrow (29, -13, D:8) a cursed +0 hand axe a +0 robe (33, -34, D:8) a +0 shortbow 19 arrows (39, -28, D:8) a +0 shortbow 9 arrows (40, -30, D:8) an arrow (40, -28, D:8) a +0 giant spiked club (40, -27, D:8) 2 arrows (40, -26, D:8) an arrow (41, -28, D:8) an arrow (42, -35, D:8) 4 arrows (48, -21, D:8) a +0 leather armour (56, -19, D:8) a +0 falchion (62, -22, D:8) a +0 giant club (63, -21, D:8) a +0 hand axe 19 stones a +0 ring mail (65, -26, D:8) a stone Level 9 of the Dungeon [Shop] Zaris's Book Shoppe a manual of Translocations (1545 gold) a book of Fire (910 gold) an Akashic Record (1545 gold) a book of Flames (490 gold) a Fen Folio (1050 gold) a book of Beasts (770 gold) a book of Party Tricks (700 gold) the Catalogue of Conjuration (735 gold) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Fireball Conjuration/Fire 5 d - Spellforged Servitor Conjuration/Summoning 7 a book of Conjurations (420 gold) (0, 0, D:9) 19 sling bullets (4, 29, D:9) a +0 chain mail of fire resistance a +0 hand axe (8, 21, D:9) a +0 flail (13, -18, D:9) a +0 robe (17, -9, D:9) a Necronomicon (17, -8, D:9) 16 stones (19, 11, D:9) a +0 shortbow 21 arrows (23, -18, D:9) 21 stones (24, 34, D:9) a +0 flail (26, 11, D:9) an arrow (27, -16, D:9) a +0 hand axe (27, -5, D:9) 23 arrows (27, -2, D:9) 13 bolts (28, -17, D:9) a +0 ring mail (30, -13, D:9) a +0 robe a +0 dagger (35, -4, D:9) 12 stones (38, 29, D:9) 25 arrows (39, 18, D:9) a +0 giant spiked club (40, -1, D:9) a +0 flail of protection (44, 2, D:9) a +0 giant spiked club (53, -9, D:9) a +0 chain mail (57, 0, D:9) a +0 robe Level 10 of the Dungeon (0, 0, D:10) 7 arrows (2, -11, D:10) a +0 giant club a +0 giant spiked club (14, 8, D:10) a +0 whip a +0 dagger (24, -38, D:10) a +2 dagger a +0 robe a +0 short sword a +0 robe (25, 0, D:10) a +2 whip of electrocution a stone a wand of flame (28/48) a +0 blowgun a +0 whip (27, -31, D:10) a +0 falchion a +0 robe a cursed -1 scimitar a +0 robe a cursed +0 chain mail (27, -1, D:10) a +0 whip a cursed +0 dagger (29, -36, D:10) 2 stones (29, -31, D:10) a +1 long sword a +0 robe (29, -1, D:10) a +0 giant club (31, -1, D:10) a +0 giant club (34, -35, D:10) a +0 whip (35, -36, D:10) a +0 dagger 2 stones (36, -36, D:10) a +0 morningstar a +0 robe (36, -8, D:10) a cursed +0 scale mail (36, -3, D:10) a +0 leather armour (37, -36, D:10) a cursed +3 scimitar a +0 robe a cursed +0 battleaxe a +0 robe a cursed +2 trident of freezing a +0 robe a cursed +3 dire flail of freezing a +0 robe a +0 short sword a +0 dagger 2 stones a +0 whip (38, 3, D:10) a +0 scimitar of protection (40, -26, D:10) a +0 giant spiked club (40, 3, D:10) a +0 chain mail (47, -22, D:10) a +0 hand axe a +0 chain mail (55, -27, D:10) a +0 leather armour Level 11 of the Dungeon (0, 0, D:11) a +0 dagger (3, -45, D:11) a +0 flail (3, 1, D:11) a scroll of noise (5, -44, D:11) a +0 leather armour a +0 dagger (6, -45, D:11) 10 stones (7, -43, D:11) 3 stones (9, -39, D:11) a stone (19, -26, D:11) a +0 ring mail (24, -1, D:11) a +0 club (31, -44, D:11) a +0 leather armour a +0 club (31, -43, D:11) a +0 leather armour a +0 club (36, -14, D:11) a +0 pair of boots (37, 0, D:11) a cursed -2 giant spiked club a +0 giant club (43, -34, D:11) a +0 trident 4 tomahawks a +0 chain mail (44, -36, D:11) a +0 hand axe (44, -35, D:11) a +1 flail of protection (49, -19, D:11) 3 large rocks (50, -10, D:11) a +0 robe (53, -24, D:11) a large rock (54, -28, D:11) a +0 hand axe a +0 leather armour (54, -26, D:11) a +0 flail a cursed -2 scale mail (54, -8, D:11) 19 stones (58, -44, D:11) an arrow (58, -37, D:11) 26 arrows a +0 shortbow (59, -29, D:11) 3 large rocks Level 12 of the Dungeon [Shop] Veyveunaa's Food Shoppe a bread ration (65 gold) a slice of pizza (19 gold) a meat ration (65 gold) a royal jelly (26 gold) a beef jerky (19 gold) a beef jerky (19 gold) a bread ration (65 gold) a bread ration (65 gold) a bread ration (65 gold) (0, 0, D:12) a +0 leather armour (0, 2, D:12) 21 arrows a +0 shortbow (1, 0, D:12) a +0 morningstar (1, 1, D:12) the +1 shield of the Dungeon {Int+4} It affects your intelligence (+4). a book of Annihilations Sif Muna's Almanac of Confrontation Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Venom Bolt Conjuration/Poison 5 c - Lehudib's Crystal Spear Conjuration/Earth 8 d - Chain Lightning Conjuration/Air 8 (6, 11, D:12) 14 stones (8, 24, D:12) a book of Changes (8, 30, D:12) a +0 leather armour a +0 falchion (9, 31, D:12) a +0 flail (10, 32, D:12) a +0 whip (11, 31, D:12) a +0 dagger (13, 20, D:12) a +0 giant club (13, 23, D:12) a +0 hand axe (15, 23, D:12) a cursed -1 giant spiked club a +0 quarterstaff a +0 ring mail (16, -8, D:12) a large rock (17, 23, D:12) a +0 club a +0 robe (18, 18, D:12) a +0 giant club (18, 23, D:12) a wand of paralysis (10/24) a +0 war axe a +0 plate armour a +0 dire flail (23, -8, D:12) 3 large rocks (23, 18, D:12) a potion of degeneration a +0 leather armour a +0 whip (36, 1, D:12) 2 arrows (38, 1, D:12) a stone (39, 0, D:12) an arrow (39, 1, D:12) 2 arrows (40, 1, D:12) 2 arrows a +0 short sword (41, 1, D:12) an arrow 15 stones a cursed -2 mace (43, 1, D:12) 5 arrows a +0 shortbow (44, 2, D:12) a +0 leather armour a +0 long sword (44, 20, D:12) a +0 robe a +0 dagger (45, 20, D:12) a +0 ring mail a cursed -2 flail (51, 44, D:12) Baoteag's Papyrus of Damaging Cold Spells Type Level a - Bolt of Cold Conjuration/Ice 6 b - Freezing Cloud Conjuration/Ice/Air 6 c - Ozocubu's Refrigeration Ice 6 d - Fire Storm Conjuration/Fire 9 (52, 44, D:12) an uncursed ring of sustain attributes (55, 44, D:12) a cursed -3 morningstar Level 13 of the Dungeon (0, 0, D:13) a +0 ring mail (2, -11, D:13) a +0 dagger of distortion a +0 blowgun a potion of degeneration (2, -6, D:13) 3 large rocks 6 arrows (3, -7, D:13) an arrow (3, -6, D:13) 3 arrows (5, -5, D:13) a +0 flail a +0 shortbow 72 arrows a +0 longbow a +0 longbow (6, -4, D:13) 41 arrows a +0 shortbow a +0 shortbow (7, -3, D:13) 27 arrows a +0 shortbow (9, -9, D:13) 18 arrows a +0 shortbow (16, -3, D:13) a +0 great sword (22, 6, D:13) 16 arrows (24, -11, D:13) a book of Transfigurations (24, -1, D:13) a scroll of noise (24, 0, D:13) a +0 scale mail (25, -9, D:13) a +0 club (26, 0, D:13) 3 arrows 2 large rocks (27, -20, D:13) a +0 scythe (28, 0, D:13) a +0 giant spiked club (29, 0, D:13) 2 large rocks (29, 20, D:13) 13 bolts (30, -1, D:13) a +0 shortbow a +0 shortbow 44 arrows (32, 18, D:13) a +0 giant club (32, 20, D:13) a +0 scale mail (37, 4, D:13) a +0 rapier 24 stones (37, 6, D:13) a book of Flames (37, 10, D:13) a book of Enchantments (37, 11, D:13) a cursed amulet of inaccuracy (37, 12, D:13) a book of Conjurations (37, 13, D:13) a +0 war axe (37, 14, D:13) the +4 chain mail of Unambiguity {rPois MR- rCorr SInv} It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It protects you from acid and corrosion. (37, 17, D:13) a +0 giant club (39, 15, D:13) a +0 trident (39, 16, D:13) a +2 great sword of venom a +0 scale mail (40, 14, D:13) 3 large rocks (41, -14, D:13) a +0 giant club (42, -9, D:13) 5 scrolls of enchant weapon (46, -11, D:13) a scroll of random uselessness (47, -28, D:13) a book of the Earth (49, -28, D:13) a book of the Warp (49, -26, D:13) a scroll of brand weapon 2 scrolls of random uselessness (49, -18, D:13) a book of the Tempests (51, -22, D:13) a +0 leather armour 4 javelins of returning a +0 dire flail (51, 21, D:13) a +0 mace a +0 chain mail (52, -23, D:13) a +0 robe a +0 dagger (52, 22, D:13) an arrow (53, 21, D:13) a +0 trident a wand of confusion (35/48) (55, 4, D:13) a +0 dagger a stone (56, 4, D:13) a +0 club (56, 5, D:13) a cursed -2 short sword a +0 blowgun a +0 blowgun 27 poisoned needles (56, 7, D:13) a +0 club a stone (56, 8, D:13) a +1 short sword of protection (56, 9, D:13) a poisoned needle Level 14 of the Dungeon (0, 0, D:14) an uncursed staff of wizardry a book of Callings 12 stones (1, -27, D:14) a +1 hand axe of electrocution (1, 1, D:14) a book of Unlife (3, -7, D:14) a +0 morningstar (6, -5, D:14) a +0 leather armour (13, -14, D:14) a stone of tremors (14, -41, D:14) a large rock (15, -32, D:14) an uncursed amulet of rage (17, -44, D:14) a cursed +0 chain mail (17, -25, D:14) a +0 scale mail (20, -25, D:14) a +0 giant club (21, -32, D:14) a +0 scale mail (34, -5, D:14) 27 stones (43, -26, D:14) a +0 giant spiked club (43, -22, D:14) a +0 leather armour a +0 long sword (45, -40, D:14) 13 arrows (45, -15, D:14) the +10 short sword "Wour" {pierce, rElec Str+4 Dex-5} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-5). It insulates you from electricity. (46, -41, D:14) a +0 giant club (47, -46, D:14) 4 large rocks (47, -35, D:14) a scroll of noise (48, -46, D:14) a wand of enslavement (8/24) a wand of random effects (33/48) (48, -18, D:14) a +0 falchion (53, -15, D:14) 3 large rocks (53, -9, D:14) 23 stones a +0 short sword a +0 short sword (54, -9, D:14) a +0 dagger a +0 short sword a +0 blowgun a +0 club (55, -16, D:14) an uncursed ring of flight a +5 amulet of reflection (57, -9, D:14) a +0 giant club (58, -17, D:14) the +9 battleaxe of Liupavisk {chop, +Blink MR+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you blink. (58, -13, D:14) a large rock (58, -9, D:14) a book of Cantrips Level 15 of the Dungeon (0, 0, D:15) a steam dragon hide (9, -1, D:15) a +0 great sword a +0 leather armour (11, -24, D:15) a +4 scimitar of flaming (19, 7, D:15) a +0 quarterstaff (23, -15, D:15) an arrow (24, 0, D:15) a +0 ring mail (25, -23, D:15) a cursed -3 shortbow 13 arrows (26, -22, D:15) an arrow a +0 flail (26, -21, D:15) 7 arrows (26, -20, D:15) an arrow (27, -22, D:15) a +0 shortbow 20 arrows (28, 10, D:15) a +0 glaive (29, -27, D:15) a +0 chain mail (29, -24, D:15) a +0 shortbow 11 arrows (31, -26, D:15) a +0 shortbow 5 arrows (31, -25, D:15) a +0 shortbow 8 arrows (31, -22, D:15) a +0 shortbow 26 arrows (32, -25, D:15) a +0 shortbow 29 arrows (39, -2, D:15) 18 arrows the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 robe a +0 dagger (1, -2, Orc:1) a +0 plate armour a +3 dire flail (48, 13, Orc:1) a +0 falchion (62, -3, Orc:1) a +0 dagger (62, 0, Orc:1) a +0 plate armour a +0 halberd (62, 3, Orc:1) a +0 trident (63, -2, Orc:1) a +0 hand axe (63, -1, Orc:1) a +0 hand axe (63, 3, Orc:1) a +0 scale mail a +0 chain mail a +0 club a +0 hand axe (63, 22, Orc:1) a +0 giant club (64, -1, Orc:1) a +0 leather armour a +0 dagger (64, 2, Orc:1) a +0 robe a +0 dagger a +0 scimitar a +0 chain mail (64, 3, Orc:1) a +0 dagger of holy wrath (64, 4, Orc:1) a +0 robe a +0 dagger (65, -1, Orc:1) a +0 chain mail a +0 scimitar (65, 1, Orc:1) a +0 plate armour a +0 short sword a +0 robe a +0 dagger (65, 2, Orc:1) a +0 scale mail a +0 club Level 2 of the Orcish Mines [Shop] Menop's Magic Scroll Shop a scroll of remove curse (48 gold) a scroll of recharging (152 gold) a scroll of enchant armour (120 gold) a scroll of remove curse (48 gold) a scroll of summoning (152 gold) a scroll of remove curse (48 gold) a scroll of remove curse (48 gold) [Shop] Xenk's Antique Weapon Boutique the +2 rapier of Vautane {antimagic, rN++ Int+5 Dex-5} (1066 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+5). It affects your dexterity (-5). It greatly protects you from negative energy. a +2 rapier of holy wrath (518 gold) a +0 hand axe (81 gold) a +3 scythe (540 gold) a +2 spear of venom (421 gold) the +4 scimitar of Superiority {flame, rN+ MR+ Str+5 Int+3} (1641 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It affects your intelligence (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 falchion (81 gold) a +3 dagger of speed (621 gold) the +11 shortbow "Most" {velocity, Dex+8} (2249 gold) Any arrow fired from it inflicts extra damage. It affects your dexterity (+8). a +4 quarterstaff of crushing (756 gold) a +0 morningstar (108 gold) [Shop] Upnuiken's Book Shop a book of Callings (480 gold) a book of Summonings (1120 gold) a Fen Folio (1200 gold) a Grand Grimoire (1766 gold) a book of Maledictions (400 gold) a book of Maledictions (400 gold) a book of Beasts (880 gold) (0, 3, Orc:2) a +0 robe a +1 dagger of venom (0, 5, Orc:2) a +0 giant club (2, -3, Orc:2) a +0 robe a +0 dagger (2, 5, Orc:2) a book of Power (5, -22, Orc:2) a +0 ring mail a +0 club (6, -29, Orc:2) a +0 plate armour a +1 flail of holy wrath (6, -23, Orc:2) a +0 plate armour a cursed -2 flail (6, -2, Orc:2) a +0 robe a +0 dagger a +0 spear a +0 robe (7, -27, Orc:2) a +0 giant club (8, -28, Orc:2) a +0 scale mail a +3 dagger (8, -25, Orc:2) a +0 ring mail a cursed -1 hand axe (8, -23, Orc:2) a +0 dagger (8, -2, Orc:2) a +2 robe a cursed +0 dagger (9, -25, Orc:2) a +0 plate armour a +0 halberd (9, 4, Orc:2) a +0 robe a cursed -2 dagger (10, 9, Orc:2) a +0 robe a +0 dagger a +2 dagger of venom a +0 robe (11, -26, Orc:2) a +0 ring mail (11, -4, Orc:2) a +2 robe of positive energy a +0 dagger (11, 6, Orc:2) a +0 ring mail a +0 flail (11, 8, Orc:2) a +0 robe a +0 dagger (12, -9, Orc:2) a +0 dagger a +0 robe (12, -3, Orc:2) a +0 giant club (12, 3, Orc:2) a +0 robe a +0 dagger (12, 4, Orc:2) a +0 dagger (13, -2, Orc:2) a +0 giant club a +0 robe (14, -4, Orc:2) a +0 club a +0 scale mail (14, 8, Orc:2) a +0 robe a +0 dagger of venom (15, -9, Orc:2) a +0 giant spiked club (17, -9, Orc:2) a +0 dagger a +0 robe (18, -8, Orc:2) a +0 dagger a +0 robe (19, -9, Orc:2) a +0 dagger a +0 robe (19, 6, Orc:2) a +0 robe a +0 dagger (19, 7, Orc:2) a +0 robe a +0 dagger (20, -4, Orc:2) a +0 robe a +0 club (20, 6, Orc:2) a +0 giant spiked club (21, -2, Orc:2) a +0 hand axe (21, -1, Orc:2) a +0 robe a +0 dagger (21, 2, Orc:2) a +0 robe a +0 dagger (25, -7, Orc:2) a cursed amulet of inaccuracy (25, 0, Orc:2) a +0 dagger a +0 dagger a +0 robe (25, 6, Orc:2) a +1 robe of fire resistance a +0 dagger (29, -21, Orc:2) a tomahawk (31, -23, Orc:2) a poisoned tomahawk (32, 0, Orc:2) a +0 shield a +0 chain mail of cold resistance a +1 demon trident of freezing (33, -28, Orc:2) a +0 war axe (34, -27, Orc:2) a +0 plate armour 4 poisoned tomahawks a +0 mace (35, -27, Orc:2) a +0 whip of venom (36, -28, Orc:2) 2 tomahawks (41, -16, Orc:2) a cursed -3 club (42, -19, Orc:2) a +3 leather armour a +0 short sword a +0 plate armour a +2 flail of venom (42, -18, Orc:2) a +0 giant spiked club a +2 dire flail of protection (42, -17, Orc:2) a +0 whip a +0 chain mail a cursed -2 long sword (42, -16, Orc:2) a +0 mace of protection (42, -14, Orc:2) a +0 morningstar (42, -10, Orc:2) a +3 plate armour a +2 demon trident (43, 7, Orc:2) a +0 chain mail (43, 9, Orc:2) a +0 long sword a +0 plate armour (44, 7, Orc:2) a +0 dagger a +0 robe a +0 morningstar (45, -26, Orc:2) a +1 ring mail of fire resistance a +1 great mace of protection (45, -12, Orc:2) a tomahawk (45, -7, Orc:2) a cursed +0 leather armour a +0 club (45, 7, Orc:2) a cursed -1 dire flail a +0 plate armour (46, -8, Orc:2) a +2 dagger of venom (46, -6, Orc:2) 4 tomahawks a +0 mace (47, 8, Orc:2) a cursed -3 dagger a +0 robe (50, -11, Orc:2) a +0 short sword (50, 0, Orc:2) a +0 robe Level 1 of the Elven Halls (0, 0, Elf:1) a +0 rapier a +0 chain mail (1, -20, Elf:1) 15 stones (1, 1, Elf:1) a +0 long sword (2, -3, Elf:1) a +0 scimitar (2, 0, Elf:1) a +0 rapier a +0 leather armour (3, -16, Elf:1) a +0 short sword of venom (3, 0, Elf:1) a +1 scimitar of protection a +0 leather armour (4, -27, Elf:1) a +0 antimagic short sword (4, 12, Elf:1) a +2 short sword of chaos a +0 quick blade (6, -28, Elf:1) a +0 long sword a +0 leather armour a +0 buckler (6, 12, Elf:1) a +0 short sword (7, -23, Elf:1) a +0 hand crossbow (7, 8, Elf:1) a scroll of enchant weapon (7, 16, Elf:1) a +0 short sword (7, 17, Elf:1) a +0 short sword a +0 short sword of chaos (8, -28, Elf:1) 20 stones (8, 15, Elf:1) a +0 rapier a +0 robe (8, 16, Elf:1) a +0 long sword (9, 16, Elf:1) a +2 flail of crushing (10, -28, Elf:1) a +1 short sword of draining a +0 ring mail a +0 short sword (13, -24, Elf:1) a cursed +0 scale mail a cursed -2 long sword (14, -27, Elf:1) an arrow (14, -25, Elf:1) a book of the Earth (17, 27, Elf:1) a +0 dagger (18, -27, Elf:1) a +0 leather armour a +0 short sword (20, -28, Elf:1) a +0 leather armour 26 arrows a +0 dagger a +0 longbow (20, -27, Elf:1) a +0 leather armour a +0 short sword 20 arrows a +0 longbow (20, -26, Elf:1) a +0 leather armour 12 arrows a +0 dagger a +0 shortbow (25, -3, Elf:1) a +0 short sword (25, -2, Elf:1) a +0 long sword (25, 11, Elf:1) a +2 vampiric long sword (26, -1, Elf:1) a +0 short sword a +0 chain mail (26, 2, Elf:1) a +0 rapier a +0 leather armour (27, -29, Elf:1) 15 bolts (27, -4, Elf:1) a +0 dagger a +0 robe (27, -1, Elf:1) a +4 dagger (27, 11, Elf:1) a +0 dagger (27, 13, Elf:1) a +2 dagger of protection a +0 robe (28, 11, Elf:1) a +2 halberd of protection (28, 14, Elf:1) a +0 dagger (29, 16, Elf:1) a +0 chain mail (30, 10, Elf:1) 21 stones (31, -1, Elf:1) a +0 club (35, -28, Elf:1) 12 arrows (35, -23, Elf:1) a +0 rapier (35, -20, Elf:1) a +0 long sword (36, -25, Elf:1) a +0 long sword a +0 leather armour (37, -14, Elf:1) a +0 short sword (41, 0, Elf:1) a +0 leather armour (45, -28, Elf:1) 28 bolts (45, -4, Elf:1) a +0 ring mail (47, 0, Elf:1) a +0 long sword (48, -4, Elf:1) a +0 hand crossbow (48, 1, Elf:1) the Almanac of Creative Combat Magic Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Conjure Ball Lightning Conjuration/Air 6 c - Summon Hydra Summoning 7 (53, -10, Elf:1) a +0 long sword (53, 4, Elf:1) a scroll of torment (54, -30, Elf:1) 6 arrows (54, 4, Elf:1) a +0 scale mail a +0 dagger (55, -2, Elf:1) a +0 short sword (55, 3, Elf:1) a +0 long sword (56, -14, Elf:1) a +0 long sword a +0 leather armour (56, 3, Elf:1) a +0 dagger (57, -14, Elf:1) a +0 short sword a +0 short sword a +0 leather armour a +1 long sword of holy wrath a +0 leather armour (57, 6, Elf:1) 11 stones (58, -13, Elf:1) a +0 long sword (58, -10, Elf:1) a +0 long sword a +0 chain mail (59, 9, Elf:1) 15 stones (60, -2, Elf:1) a +1 war axe of freezing (61, -26, Elf:1) a +0 glaive Level 2 of the Elven Halls (0, 0, Elf:2) a +0 chain mail (3, -2, Elf:2) a +0 short sword a +0 leather armour (7, -3, Elf:2) an arrow (8, -3, Elf:2) an arrow (9, -15, Elf:2) 22 stones (10, -20, Elf:2) a +0 rapier (10, -3, Elf:2) a +0 rapier a +0 shortbow a +0 dagger 18 arrows a +0 leather armour (11, -12, Elf:2) a +0 shortbow a +0 rapier 23 arrows a +0 leather armour (11, -4, Elf:2) a +0 shortbow a +0 short sword 18 arrows a +0 leather armour (13, -18, Elf:2) a +0 short sword (14, -9, Elf:2) a +1 mace of draining (16, -10, Elf:2) a +0 trident (16, -8, Elf:2) an arrow (17, 9, Elf:2) a +0 shortbow (17, 20, Elf:2) 14 sling bullets (18, -8, Elf:2) a +2 trident of venom (18, 11, Elf:2) a +0 rapier (19, -23, Elf:2) a +0 war axe a +0 leather armour (20, -31, Elf:2) a +0 ring mail a +3 long sword (20, -10, Elf:2) a +0 long sword a +0 leather armour (20, -8, Elf:2) a +0 ring mail a +0 long sword (21, -38, Elf:2) a cursed -2 long sword (21, -31, Elf:2) a +0 leather armour a cursed -2 dagger (21, -14, Elf:2) a +0 long sword a cursed -2 scale mail (21, -11, Elf:2) a +0 longbow a +2 short sword of speed a +0 ring mail a +1 long sword of electrocution a +0 long sword a +0 shortbow 32 arrows (21, 10, Elf:2) a +0 short sword (21, 11, Elf:2) a +0 shortbow a +0 short sword 16 arrows a cursed +0 leather armour (22, -32, Elf:2) a cursed +0 rapier (22, -22, Elf:2) a +0 leather armour a +0 dagger (22, -20, Elf:2) a +0 leather armour a +0 long sword (22, -18, Elf:2) a +1 long sword of flaming (22, -16, Elf:2) a +0 scale mail a +0 long sword a +2 long sword of slicing (22, 9, Elf:2) a +0 long sword (23, -30, Elf:2) a +0 short sword (23, -1, Elf:2) a +2 scimitar of holy wrath (23, 9, Elf:2) a +0 rapier (24, -26, Elf:2) 3 arrows (24, -22, Elf:2) a +0 rapier a +0 short sword (24, -9, Elf:2) a +0 rapier (25, -36, Elf:2) a +0 long sword (25, -8, Elf:2) a +0 quarterstaff (26, -8, Elf:2) a +0 club (26, 5, Elf:2) 2 arrows (27, -7, Elf:2) a crystal ball of energy (35, -12, Elf:2) a book of Battle (36, -12, Elf:2) a +0 falchion (37, -12, Elf:2) a +4 halberd of chopping (38, -9, Elf:2) a +0 falchion (42, 12, Elf:2) 2 arrows (44, 14, Elf:2) an arrow Level 3 of the Elven Halls [Shop] Zoshredorph's Distillery a potion of mutation (37 gold) 2 potions of mutation (75 gold) a potion of cancellation (120 gold) a potion of degeneration (15 gold) 3 potions of haste (450 gold) a potion of cure mutation (375 gold) a potion of lignification (45 gold) a potion of resistance (150 gold) a potion of curing (45 gold) 2 potions of cure mutation (750 gold) a potion of curing (45 gold) a potion of haste (150 gold) (0, 0, Elf:3) an arrow (0, 7, Elf:3) a +0 shortbow a +0 dagger 19 arrows a +0 leather armour (1, 1, Elf:3) a +0 long sword a +0 leather armour (1, 2, Elf:3) a +2 long sword of protection (9, 5, Elf:3) 22 stones (11, 5, Elf:3) an arrow (16, 1, Elf:3) 22 bolts (16, 5, Elf:3) an arrow (18, 5, Elf:3) a +0 shortbow of freezing a -3 dagger 19 arrows a +0 leather armour (23, 25, Elf:3) a +0 long sword (24, 26, Elf:3) a +0 scimitar of protection (29, -24, Elf:3) the cursed +1 mace of Xippumn {freeze, +Inv rF+ Dex+4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from fire. It lets you see invisible. It lets you turn invisible. It has a curse placed upon it. (29, -21, Elf:3) an uncursed staff of power {!a} (30, -22, Elf:3) a +1 long sword of draining (30, -19, Elf:3) a +0 scimitar (31, -26, Elf:3) a book of Enchantments (31, -18, Elf:3) a box of beasts (32, -27, Elf:3) a fan of gales (32, -17, Elf:3) a sack of spiders (32, 16, Elf:3) a +3 leather armour a +1 long sword of holy wrath (33, 14, Elf:3) a +0 scale mail a +1 short sword of draining (33, 18, Elf:3) a +1 long sword of slicing a +0 quick blade of chaos a +2 flail of holy wrath an arrow a +6 vampiric demon whip (34, -27, Elf:3) a book of Dreams (34, -17, Elf:3) a +0 dagger (34, 15, Elf:3) a +0 dagger (35, -27, Elf:3) the Catalogue of Harmful Transmigration Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Frost Conjuration/Ice 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Blade Hands Transmutation 5 f - Poisonous Cloud Conjuration/Poison/Air 6 (35, -7, Elf:3) 17 arrows (35, 13, Elf:3) a +0 long sword (36, 17, Elf:3) a +0 short sword (37, 13, Elf:3) a +0 scale mail a +0 short sword (37, 21, Elf:3) a +0 leather armour 8 arrows a +0 short sword a +0 shortbow (38, -25, Elf:3) a +0 dagger (38, -19, Elf:3) an uncursed staff of power (38, 15, Elf:3) a +0 long sword a +0 buckler (39, -24, Elf:3) a disc of storms (39, -22, Elf:3) a manual of Stealth (39, -20, Elf:3) a legendary deck of war (44, 13, Elf:3) a +0 short sword (45, 13, Elf:3) a +0 chain mail a +2 long sword of electrocution a +0 short sword (46, -14, Elf:3) a +0 rapier (46, -1, Elf:3) 28 arrows a +0 leather armour a +5 war axe of electrocution (46, 8, Elf:3) a +0 long sword a +0 rapier a +0 leather armour a cursed -1 rapier (46, 12, Elf:3) a +2 dagger of electrocution (46, 13, Elf:3) a +0 leather armour a +0 dagger a +0 rapier a +0 leather armour a +0 long sword (47, -16, Elf:3) the +6 battleaxe "Xuottag" {holy, +Fly Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+2). It lets you fly. (47, -15, Elf:3) a +0 ring mail a +4 war axe of draining (47, -13, Elf:3) a +1 large shield of protection a +0 robe a +0 flail (47, -2, Elf:3) a +0 battleaxe of electrocution an arrow (47, -1, Elf:3) a +0 short sword (47, 0, Elf:3) a +0 dagger (47, 2, Elf:3) a cursed -1 leather armour a +0 long sword (47, 4, Elf:3) a +0 leather armour a +0 long sword (47, 5, Elf:3) a +0 ring mail 20 arrows a +0 short sword a +0 shortbow a +0 scale mail a +5 iron rod (9/9) (47, 6, Elf:3) a +0 ring mail a cursed +0 rapier a +0 leather armour a +0 rapier a +0 rapier a +1 rapier of draining (47, 7, Elf:3) a +0 long sword a +2 long sword of slicing a +0 long sword a +0 short sword (47, 8, Elf:3) a +0 short sword (47, 9, Elf:3) a cursed +0 short sword a +0 leather armour a +0 scimitar a +0 dagger a +0 rapier an arrow (47, 10, Elf:3) a +6 dire flail of distortion (47, 11, Elf:3) a +0 short sword a +0 ring mail a +0 long sword (47, 12, Elf:3) a +0 ring mail a +0 short sword an arrow (47, 13, Elf:3) a +0 long sword a +0 short sword (48, -16, Elf:3) a +2 long sword of protection (48, -15, Elf:3) a +0 rapier a +0 leather armour a +0 rapier (48, -7, Elf:3) a +0 leather armour 41 arrows a +0 longbow (48, 3, Elf:3) a +0 leather armour 29 arrows a +0 longbow (48, 14, Elf:3) a +0 scale mail a +0 short sword (50, -14, Elf:3) a +2 long sword of holy wrath an uncursed ring of ice (51, -25, Elf:3) a cursed -1 hunting sling (52, 24, Elf:3) a cursed +0 plate armour (53, -21, Elf:3) a +0 scale mail the +5 great sword "Yklofuis" {slice, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (53, 11, Elf:3) a +1 hat of intelligence (55, -24, Elf:3) an uncursed staff of cold (55, -22, Elf:3) a book of Debilitation (55, -20, Elf:3) a +0 long sword (55, -19, Elf:3) a +2 robe of fire resistance (55, -11, Elf:3) a +0 hunting sling (56, -25, Elf:3) Jufruoll's Almanac of Freezing Beguiling Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Tukima's Dance Hexes 3 d - Inner Flame Hexes/Fire 3 e - Throw Icicle Conjuration/Ice 4 f - Freezing Cloud Conjuration/Ice/Air 6 (56, -22, Elf:3) a +0 helmet (57, -26, Elf:3) a +0 plate armour (57, -25, Elf:3) the amulet of Gul Coi {Gourm rElec rPois Int-4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (-4). It insulates you from electricity. It protects you from poison. (57, -18, Elf:3) a plain deck of summoning (58, -17, Elf:3) 26 arrows (59, -17, Elf:3) the +5 hunting sling "Tumer" {speed, MR++ Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your resistance to hostile enchantments. (60, -27, Elf:3) a plain deck of wonders (60, -17, Elf:3) 11 arrows (62, -18, Elf:3) a +0 blowgun (63, -26, Elf:3) a sack of spiders (64, -25, Elf:3) a +0 dagger (64, -22, Elf:3) a +1 helmet (65, -25, Elf:3) a +1 hunting sling of flaming (65, -24, Elf:3) a +0 dagger (65, -23, Elf:3) a +0 ring mail (65, -20, Elf:3) a +0 dagger (65, -19, Elf:3) a +1 morningstar of venom Level 1 of the Lair of Beasts (0, 0, Lair:1) 30 arrows (6, -2, Lair:1) a +0 chain mail (10, -18, Lair:1) a +0 leather armour (13, -41, Lair:1) a +0 spear (15, -27, Lair:1) a +0 robe (17, -25, Lair:1) 22 sling bullets (20, 15, Lair:1) a +0 ring mail of poison resistance (21, -39, Lair:1) the +9 flail of Experimentation {elec, rPois Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It makes you more stealthy. (50, -7, Lair:1) 7 sling bullets (52, 6, Lair:1) a plain deck of defence (57, -37, Lair:1) a +1 dagger of venom a +0 robe a -2 ring of evasion (58, -22, Lair:1) a +0 hand crossbow Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 mace (2, -2, Lair:2) a +0 mace (8, -23, Lair:2) a +0 ring mail (11, -37, Lair:2) a +0 leather armour (29, -4, Lair:2) 8 tomahawks (35, 10, Lair:2) a +0 chain mail (40, -35, Lair:2) 10 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 plate armour (8, -1, Lair:3) a +0 halberd (16, 18, Lair:3) a +0 shortbow (17, -4, Lair:3) a +0 morningstar (22, 43, Lair:3) 22 arrows (25, 13, Lair:3) a +0 hand axe (32, 41, Lair:3) 30 sling bullets (37, 14, Lair:3) a wand of flame (8/48) (42, 3, Lair:3) a potion of mutation (47, 46, Lair:3) 30 sling bullets (50, 9, Lair:3) 25 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) a scroll of torment (6, -4, Lair:4) a +0 scimitar (7, -7, Lair:4) 2 potions of degeneration (13, -9, Lair:4) 14 stones (15, -5, Lair:4) a wand of lightning (6/15) (16, -5, Lair:4) 3 potions of degeneration a potion of lignification (23, 1, Lair:4) 23 arrows (27, -42, Lair:4) a cursed -1 dagger (29, 9, Lair:4) a scroll of holy word a Young Poisoner's Handbook Sif Muna's Compendium of Nocuous Stolen Souls Spells Type Level a - Regeneration Charms/Necromancy 3 b - Bolt of Draining Conjuration/Necromancy 5 c - Agony Necromancy 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Death's Door Charms/Necromancy 8 a book of Necromancy a book of Flames a book of Debilitation (35, -34, Lair:4) a scroll of torment (38, -3, Lair:4) the +3 long sword "Banisher" {flame, rF+ MP+9 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It protects you from fire. It affects your magic capacity (+9). (41, -8, Lair:4) a +0 long sword (44, -6, Lair:4) Sif Muna's Collected Works on Hurtful Evil Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Excruciating Wounds Charms/Necromancy 5 c - Lightning Bolt Conjuration/Air 5 d - Cigotuvi's Embrace Necromancy 5 e - Freezing Cloud Conjuration/Ice/Air 6 f - Fire Storm Conjuration/Fire 9 (50, -10, Lair:4) 21 stones (51, -29, Lair:4) a +0 robe Level 5 of the Lair of Beasts (0, 0, Lair:5) a disc of storms (11, 45, Lair:5) 14 arrows (34, 0, Lair:5) 14 stones (41, -1, Lair:5) a +0 giant spiked club (44, 4, Lair:5) a +0 falchion Level 6 of the Lair of Beasts (0, 0, Lair:6) a book of Changes a book of the Tempests a book of Fire (1, -10, Lair:6) a +0 falchion (12, -11, Lair:6) a +2 leather armour of poison resistance (16, 2, Lair:6) 24 stones (23, 6, Lair:6) a troll hide {Snorg} (27, 35, Lair:6) 5 tomahawks (28, 41, Lair:6) a +0 robe (30, 34, Lair:6) a +0 scale mail (35, 18, Lair:6) a +0 quarterstaff (35, 30, Lair:6) Sif Muna's Grimoire of Dominance Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Ozocubu's Armour Charms/Ice 3 c - Excruciating Wounds Charms/Necromancy 5 d - Deflect Missiles Charms/Air 6 e - Haste Charms 6 f - Ring of Flames Charms/Fire 7 (42, -4, Lair:6) a +0 scale mail Level 7 of the Lair of Beasts (0, 0, Lair:7) a +2 naga barding (8, 11, Lair:7) a wand of polymorph (19/24) (9, 11, Lair:7) 2 potions of berserk rage (17, 57, Lair:7) Sif Muna's Handbook of Boosting Hexes Spells Type Level a - Song of Slaying Charms 2 b - Regeneration Charms/Necromancy 3 c - Excruciating Wounds Charms/Necromancy 5 d - Warp Weapon Charms/Translocation 5 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Invisibility Hexes 6 a book of Geomancy (25, 19, Lair:7) a +0 cloak (45, 20, Lair:7) a +0 flail (47, 28, Lair:7) a +0 scimitar (50, 46, Lair:7) a +1 naga barding (55, 8, Lair:7) a +0 mace (60, 17, Lair:7) a +0 flail Level 8 of the Lair of Beasts (0, 0, Lair:8) a +0 cloak (6, -12, Lair:8) 7 arrows (14, -29, Lair:8) a +2 halberd of flaming (24, -12, Lair:8) 7 sling bullets (28, -20, Lair:8) a +0 short sword (35, -17, Lair:8) a +0 hunting sling (39, -3, Lair:8) Sif Muna's Guide on Destructive Companions Spells Type Level a - Static Discharge Conjuration/Air 3 b - Iskenderun's Mystic Blast Conjuration 4 c - Summon Mana Viper Hexes/Summoning 5 d - Bolt of Fire Conjuration/Fire 6 (40, -7, Lair:8) a +0 scale mail (45, -18, Lair:8) 21 stones (64, 24, Lair:8) 16 arrows (65, 23, Lair:8) a crystal ball of energy (66, 23, Lair:8) a +1 helmet (68, 5, Lair:8) a +0 ring mail (70, 4, Lair:8) 20 sling bullets Level 1 of the Swamp (0, 0, Swamp:1) a +0 whip (5, -7, Swamp:1) a cursed +0 helmet (15, 10, Swamp:1) a +0 short sword (22, -16, Swamp:1) a scroll of enchant weapon (26, -24, Swamp:1) a +0 scale mail (29, -12, Swamp:1) a +0 leather armour (30, -20, Swamp:1) a +0 rapier (36, -11, Swamp:1) an uncursed amulet of faith an uncursed amulet of harm (38, -9, Swamp:1) a +0 lajatang (45, 0, Swamp:1) a scroll of enchant weapon (49, -13, Swamp:1) an uncursed staff of poison Level 2 of the Swamp (0, 0, Swamp:2) a book of the Warp (1, 0, Swamp:2) Sif Muna's Papyrus of Arcane Weapons and Darkness Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Conjure Ball Lightning Conjuration/Air 6 c - Death Channel Necromancy 6 d - Borgnjor's Revivification Necromancy 8 (6, -29, Swamp:2) 15 arrows (20, -51, Swamp:2) a cursed amulet of inaccuracy (20, -32, Swamp:2) a +0 chain mail (24, -37, Swamp:2) a +0 cloak (30, -8, Swamp:2) a +1 demon whip of electrocution a +2 robe of positive energy a potion of degeneration (31, -5, Swamp:2) a +0 hand axe (39, -11, Swamp:2) 18 arrows (41, -20, Swamp:2) a +0 spear (43, -9, Swamp:2) 19 stones Level 3 of the Swamp (0, 0, Swamp:3) 29 stones (3, 27, Swamp:3) a +0 shortbow (7, -1, Swamp:3) a +0 spear (13, 16, Swamp:3) a +0 great mace (15, 0, Swamp:3) a +0 robe an uncursed staff of earth (18, -3, Swamp:3) a +0 helmet (21, -3, Swamp:3) a +0 robe a +0 quarterstaff (27, 1, Swamp:3) an uncursed staff of power (31, 6, Swamp:3) 28 stones (42, 6, Swamp:3) a +3 spear (43, -8, Swamp:3) a scroll of enchant weapon (47, 6, Swamp:3) a book of Air (49, -3, Swamp:3) a +0 quarterstaff (49, 4, Swamp:3) a +0 robe a +0 quarterstaff (49, 10, Swamp:3) a +0 plate armour Level 4 of the Swamp (0, 0, Swamp:4) a scroll of enchant weapon (1, 16, Swamp:4) an uncursed ring of ice (2, 11, Swamp:4) a +0 dagger (8, 0, Swamp:4) a +0 quarterstaff (11, 25, Swamp:4) Sif Muna's Catalogue of Arcane Weapons Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Venom Bolt Conjuration/Poison 5 c - Irradiate Conjuration/Transmutation 5 d - Poison Arrow Conjuration/Poison 6 e - Freezing Cloud Conjuration/Ice/Air 6 f - Chain Lightning Conjuration/Air 8 (13, 35, Swamp:4) the +10 triple sword "Oxzun" {elec, MP+9 Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It affects your magic capacity (+9). (16, 36, Swamp:4) a +0 antimagic quarterstaff a +0 animal skin (23, 21, Swamp:4) a +0 great sword (27, 38, Swamp:4) 12 stones (28, 17, Swamp:4) 4 large rocks (29, 17, Swamp:4) a +0 spear (29, 19, Swamp:4) a +0 blowgun (31, 17, Swamp:4) a +0 buckler a +0 spear (31, 38, Swamp:4) an uncursed ring of see invisible (32, 33, Swamp:4) 19 stones (44, 31, Swamp:4) 109 poisoned needles (45, 34, Swamp:4) a potion of degeneration (47, 25, Swamp:4) a potion of degeneration (53, 16, Swamp:4) a potion of degeneration Level 1 of the Spider Nest (0, 0, Spider:1) 19 arrows (2, 12, Spider:1) 18 bolts (11, 3, Spider:1) Sif Muna's Reference Book on Destructive Sinister Arts Spells Type Level a - Corpse Rot Necromancy 2 b - Vampiric Draining Necromancy 3 c - Bolt of Cold Conjuration/Ice 6 d - Spellforged Servitor Conjuration/Summoning 7 (12, 5, Spider:1) a scroll of random uselessness (18, -4, Spider:1) 16 stones (18, 15, Spider:1) a scroll of random uselessness (22, -12, Spider:1) a +0 robe (25, -4, Spider:1) 13 sling bullets a +0 dagger (32, -8, Spider:1) 8 stones (35, -14, Spider:1) a scroll of noise (38, -3, Spider:1) an uncursed staff of air (40, -7, Spider:1) 27 stones (52, -11, Spider:1) an uncursed amulet of rage (54, -3, Spider:1) 12 bolts Level 2 of the Spider Nest (0, 0, Spider:2) a +0 chain mail (15, -11, Spider:2) a +0 rapier (19, -2, Spider:2) a wand of digging (18/24) a wand of polymorph (11/24) (26, 15, Spider:2) a +0 spear (27, -2, Spider:2) a +0 ring mail Level 3 of the Spider Nest (0, 0, Spider:3) a +0 halberd (0, 6, Spider:3) a +0 scale mail (8, 2, Spider:3) a +0 battleaxe (14, 36, Spider:3) 6 needles of sleeping (15, 39, Spider:3) a wand of paralysis (10/24) (21, 0, Spider:3) the ring of Yhocwud {Ice MP+9 Str-4 Int+9} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (-4). It affects your intelligence (+9). It makes you vulnerable to fire. It protects you from cold. It affects your magic capacity (+9). an uncursed ring of ice (21, 16, Spider:3) a +0 great sword (23, 37, Spider:3) a +0 dagger (24, 15, Spider:3) the cursed +1 scale mail of the Crushed Eyes {rCorr} It protects you from acid and corrosion. It has a curse placed upon it. (27, 12, Spider:3) 13 bolts (39, 22, Spider:3) a +0 short sword (56, 0, Spider:3) a potion of might (56, 5, Spider:3) a +0 mace (60, 0, Spider:3) 5 needles of frenzy (60, 18, Spider:3) 21 stones Level 4 of the Spider Nest (0, 0, Spider:4) a +0 hunting sling (5, 9, Spider:4) a +0 short sword (8, 24, Spider:4) 13 bolts (14, 19, Spider:4) a scroll of random uselessness (18, 11, Spider:4) 24 stones (20, 11, Spider:4) a +0 shortbow (21, 6, Spider:4) an uncursed staff of power (22, 5, Spider:4) a +0 robe (25, 2, Spider:4) a wand of polymorph (19/24) Level 6 of the Pits of Slime (0, 0, Slime:6) 16 stones (1, 0, Slime:6) a +3 battleaxe of venom (1, 9, Slime:6) a book of Summonings (2, -1, Slime:6) a book of Callings (2, 0, Slime:6) a +2 hand crossbow (2, 1, Slime:6) a +3 lightning rod (13/13) (2, 7, Slime:6) a +0 leather armour (2, 8, Slime:6) the +0 falchion of Duty {speed, rElec} Attacks with this weapon are significantly faster. It insulates you from electricity. (3, -2, Slime:6) 14 arrows (3, -1, Slime:6) a potion of degeneration (3, 9, Slime:6) a book of Ice (3, 11, Slime:6) the +7 scythe "Woumom" {elec, rN+ Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It protects you from negative energy. (3, 12, Slime:6) 20 stones (4, 2, Slime:6) an uncursed staff of power (4, 7, Slime:6) a book of Enchantments (4, 11, Slime:6) 7 needles of sleeping (9, 2, Slime:6) a +3 short sword of speed (9, 7, Slime:6) an uncursed staff of death (9, 11, Slime:6) a +0 chain mail (10, -3, Slime:6) 26 bolts (10, -1, Slime:6) 22 arrows (10, 8, Slime:6) an uncursed amulet of guardian spirit (10, 10, Slime:6) a +1 glaive of pain (10, 11, Slime:6) a +0 short sword (11, -2, Slime:6) a +0 scale mail (11, -1, Slime:6) a +0 pair of boots of stealth (11, 0, Slime:6) 9 stones (11, 1, Slime:6) an ornate deck of wonders (11, 7, Slime:6) a +0 quarterstaff (11, 8, Slime:6) the +10 blowgun of Disharmony {speed, *Confuse rPois Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It protects you from poison. It may confuse you when you take damage. (11, 10, Slime:6) Jumnaino's Incunabulum of Mutagenic Augmentations Spells Type Level a - Passwall Transmutation/Earth 2 b - Ozocubu's Armour Charms/Ice 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Deflect Missiles Charms/Air 6 (11, 11, Slime:6) 8 needles of frenzy (12, -1, Slime:6) 25 arrows (12, 0, Slime:6) an uncursed staff of death (12, 1, Slime:6) the ring "Jukkicat" {Dex+3 SInv} [ring of see invisible] It affects your dexterity (+3). It lets you see invisible. (12, 7, Slime:6) 18 sling bullets (12, 8, Slime:6) 29 arrows (12, 9, Slime:6) a phial of floods (13, 0, Slime:6) a +0 club (13, 8, Slime:6) a crystal ball of energy Level 1 of the Vaults (0, 0, Vaults:1) a wand of random effects (28/48) (1, -14, Vaults:1) a +0 long sword (4, -13, Vaults:1) a +0 leather armour a -3 shortbow 20 arrows a +0 dagger (6, 16, Vaults:1) a +2 great sword of flaming (10, 18, Vaults:1) a +0 shortbow 17 arrows (13, 32, Vaults:1) a large rock (15, 31, Vaults:1) a +0 arbalest 21 bolts (15, 33, Vaults:1) a +0 arbalest 14 bolts (16, 26, Vaults:1) a bolt (16, 31, Vaults:1) a +2 arbalest of flaming a +0 arbalest 35 bolts (16, 32, Vaults:1) a +0 arbalest 11 bolts a +0 short sword (16, 36, Vaults:1) the +7 hand axe "Odauta" {flame, -Tele rF+ rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It protects you from negative energy. It prevents most forms of teleportation. (17, 27, Vaults:1) 3 bolts (17, 29, Vaults:1) a bolt (17, 30, Vaults:1) 3 bolts (17, 31, Vaults:1) a +0 dagger a +0 robe (18, 28, Vaults:1) a bolt (18, 31, Vaults:1) a +0 arbalest a +0 morningstar a +0 scale mail 20 bolts a +0 war axe a +0 chain mail (18, 32, Vaults:1) a +0 ring mail (20, 36, Vaults:1) 2 large rocks (22, -8, Vaults:1) a wand of random effects (25/48) (30, -2, Vaults:1) a +0 mace (31, -3, Vaults:1) a +0 giant club (31, -2, Vaults:1) a +0 giant club (31, -1, Vaults:1) a +0 halberd a +0 scimitar (31, 0, Vaults:1) a +0 giant club (31, 1, Vaults:1) a +0 long sword (32, -2, Vaults:1) a +0 halberd a +0 robe a cursed -3 giant spiked club a +0 giant spiked club a +0 scimitar (35, 11, Vaults:1) 22 stones (35, 35, Vaults:1) a +0 club a +0 robe (36, 38, Vaults:1) a +0 shortbow 19 arrows (37, 33, Vaults:1) 2 arrows a +3 morningstar a +0 buckler (37, 35, Vaults:1) an arrow (38, 33, Vaults:1) a +0 mace a +0 leather armour (39, 29, Vaults:1) 2 large rocks (39, 34, Vaults:1) a +0 arbalest a +0 long sword 16 bolts a +0 scale mail (39, 38, Vaults:1) 21 stones (40, 13, Vaults:1) Sif Muna's Volume of Lucky Flames Spells Type Level a - Infusion Charms 1 b - Inner Flame Hexes/Fire 3 c - Fireball Conjuration/Fire 5 d - Delayed Fireball Conjuration/Fire 7 (41, 3, Vaults:1) a +0 bardiche (41, 15, Vaults:1) a +0 giant club (43, 17, Vaults:1) a +0 long sword a +0 plate armour a +0 shield (44, 19, Vaults:1) a +0 dire flail a +0 leather armour (46, -17, Vaults:1) a +0 giant club (47, -17, Vaults:1) a +0 giant club a +0 giant club a +0 dire flail (48, -18, Vaults:1) a +0 giant club a +0 giant spiked club an uncursed ring of positive energy (48, -17, Vaults:1) a +0 club a +0 robe (49, 19, Vaults:1) a +1 war axe of flaming a +0 plate armour (52, -16, Vaults:1) the +1 short sword "Demonslayer" {drain, Str+3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It makes you more stealthy. (55, 29, Vaults:1) 2 potions of cure mutation 3 bolts (56, 0, Vaults:1) a +0 shortbow 27 arrows a +0 ring mail (56, 1, Vaults:1) a +1 ring mail of fire resistance (57, -5, Vaults:1) a +0 mace (57, -4, Vaults:1) a +0 dagger of venom a +0 plate armour (57, 1, Vaults:1) a +0 giant club a +0 hand axe a +0 giant club (57, 16, Vaults:1) 24 bolts (57, 17, Vaults:1) 22 bolts (57, 18, Vaults:1) 12 bolts (57, 19, Vaults:1) 26 bolts (57, 20, Vaults:1) 13 bolts (57, 30, Vaults:1) a +0 arbalest a +0 arbalest 24 bolts (58, -4, Vaults:1) a +0 morningstar a +1 arbalest of flaming a +0 ring mail a +0 arbalest a +0 war axe 34 bolts a +0 scale mail a +1 dagger of electrocution a +0 robe (58, -3, Vaults:1) a +0 arbalest a +0 great mace 26 bolts a +0 great sword a +0 robe a cursed -1 whip (58, 0, Vaults:1) a +0 spear a +0 robe 2 bolts (59, -8, Vaults:1) Sif Muna's Tome of Attacks Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Throw Flame Conjuration/Fire 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Venom Bolt Conjuration/Poison 5 f - Bolt of Fire Conjuration/Fire 6 g - Poison Arrow Conjuration/Poison 6 (59, -6, Vaults:1) a +0 morningstar a +0 ring mail (59, -5, Vaults:1) a +0 flail a +0 leather armour (59, -4, Vaults:1) a +0 falchion a +0 leather armour (59, 17, Vaults:1) a +0 arbalest 15 bolts (59, 30, Vaults:1) a +2 arbalest of flaming 17 bolts (59, 32, Vaults:1) a cursed +0 arbalest a +0 arbalest 36 bolts (60, -7, Vaults:1) an arrow (60, -2, Vaults:1) a +2 antimagic mace a +0 ring mail of fire resistance (61, -5, Vaults:1) a +0 giant spiked club (61, -4, Vaults:1) a +0 giant club (61, 16, Vaults:1) a +0 arbalest (61, 18, Vaults:1) a +0 triple crossbow (61, 19, Vaults:1) a +0 arbalest (61, 20, Vaults:1) a +0 arbalest (62, -11, Vaults:1) a +0 great sword (62, 7, Vaults:1) 15 arrows (68, -5, Vaults:1) a +0 war axe Level 2 of the Vaults (0, 0, Vaults:2) a +0 whip a +0 robe (0, 1, Vaults:2) a +0 great mace a +0 scale mail (0, 3, Vaults:2) a book of Death (13, 1, Vaults:2) an arrow (14, 0, Vaults:2) an arrow a +0 short sword (14, 1, Vaults:2) a +0 dagger of holy wrath a +0 ring mail (14, 2, Vaults:2) a +0 dagger (16, 2, Vaults:2) a +0 short sword (17, -22, Vaults:2) a +2 helmet (20, -31, Vaults:2) a +0 giant club a large rock (20, -29, Vaults:2) a large rock (20, -10, Vaults:2) a cursed amulet of inaccuracy (20, 3, Vaults:2) a +0 scale mail a +0 scimitar 11 arrows a cursed -2 longbow (21, -32, Vaults:2) a cursed -3 giant spiked club (22, -38, Vaults:2) a +0 giant club (22, -36, Vaults:2) a large rock (22, 3, Vaults:2) a +0 giant spiked club a cursed -2 giant spiked club a +0 giant spiked club (23, -38, Vaults:2) a +0 robe a +0 great mace a cursed +0 ring mail (23, -34, Vaults:2) a +0 giant club (23, 3, Vaults:2) a +0 giant club a +0 giant club (23, 4, Vaults:2) a +0 robe (24, -39, Vaults:2) a +0 giant club a +0 giant club (24, -37, Vaults:2) a +0 giant spiked club a +0 giant spiked club (24, 4, Vaults:2) a +0 ring mail a +0 mace (25, 4, Vaults:2) a +0 giant spiked club a +0 giant spiked club a +0 plate armour 20 bolts a +0 war axe a +0 arbalest (26, 4, Vaults:2) a cursed -1 giant spiked club a +0 giant spiked club (26, 16, Vaults:2) a book of Annihilations (27, 2, Vaults:2) a +0 scale mail a +2 great mace of protection (27, 4, Vaults:2) an arrow (28, 5, Vaults:2) a +0 giant spiked club (28, 10, Vaults:2) a +0 scale mail (30, 3, Vaults:2) a +0 chain mail a +0 dire flail (30, 6, Vaults:2) a bolt (31, 5, Vaults:2) a +0 shield a +0 chain mail a +0 war axe (34, -29, Vaults:2) a book of Frost (34, -15, Vaults:2) a +0 great sword a +0 plate armour (34, -10, Vaults:2) 2 arrows (34, 6, Vaults:2) a +0 chain mail a +1 battleaxe of electrocution (35, -17, Vaults:2) a +0 shortbow a +0 dagger 7 arrows a +0 leather armour (35, -10, Vaults:2) 4 arrows (36, 2, Vaults:2) a +0 robe a +0 dagger (36, 6, Vaults:2) a stone (39, 5, Vaults:2) a stone (39, 6, Vaults:2) 3 stones a +0 robe a +0 spear (41, -27, Vaults:2) 9 stones (41, 5, Vaults:2) 2 tomahawks (42, 13, Vaults:2) a +0 arbalest (43, 5, Vaults:2) a +0 whip a +0 dagger (43, 9, Vaults:2) a +0 ring mail a +0 dire flail (44, 6, Vaults:2) a +0 scale mail a +0 morningstar (45, 7, Vaults:2) a +0 plate armour 13 bolts a +3 great sword of holy wrath a +1 arbalest of freezing (49, 5, Vaults:2) 3 tomahawks a +0 scale mail a +0 great mace (49, 6, Vaults:2) a +0 plate armour 15 stones a +0 halberd (50, -23, Vaults:2) a cursed -1 dire flail a +0 dire flail (50, -16, Vaults:2) a +0 whip a +0 robe (50, -14, Vaults:2) a +0 club a +0 robe (50, -10, Vaults:2) a +1 long sword of electrocution (50, -1, Vaults:2) a +0 ring mail a +0 arbalest 29 bolts a +0 morningstar (50, 6, Vaults:2) a stone (51, -9, Vaults:2) a +0 short sword a +0 ring mail (51, 6, Vaults:2) a +0 hand axe (52, -11, Vaults:2) 11 arrows (52, -9, Vaults:2) a +0 long sword of holy wrath a +0 leather armour (52, 5, Vaults:2) 2 bolts (52, 6, Vaults:2) a +0 leather armour a +0 club (53, -9, Vaults:2) a +0 dagger a +0 leather armour (53, 6, Vaults:2) a +0 giant club a +0 giant spiked club (54, -9, Vaults:2) a +0 long sword a cursed +0 chain mail (54, 5, Vaults:2) a +0 giant spiked club a +0 giant club (54, 6, Vaults:2) a +0 giant club a +0 giant spiked club (56, -4, Vaults:2) the cursed +1 ring mail of Icatunui {+Inv rElec Str+4} It affects your strength (+4). It insulates you from electricity. It lets you turn invisible. It has a curse placed upon it. (56, 6, Vaults:2) a stone a +0 battleaxe a +0 chain mail (61, -25, Vaults:2) a +0 giant club (61, -15, Vaults:2) a +0 giant spiked club (61, -14, Vaults:2) a cursed -2 whip a +0 robe (61, -13, Vaults:2) a +0 giant club a +0 dire flail a +0 great mace a +0 leather armour a +0 giant club a +0 giant club (61, -11, Vaults:2) a large rock (62, -11, Vaults:2) 2 large rocks (63, -17, Vaults:2) a large rock (63, 2, Vaults:2) a +0 war axe a +3 scale mail a +0 buckler (65, -16, Vaults:2) a +0 flail a +1 scale mail of cold resistance Level 3 of the Vaults [Shop] Item's Gadget Shoppe a wand of flame (20/48) (176 gold) a wand of polymorph (8/24) (160 gold) a wand of disintegration (12/24) (256 gold) a disc of storms (320 gold) a box of beasts (320 gold) a wand of confusion (29/48) (371 gold) a wand of confusion (31/48) (395 gold) a plain deck of changes (224 gold) a plain deck of changes (224 gold) a wand of disintegration (11/24) (240 gold) a wand of digging (13/24) (544 gold) (0, 0, Vaults:3) a +0 scale mail (3, -17, Vaults:3) a +2 rapier of draining a +0 ring mail a +1 flail of crushing a +0 ring mail (3, 8, Vaults:3) a +0 arbalest of flaming 18 bolts (4, -2, Vaults:3) a +0 war axe a +0 chain mail (4, 2, Vaults:3) a bolt (4, 7, Vaults:3) a +0 arbalest 31 bolts (4, 8, Vaults:3) a +0 arbalest 24 bolts (5, 9, Vaults:3) a +0 arbalest 16 bolts (5, 11, Vaults:3) a +0 arbalest 7 bolts a +0 morningstar a +0 scale mail (6, 9, Vaults:3) a +0 arbalest 17 bolts (6, 12, Vaults:3) a bolt (6, 13, Vaults:3) 2 bolts (7, -52, Vaults:3) a +0 ring mail (7, -51, Vaults:3) a +0 war axe a +0 plate armour (7, -12, Vaults:3) a cursed -3 war axe a +0 leather armour (8, -52, Vaults:3) a +0 mace (8, -14, Vaults:3) a cursed +0 giant spiked club (8, -12, Vaults:3) a +0 club a +0 ring mail (9, -39, Vaults:3) a +0 hand axe (9, -12, Vaults:3) a +0 falchion of electrocution (9, 12, Vaults:3) a bolt Sif Muna's Reference Book on Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Fire Storm Conjuration/Fire 9 (11, -12, Vaults:3) a +0 plate armour a +0 great sword (12, 13, Vaults:3) 2 bolts (13, -53, Vaults:3) a cursed +0 arbalest (16, 2, Vaults:3) a +0 scale mail a +0 war axe (17, -3, Vaults:3) a +0 scythe of slicing (17, -2, Vaults:3) a +0 chain mail a +1 great sword of slicing (18, -23, Vaults:3) a +3 arbalest of evasion a +1 long sword of holy wrath 16 bolts a +0 chain mail (19, -3, Vaults:3) an uncursed ring of magical power (21, -19, Vaults:3) a +0 dire flail a +0 ring mail (21, -16, Vaults:3) 3 bolts (23, 7, Vaults:3) a large rock (25, -21, Vaults:3) a +0 mace a +0 ring mail (27, 7, Vaults:3) a +0 long sword a +0 arbalest 11 bolts a +0 scale mail (27, 10, Vaults:3) a +0 morningstar a +0 leather armour a +0 giant club (28, 11, Vaults:3) a +0 robe a +0 giant club a +0 great mace a cursed -2 giant club a +0 giant club 4 large rocks (29, -27, Vaults:3) a +0 ring mail a +0 flail (34, -14, Vaults:3) a +0 chain mail a +0 dire flail 17 bolts a +0 arbalest (38, -22, Vaults:3) an arrow (39, -19, Vaults:3) 2 arrows (39, -17, Vaults:3) a +0 chain mail a +0 short sword (40, -20, Vaults:3) a +0 plate armour a +0 war axe (41, -18, Vaults:3) 14 arrows a +0 longbow a +0 long sword (41, -17, Vaults:3) a +0 chain mail a +0 glaive (41, -16, Vaults:3) a bolt (42, -13, Vaults:3) 20 arrows a +0 shortbow (46, -22, Vaults:3) a +0 shield a +0 chain mail a +0 war axe (47, -9, Vaults:3) a +3 shortbow a +0 dagger 15 arrows a +0 leather armour (48, -22, Vaults:3) 2 large rocks (48, -18, Vaults:3) a +0 ring mail a +2 antimagic great mace (49, -23, Vaults:3) a +0 ring mail a +0 falchion (49, -19, Vaults:3) an arrow (49, -9, Vaults:3) a +0 club a +0 robe (51, -9, Vaults:3) a +0 giant spiked club a +0 giant club (51, 10, Vaults:3) a +0 flail a +0 leather armour an uncursed ring of resist corrosion (52, -9, Vaults:3) a +0 giant club a +0 giant spiked club a +0 giant spiked club a +0 giant club (55, -17, Vaults:3) 3 large rocks (56, -22, Vaults:3) Qurianen's Tome of Air Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Static Discharge Conjuration/Air 3 d - Deflect Missiles Charms/Air 6 e - Conjure Ball Lightning Conjuration/Air 6 f - Poisonous Cloud Conjuration/Poison/Air 6 Nasazoav's Papyrus of Lightness Spells Type Level a - Repel Missiles Charms/Air 2 b - Lightning Bolt Conjuration/Air 5 c - Silence Hexes/Air 5 d - Conjure Ball Lightning Conjuration/Air 6 e - Tornado Air 9 (57, -3, Vaults:3) a +0 dagger a +0 robe (67, -27, Vaults:3) 16 stones (68, -4, Vaults:3) an arrow (68, -3, Vaults:3) 2 arrows (69, -4, Vaults:3) a +0 rapier a +0 chain mail (69, -3, Vaults:3) an arrow a +0 dagger (69, -2, Vaults:3) a +0 short sword a +0 shortbow 14 arrows a +0 leather armour (70, -4, Vaults:3) a +1 long sword of slicing (70, -2, Vaults:3) a +0 dire flail a +0 leather armour Level 4 of the Vaults [Shop] Wouges's Assorted Antiques a +0 plate armour (1012 gold) a +0 arbalest (198 gold) a scroll of remove curse (132 gold) a +0 ring mail (176 gold) a +0 robe (30 gold) a +0 broad axe (176 gold) the +5 hand crossbow "Qikootwurr" {elec, +Inv rElec Int+4 Dex+5} (3238 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (+5). It insulates you from electricity. It lets you turn invisible. (0, 0, Vaults:4) a +0 scale mail (6, 16, Vaults:4) 15 arrows a +0 longbow (7, 6, Vaults:4) a +0 arbalest 15 bolts (7, 17, Vaults:4) 2 large rocks (8, 16, Vaults:4) a +0 scale mail a +0 morningstar (9, 9, Vaults:4) a bolt (9, 16, Vaults:4) a +0 plate armour a +0 battleaxe (10, 16, Vaults:4) a large rock a cursed +0 ring mail a +0 mace (11, 13, Vaults:4) a +0 ring mail a +3 war axe (11, 16, Vaults:4) a +1 ring mail of poison resistance a +3 great sword of draining (12, -24, Vaults:4) a +1 arbalest of freezing 10 bolts (12, 13, Vaults:4) a +0 leather armour a +0 short sword 4 arrows a +0 longbow (12, 16, Vaults:4) a +0 plate armour a +1 antimagic bardiche (13, 12, Vaults:4) an arrow (13, 15, Vaults:4) a +0 robe a +0 dagger (13, 16, Vaults:4) an arrow (14, 13, Vaults:4) a cursed +0 ring mail a +0 war axe (14, 14, Vaults:4) a +0 leather armour a +0 mace a +3 scale mail of fire resistance a +4 glaive of flaming (14, 15, Vaults:4) a +0 flail (14, 16, Vaults:4) a cursed +0 plate armour 3 tomahawks a +0 flail a +0 scale mail a +0 hand axe (15, 14, Vaults:4) a +0 chain mail a +1 war axe of chopping (15, 15, Vaults:4) a +0 chain mail a +0 mace (16, -20, Vaults:4) a bolt (16, 15, Vaults:4) an arrow (18, 13, Vaults:4) a +0 buckler (18, 14, Vaults:4) 2 tomahawks (19, -17, Vaults:4) a bolt (20, 14, Vaults:4) a +0 buckler a +0 leather armour a +0 short sword (22, 11, Vaults:4) a +0 plate armour a +0 battleaxe (22, 13, Vaults:4) a +3 long sword of venom a +0 leather armour a +0 dire flail (23, -17, Vaults:4) a +0 battleaxe of freezing (23, 12, Vaults:4) a +0 plate armour a +0 dire flail (23, 15, Vaults:4) a +0 long sword (24, 2, Vaults:4) a +0 ring mail a +0 long sword (24, 12, Vaults:4) a +0 scale mail a +0 short sword a +0 war axe a +0 plate armour of fire resistance (25, -8, Vaults:4) 10 sling bullets (25, 1, Vaults:4) a +0 dire flail a +0 dire flail (27, 2, Vaults:4) a scroll of enchant weapon a +0 dagger 26 bolts a +0 arbalest a potion of lignification (28, -6, Vaults:4) a +0 short sword (29, 7, Vaults:4) a cursed -2 robe a +0 flail (29, 9, Vaults:4) 3 large rocks (30, 9, Vaults:4) a bolt (31, 2, Vaults:4) 2 large rocks (40, -19, Vaults:4) a cursed -3 ring of slaying (45, 26, Vaults:4) a +0 ring mail a +0 war axe (50, -22, Vaults:4) a +0 spear (51, -10, Vaults:4) a +1 great sword of flaming (51, 36, Vaults:4) a +0 ring mail a +0 morningstar (54, 26, Vaults:4) a cursed +0 ring mail a +0 long sword (55, 27, Vaults:4) a +0 scale mail a +0 dire flail (57, 26, Vaults:4) a +0 plate armour a +0 great mace a +0 plate armour a +0 long sword (58, 8, Vaults:4) a +0 halberd (59, -17, Vaults:4) a +0 long sword a +0 ring mail (59, -14, Vaults:4) a +0 giant club (59, 32, Vaults:4) 17 bolts a +0 arbalest (60, 29, Vaults:4) 14 bolts a +0 arbalest (62, 0, Vaults:4) a +0 long sword a +2 plate armour of cold resistance (62, 34, Vaults:4) 33 stones (62, 35, Vaults:4) a +0 blowgun (63, 1, Vaults:4) a +0 great mace a +0 scale mail (63, 2, Vaults:4) a cursed -2 war axe a +0 chain mail a +2 large shield (64, 1, Vaults:4) a +0 great sword a +0 plate armour Level 1 of the Crypt (0, 0, Crypt:1) a cursed -2 great sword a +0 plate armour (2, -20, Crypt:1) a +4 battleaxe a +0 chain mail (2, -8, Crypt:1) a +0 glaive (2, -7, Crypt:1) a +2 vampiric hand axe a +0 mace (2, -3, Crypt:1) a +1 war axe of freezing a +0 chain mail (2, -1, Crypt:1) a cursed +0 scimitar (2, 2, Crypt:1) a +0 dagger a +0 robe (7, -5, Crypt:1) a +2 war axe of flaming a +0 plate armour (10, 4, Crypt:1) a cursed +0 giant club (15, 11, Crypt:1) a +0 halberd (16, 7, Crypt:1) a phial of floods (17, 11, Crypt:1) a +0 great mace of freezing a +2 chain mail of poison resistance (18, -3, Crypt:1) a +0 chain mail (19, 11, Crypt:1) a +0 hand axe (20, -4, Crypt:1) a +0 battleaxe a +0 chain mail a potion of blood (20, 12, Crypt:1) a cursed -1 battleaxe (21, 6, Crypt:1) 11 stones (22, 13, Crypt:1) a +0 great sword a +0 plate armour (23, -5, Crypt:1) a cursed -6 ring of evasion (23, -1, Crypt:1) a +0 hand axe (23, 4, Crypt:1) a +0 robe (28, 10, Crypt:1) a +2 broad axe a +0 chain mail a +0 long sword a +0 chain mail (41, 0, Crypt:1) a +0 mace a +0 mace (41, 1, Crypt:1) a cursed -1 glaive (41, 2, Crypt:1) a +0 short sword (41, 3, Crypt:1) a +0 leather armour a +0 rapier (43, -3, Crypt:1) a book of Beasts (48, 2, Crypt:1) a +0 robe (48, 3, Crypt:1) a +0 trident Level 2 of the Crypt (0, 0, Crypt:2) an uncursed ring of poison resistance (13, 6, Crypt:2) a +0 trident (14, 3, Crypt:2) a +0 mace (15, 7, Crypt:2) a wand of flame (33/48) (16, 2, Crypt:2) a +2 battleaxe a +0 chain mail (16, 24, Crypt:2) 11 stones (17, 4, Crypt:2) 5 large rocks (21, 8, Crypt:2) an uncursed staff of death (22, -2, Crypt:2) 8 stones (24, -1, Crypt:2) a +0 morningstar a +0 robe (30, 0, Crypt:2) a +0 war axe (31, -2, Crypt:2) a +0 plate armour a +0 long sword a potion of blood (31, 0, Crypt:2) a +0 short sword (31, 1, Crypt:2) a +0 ring mail (31, 3, Crypt:2) a cursed -2 long sword (31, 18, Crypt:2) a +2 battleaxe of pain a +0 chain mail (35, 11, Crypt:2) a +0 mace (37, -13, Crypt:2) a wand of confusion (17/48) (46, 4, Crypt:2) a +0 war axe a +0 plate armour (48, 16, Crypt:2) a +0 hand axe (56, 9, Crypt:2) 20 poisoned needles (57, 11, Crypt:2) a +0 long sword (59, 11, Crypt:2) a +0 glaive (60, 19, Crypt:2) 20 stones (61, 10, Crypt:2) a +0 battleaxe Level 3 of the Crypt (0, 0, Crypt:3) a +0 chain mail a +0 mace (0, 3, Crypt:3) a +0 ring mail a +0 hand axe (0, 4, Crypt:3) a +0 plate armour a +0 glaive (1, 2, Crypt:3) a +0 robe a +0 dagger (2, 1, Crypt:3) a +0 hand axe (2, 5, Crypt:3) a +0 robe a +0 dagger (2, 8, Crypt:3) a +0 flail the +0 plate armour of Ceonupan {*Drain +Blink rC++ Str+4} It affects your strength (+4). It greatly protects you from cold. It lets you blink. It causes draining when unequipped. a wand of random effects (13/48) (4, 11, Crypt:3) a wand of iceblast (9/15) (5, 5, Crypt:3) a cursed -2 robe a +0 dagger (5, 28, Crypt:3) a +2 robe of magic resistance the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (5, 33, Crypt:3) a +0 flail (6, 7, Crypt:3) a +0 chain mail a +0 flail (7, 8, Crypt:3) a cursed +0 chain mail a +0 great mace (13, 28, Crypt:3) a stone (14, 28, Crypt:3) 2 stones (14, 29, Crypt:3) a +2 halberd of flaming (14, 32, Crypt:3) a +2 great mace 12 stones (14, 42, Crypt:3) 21 stones (16, 2, Crypt:3) a +0 long sword (16, 35, Crypt:3) a cursed -2 dire flail a +3 demon whip (16, 36, Crypt:3) the +8 great mace "Omoehiut" {speed, *Drain +Rage rN+++ MP+9} Attacks with this weapon are significantly faster. It renders you almost immune to negative energy. It affects your magic capacity (+9). It lets you go berserk. It causes draining when unequipped. a +0 chain mail a potion of might (19, 37, Crypt:3) a +0 hand axe (20, 5, Crypt:3) a +3 long sword (20, 38, Crypt:3) a book of Transfigurations (20, 39, Crypt:3) the Almanac of Sinister Rituals Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Animate Dead Necromancy 4 e - Agony Necromancy 5 f - Haunt Necromancy/Summoning 7 (21, 11, Crypt:3) a +0 war axe (21, 13, Crypt:3) a +0 battleaxe a +0 chain mail a +0 halberd (21, 15, Crypt:3) a +1 glaive a +0 chain mail (21, 37, Crypt:3) an ornate deck of defence (21, 39, Crypt:3) an uncursed staff of death (22, 0, Crypt:3) a +0 robe (22, 37, Crypt:3) an ornate deck of changes (22, 38, Crypt:3) an uncursed staff of power (22, 39, Crypt:3) a +0 flail (23, 7, Crypt:3) a +0 short sword (26, 22, Crypt:3) a +0 mace (31, 17, Crypt:3) a +0 trident (33, 17, Crypt:3) a +0 robe a potion of might (34, 28, Crypt:3) a cursed -2 long sword (36, 23, Crypt:3) a +0 robe (36, 24, Crypt:3) 2 tomahawks of returning (37, 23, Crypt:3) 24 stones (48, 9, Crypt:3) a wand of lightning (7/15) (49, 9, Crypt:3) a wand of iceblast (7/15) (55, 14, Crypt:3) a +0 war axe a +0 plate armour (63, 34, Crypt:3) 18 arrows (64, 34, Crypt:3) a +3 quick blade of draining (64, 46, Crypt:3) an uncursed ring of see invisible (64, 47, Crypt:3) a +2 pair of boots (65, 33, Crypt:3) a potion of might (65, 47, Crypt:3) a +6 rod of ignition (11/11) Level 1 of the Depths [Shop] Ideuwnud's Island Escapes a potion of flight (57 gold) an uncursed ring of flight (332 gold) an uncursed ring of stealth (332 gold) a wand of hasting (2/9) (684 gold) (0, 0, Depths:1) a wand of flame (33/48) (2, -21, Depths:1) an arrow (2, -16, Depths:1) 2 large rocks (3, -10, Depths:1) 3 large rocks (5, -15, Depths:1) a +0 dire flail a +0 dire flail of crushing (7, 0, Depths:1) the ring "Enapel" {*Confuse rF+ Str+4 Dex+4 Stlth+} [ring of stealth] It affects your strength (+4). It affects your dexterity (+4). It protects you from fire. It may confuse you when you take damage. It makes you more stealthy. (9, -18, Depths:1) 7 arrows a cursed -1 longbow (10, -42, Depths:1) a +0 lajatang (12, 5, Depths:1) a scroll of enchant weapon (13, 4, Depths:1) a +0 robe (14, -17, Depths:1) a large rock (14, 3, Depths:1) a +0 robe a +0 trident (15, 4, Depths:1) a +0 quarterstaff of protection (17, -23, Depths:1) 2 large rocks (17, -22, Depths:1) a cursed -2 trident a +0 robe (17, 0, Depths:1) 12 potions of flight (18, -18, Depths:1) a large rock (18, -7, Depths:1) a +0 whip a +0 robe (18, 10, Depths:1) a +0 plate armour a +0 glaive (19, -16, Depths:1) a large rock (19, -11, Depths:1) an uncursed ring of protection from fire (21, -13, Depths:1) 5 large rocks (26, -41, Depths:1) a wand of flame (16/48) (26, -28, Depths:1) a +0 arbalest a +2 trident of holy wrath 14 bolts a potion of degeneration (28, 6, Depths:1) a +0 dire flail a +0 dire flail (29, -1, Depths:1) a +0 shortbow (30, -29, Depths:1) a bolt (30, -14, Depths:1) a +0 dire flail a +0 great mace (30, -1, Depths:1) a +0 scale mail (30, 8, Depths:1) the ring "Iriu" {-Tele rElec rN++ Str+4 Stlth-} [ring of loudness] It affects your strength (+4). It insulates you from electricity. It greatly protects you from negative energy. It prevents most forms of teleportation. It makes you less stealthy. (31, -29, Depths:1) a +0 dagger a cursed +0 robe (31, -21, Depths:1) a +0 long sword a +0 ring mail a +0 buckler (32, 7, Depths:1) a fire dragon hide (32, 8, Depths:1) a +0 robe (40, -13, Depths:1) 2 arrows (40, -11, Depths:1) an arrow (40, -7, Depths:1) 19 arrows a +0 shortbow (40, -4, Depths:1) a scroll of enchant weapon (42, -21, Depths:1) 20 sling bullets (43, -20, Depths:1) a +0 ring mail a +0 halberd (43, -19, Depths:1) a bolt (44, -18, Depths:1) a bolt (44, -9, Depths:1) a scroll of enchant weapon (44, -3, Depths:1) a potion of might (49, -16, Depths:1) a +0 arbalest a +0 arbalest 33 bolts (50, -17, Depths:1) 32 bolts a +0 arbalest (50, -16, Depths:1) 24 bolts a +0 arbalest (51, -16, Depths:1) 18 bolts a +0 arbalest (51, -15, Depths:1) 16 bolts a +2 arbalest of evasion (51, -4, Depths:1) a +1 great sword of flaming (52, -16, Depths:1) a +1 battleaxe of freezing (53, -41, Depths:1) a +0 pair of boots (54, 4, Depths:1) a +0 ring mail (54, 7, Depths:1) 21 arrows (55, -31, Depths:1) an ice dragon hide Level 2 of the Depths (0, 0, Depths:2) 22 stones (2, 3, Depths:2) a +0 robe a cursed -2 dagger (3, -4, Depths:2) an uncursed ring of loudness (4, 27, Depths:2) a +0 trident (4, 28, Depths:2) a fire dragon hide (4, 38, Depths:2) a +0 trident (6, -4, Depths:2) a +0 arbalest 26 bolts (8, 17, Depths:2) a bolt (9, 21, Depths:2) 16 bolts a +0 arbalest (11, -5, Depths:2) 2 bolts (13, 16, Depths:2) a +0 shield a +0 leather armour a +0 war axe (13, 18, Depths:2) a +0 buckler a cursed +0 leather armour a +2 long sword of venom (14, 10, Depths:2) a +0 chain mail a +1 halberd a +0 plate armour a +4 demon blade of flaming (16, 9, Depths:2) a +0 robe a +1 scimitar (22, 4, Depths:2) a +0 robe a +0 whip (24, 5, Depths:2) Sif Muna's Papyrus of Greatest Risks and Utility Spells Type Level a - Discord Hexes 8 b - Disjunction Translocation 8 (25, 7, Depths:2) a +0 plate armour of cold resistance a +3 war axe of chopping (25, 15, Depths:2) 16 poisoned needles (26, 9, Depths:2) a cursed +0 giant club (27, 6, Depths:2) a +0 giant club (27, 8, Depths:2) a lamp of fire a +0 giant spiked club (28, 8, Depths:2) a +2 glaive of freezing a +0 ring mail a +0 plate armour the +10 dagger of the Final Chapter {speed, +Inv Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It lets you turn invisible. (28, 9, Depths:2) a +0 robe a cursed -1 club (28, 10, Depths:2) a +0 giant club (28, 19, Depths:2) a potion of mutation 18 bolts a +0 arbalest a +1 dagger of freezing (28, 22, Depths:2) 13 bolts a +0 arbalest an uncursed staff of wizardry (29, 6, Depths:2) a +0 giant spiked club (29, 7, Depths:2) a +0 plate armour a +4 halberd (30, 10, Depths:2) a +0 giant club a +0 great mace a +0 giant club (30, 13, Depths:2) a +0 robe (31, -2, Depths:2) a +0 chain mail a +1 war axe of flaming (31, 8, Depths:2) a cursed +0 robe a +0 long sword (31, 16, Depths:2) 2 bolts a +1 battleaxe of draining a +0 plate armour a potion of blood a +3 amulet of reflection (31, 18, Depths:2) 17 bolts a cursed +0 arbalest a +0 war axe (32, 9, Depths:2) a +0 robe a +0 dire flail (32, 11, Depths:2) a +0 chain mail a +0 great sword (32, 15, Depths:2) a bolt (32, 17, Depths:2) 12 bolts a +0 arbalest (33, 17, Depths:2) a +0 scale mail a +2 buckler of poison resistance the +5 short sword of Xom's Supremacy {freeze, Dex+5 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It makes you more stealthy. (41, 24, Depths:2) a stone of tremors (41, 25, Depths:2) a book of Changes (42, 24, Depths:2) a book of Callings (42, 25, Depths:2) the +2 short sword "Ugholiow" {vamp, MR+ MP+9} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (43, 25, Depths:2) a +0 dagger (46, -2, Depths:2) 18 stones (47, -9, Depths:2) a +0 robe (52, 35, Depths:2) a +0 hand crossbow Level 3 of the Depths (0, 0, Depths:3) a wand of flame (37/48) (4, -3, Depths:3) a glowing shapeshifter corpse (4, -1, Depths:3) a cursed +0 robe (unseen) (5, 2, Depths:3) a +2 great mace of freezing (unseen) (6, 1, Depths:3) a +1 scimitar of flaming (unseen)