Duffy Level 1 of the Dungeon (0, 0, D:1) a +0 club (12, 8, D:1) a +0 club (-22, 9, D:1) a +0 club (9, 13, D:1) a +0 club (-24, 14, D:1) a +0 club (-5, 15, D:1) a +0 short sword (-17, 16, D:1) a +0 ring mail (-13, 17, D:1) a +0 dagger (-26, 20, D:1) a cursed +0 pair of boots (-27, 23, D:1) a +0 club (-2, 29, D:1) a +0 club (5, 39, D:1) a +0 chain mail Level 2 of the Dungeon (0, 0, D:2) a +0 club (19, 2, D:2) a +0 club (-16, 18, D:2) a +0 club (6, 22, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) an uncursed staff of power (2, 1, D:3) a +0 quarterstaff (-2, 3, D:3) a +0 club (-13, 5, D:3) a +0 flail (9, 11, D:3) a +1 dagger of freezing a +0 scale mail (-5, 16, D:3) a +0 hunting sling (7, 26, D:3) a +0 hunting sling (8, 26, D:3) a +0 robe a +0 club (-17, 28, D:3) a +0 club (2, 28, D:3) a +0 dagger (-5, 36, D:3) a cursed +0 robe (-6, 37, D:3) a +0 hunting sling Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club (19, 5, D:4) a +0 quarterstaff (36, 6, D:4) a +0 dagger a +0 robe (34, 10, D:4) a +0 dagger a +0 robe (6, 29, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 war axe (3, 3, D:5) a +0 scale mail a +0 dire flail (6, 15, D:5) 12 arrows (-24, 19, D:5) a +0 animal skin (-11, 20, D:5) a +0 animal skin a +0 whip of flaming a +0 robe (-13, 25, D:5) a +0 whip (-13, 26, D:5) a cursed +0 animal skin a +0 war axe a +1 whip of electrocution (-18, 30, D:5) a +0 club (-17, 30, D:5) 48 arrows (-16, 30, D:5) a +0 robe a +0 dagger (-15, 30, D:5) a +0 short sword a +0 hand axe (-7, 30, D:5) a +0 dagger a +0 robe (-5, 30, D:5) a +0 dagger (4, 30, D:5) a +0 leather armour a +0 dagger (-18, 32, D:5) a +0 leather armour (-1, 48, D:5) the +5 flail "Yphir" {crush, rPois rC++ Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It greatly protects you from cold. It protects you from poison. Level 6 of the Dungeon (0, 0, D:6) 15 arrows (26, 7, D:6) a +0 robe (34, 10, D:6) a +0 hunting sling (29, 13, D:6) 18 arrows a +0 shortbow (37, 14, D:6) a +0 war axe (50, 14, D:6) a +0 robe a +3 great sword (28, 23, D:6) a +0 leather armour (28, 25, D:6) a +0 quarterstaff (49, 25, D:6) a cursed +0 flail a +0 robe a cursed +2 scimitar of freezing a +0 robe (19, 26, D:6) a +0 hand axe (50, 26, D:6) a +3 morningstar of freezing a +0 robe (-7, 35, D:6) a +0 rapier (39, 35, D:6) a potion of brilliance Level 7 of the Dungeon (0, 0, D:7) 15 arrows a +0 shortbow (1, 4, D:7) an arrow (2, 4, D:7) a book of Power (2, 5, D:7) an arrow (3, 6, D:7) an arrow (37, 9, D:7) 30 arrows (-23, 11, D:7) a +0 robe (-20, 15, D:7) a +0 dire flail (-9, 15, D:7) a +0 giant spiked club (-3, 34, D:7) a +0 leather armour (-12, 38, D:7) 2 bolts (28, 38, D:7) 2 potions of ambrosia (-15, 39, D:7) 5 bolts (6, 42, D:7) a +2 morningstar of crushing Level 8 of the Dungeon (-26, 2, D:8) a +0 mace of protection a +0 chain mail (-25, 2, D:8) a +0 flail a +0 dagger a +0 hand axe (-19, 3, D:8) 20 arrows a +0 shortbow a +0 dagger (-20, 4, D:8) a +0 dagger (-23, 7, D:8) a +0 short sword a +0 whip a +0 flail (-23, 8, D:8) a +0 leather armour a +0 flail 2 scrolls of amnesia a +0 trident a +0 chain mail (-42, 20, D:8) a +3 rapier (-50, 24, D:8) a +0 hand axe (-48, 24, D:8) a cursed -3 spear (-50, 26, D:8) a +0 falchion (-48, 26, D:8) a +1 mace of protection (-49, 33, D:8) 5 arrows of flame (-30, 33, D:8) a +0 giant club (-48, 35, D:8) a +0 giant club (-36, 38, D:8) the cursed +2 falchion of the Jester {slice, -Tele +Rage MR+++ Str-4} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your resistance to hostile enchantments. It lets you go berserk. It prevents most forms of teleportation. It has a curse placed upon it. (-46, 46, D:8) a cursed +0 robe Level 9 of the Dungeon (-26, 4, D:9) 12 steel bolts (-30, 7, D:9) a +0 scale mail (-11, 9, D:9) a +0 leather armour (-27, 14, D:9) a +0 dagger a +0 dagger a +0 dagger a +0 short sword a +0 dagger (-24, 14, D:9) a +0 dagger (-29, 15, D:9) a cursed +0 plate armour (2, 20, D:9) a +0 giant club (6, 38, D:9) 16 arrows of flame Level 10 of the Dungeon (0, 0, D:10) a +0 pair of gloves (24, 0, D:10) a +0 chain mail a +2 broad axe of chopping (11, 5, D:10) a +0 giant spiked club a water moccasin corpse (skeletalised by now) (-4, 11, D:10) 19 gold pieces (17, 12, D:10) a +0 robe a +0 dagger a +0 flail (2, 13, D:10) a +0 short sword a +0 chain mail a +0 dagger (17, 13, D:10) a +0 war axe a +0 robe a +0 dagger (-2, 14, D:10) an orc corpse (4, 14, D:10) a +0 hand axe an orc corpse (8, 14, D:10) a +0 halberd (5, 15, D:10) a +0 giant spiked club (7, 15, D:10) a +0 whip a +2 spear of venom (8, 16, D:10) a +2 mace of draining a +0 dagger a +0 robe a +0 whip (-10, 18, D:10) a +0 dire flail (unseen) (1, 18, D:10) 16 sling bullets of flame (17, 18, D:10) a +0 dagger (-10, 19, D:10) a +0 short sword (-8, 19, D:10) a +0 dagger (unseen) (-7, 19, D:10) a +0 short sword (unseen) (-8, 20, D:10) a +0 long sword (unseen) (-9, 21, D:10) a +0 dagger (unseen) (-8, 21, D:10) a +0 club an orc corpse Level 11 of the Dungeon (0, 0, D:11) a wand of heal wounds (5) (25, 1, D:11) 15 gold pieces (26, 1, D:11) 16 gold pieces (13, 11, D:11) 19 gold pieces (36, 22, D:11) a +0 spear (39, 25, D:11) a +0 long sword (43, 37, D:11) a scroll of amnesia (-18, 39, D:11) a +0 dagger (-13, 41, D:11) 25 stones (49, 47, D:11) a +0 hand axe of venom (48, 48, D:11) a +0 hand axe (50, 48, D:11) a +0 hand axe (49, 49, D:11) a +0 hand axe (12, 52, D:11) a +0 giant club Level 1 of the Orcish Mines (0, 0, Orc:1) 21 gold pieces (4, 2, Orc:1) 10 gold pieces (0, 3, Orc:1) 4 gold pieces (2, 5, Orc:1) a +0 falchion a +0 scale mail (3, 8, Orc:1) a throwing net