Duffy Level 1 of the Dungeon (-12, 19, D:1) 26 arrows (6, 20, D:1) a +0 dagger (9, 38, D:1) a +0 ring mail (-1, 49, D:1) a cursed -2 dagger (4, 55, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (-1, 2, D:2) a +0 robe (38, 2, D:2) a +0 club (5, 6, D:2) a +0 scale mail (29, 6, D:2) a +0 long sword (43, 6, D:2) a +0 helmet (44, 6, D:2) a +0 club (-2, 8, D:2) a +0 short sword (29, 8, D:2) a beef jerky (31, 9, D:2) a +0 dagger (44, 18, D:2) a +0 club (18, 21, D:2) 4 bolts (35, 30, D:2) a +0 rapier (39, 30, D:2) a +0 dagger (34, 35, D:2) a +0 dagger (31, 39, D:2) 2 slices of pizza Level 3 of the Dungeon (34, 6, D:3) a +0 hunting sling (-23, 15, D:3) a +0 club (-8, 15, D:3) a +0 ring mail a +0 hand axe (-13, 25, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 trident (-1, 1, D:4) a +0 scale mail (4, 3, D:4) a +0 giant spiked club (53, 13, D:4) a +0 whip (32, 20, D:4) a beef jerky (28, 21, D:4) a +0 dagger a +0 robe (7, 22, D:4) 17 sling bullets (26, 23, D:4) a +0 scale mail (29, 24, D:4) a +0 trident a +0 scale mail (2, 33, D:4) 18 sling bullets (25, 36, D:4) a +0 giant spiked club Level 5 of the Dungeon (0, 0, D:5) 4 potions of poison a +0 mace 3 scrolls of random uselessness (1, 4, D:5) a cursed -1 whip (7, 5, D:5) 10 poisoned arrows (22, 5, D:5) a +0 ring mail (9, 13, D:5) 15 bolts of frost (19, 14, D:5) a +0 club (10, 15, D:5) a slice of pizza (12, 24, D:5) a +0 ring mail a +0 club (14, 25, D:5) 21 sling bullets (28, 42, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a beef jerky (19, 12, D:6) an uncursed staff of fire (-16, 14, D:6) a +0 giant club (-28, 25, D:6) 138 stones (-27, 29, D:6) 18 sling bullets of flame (-29, 33, D:6) a +0 giant club (9, 41, D:6) a +0 buckler (13, 46, D:6) 12 bolts Level 7 of the Dungeon [Shop] Vyalacoibadd's Assorted Antiques a wand of cold (11) (132 gold) a scroll of remove curse (99 gold) the +3 hand axe "Grum" {venom, +Blink rElec rN+ MR-} (264 gold) It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. a +0 robe of resistance (23 gold) a +0 robe of magic resistance (23 gold) a +4 rapier (132 gold) a scroll of random uselessness (33 gold) (0, 0, D:7) 16 stones (32, 2, D:7) a book of Fire (13, 8, D:7) a +0 chain mail (-32, 12, D:7) a cursed -1 club (42, 35, D:7) 18 arrows (12, 40, D:7) a wand of hasting (7) (-32, 48, D:7) 17 arrows (-10, 52, D:7) 19 stones Level 8 of the Dungeon (0, 0, D:8) a +1 trident a +0 robe a +0 short sword a +0 robe a +0 mace a +0 robe (-8, 5, D:8) a +0 halberd a +0 robe (13, 6, D:8) a +0 halberd a +0 animal skin (-27, 9, D:8) a +0 leather armour (-27, 12, D:8) 17 stones (11, 18, D:8) 2 scrolls of blinking (-33, 24, D:8) a +0 short sword (9, 24, D:8) an uncursed staff of wizardry (-24, 25, D:8) a +0 robe (9, 25, D:8) a beef jerky (-23, 28, D:8) a +0 hand axe (20, 29, D:8) a +0 whip (-21, 33, D:8) 13 stones (-6, 37, D:8) a slice of pizza (-26, 38, D:8) 4 scrolls of teleportation (-23, 50, D:8) a wand of slowing (24) Level 9 of the Dungeon (0, 0, D:9) a +0 robe a +0 long sword (0, 3, D:9) a +0 morningstar (10, 7, D:9) a +0 scale mail (-24, 9, D:9) a +0 scale mail (-14, 10, D:9) a +0 mace a +0 leather armour a +0 flail a +0 leather armour a +0 short sword (-13, 10, D:9) a +0 dagger a +0 robe (8, 10, D:9) a +0 dagger (-15, 12, D:9) a +0 mace (9, 13, D:9) 28 stones (15, 23, D:9) 12 stones (0, 25, D:9) 2 arrows (-1, 27, D:9) 17 arrows a +2 shortbow of evasion (-33, 32, D:9) a +0 leather armour (-26, 32, D:9) a +0 leather armour (8, 32, D:9) a +0 leather armour (-11, 34, D:9) Lee's Disquisition on Attacks Spells Type Level a - Searing Ray Conjuration 2 b - Dazzling Spray Conjuration/Hexes 3 c - Conjure Flame Conjuration/Fire 3 d - Venom Bolt Conjuration/Poison 5 e - Bolt of Draining Conjuration/Necromancy 5 (6, 34, D:9) a +0 chain mail 2 potions of haste (2, 35, D:9) 15 stones Level 10 of the Dungeon (0, 0, D:10) a +0 flail (-17, 1, D:10) a +0 mace a +0 robe (-16, 1, D:10) a cursed +2 hand axe of freezing a +0 robe (-14, 1, D:10) a +0 war axe a +0 robe (-16, 2, D:10) a cursed +0 halberd a +0 robe (-16, 3, D:10) 2 potions of degeneration (25, 6, D:10) an uncursed ring of magical power (21, 12, D:10) a +0 whip a +0 ring mail (-22, 13, D:10) a +0 giant club (21, 14, D:10) a wand of fire (0) 4 potions of brilliance (-22, 15, D:10) a beef jerky (16, 15, D:10) a +0 hand axe (16, 19, D:10) 22 arrows (17, 21, D:10) 9 arrows of flame a +0 shortbow (-7, 22, D:10) a +0 ring mail a +0 club (-6, 22, D:10) a +0 leather armour a +0 hand axe (18, 22, D:10) an arrow of flame (-5, 23, D:10) a +0 chain mail a +0 mace a potion of poison (17, 24, D:10) an arrow of flame (17, 25, D:10) an arrow of flame (-17, 27, D:10) a +0 leather armour a +0 flail a +0 dagger a +0 robe (16, 29, D:10) a +0 scale mail a +0 hand axe (19, 31, D:10) a +0 robe a +0 dagger (-24, 33, D:10) a +0 cloak (21, 35, D:10) a +2 mace of holy wrath (-10, 38, D:10) a +0 giant club (-6, 38, D:10) a +0 giant club (2, 38, D:10) a +3 war axe (7, 47, D:10) a slice of pizza (4, 50, D:10) a scroll of random uselessness the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a troll hide (18, 5, Lair:1) 22 stones (16, 8, Lair:1) a +0 buckler (45, 21, Lair:1) 23 stones (5, 27, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (-2, 1, Lair:2) 3 tomahawks (9, 11, Lair:2) 18 bolts (21, 18, Lair:2) a +0 hunting sling (10, 19, Lair:2) a book of Clouds (15, 32, Lair:2) a potion of poison (17, 33, Lair:2) 11 stones (5, 41, Lair:2) a scroll of blinking (18, 43, Lair:2) a wand of confusion (10) (27, 43, Lair:2) a wand of random effects (14) (6, 45, Lair:2) 21 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) a wand of magic darts (26) (-5, 7, Lair:3) 18 gold pieces a labyrinth (0, 0, Lab) a +0 flail (7, 19, Lab) an uncursed amulet of regeneration a +0 short sword a book of Envenomations a book of Fire a book of Cantrips a Young Poisoner's Handbook a +0 scythe of protection a +2 centaur barding of fire resistance (10, 19, Lab) a +4 rod of ignition (9/9) the +12 shortbow "Quanong" {freeze, +Inv rElec rC- Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It makes you vulnerable to cold. It insulates you from electricity. It lets you turn invisible.