Duffy Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (-21, 1, D:1) a +0 mace (-14, 5, D:1) a +0 whip (-3, 9, D:1) a +0 dagger (-17, 10, D:1) a +0 robe (10, 10, D:1) a +0 dagger (3, 17, D:1) 12 arrows (13, 27, D:1) a +0 club (-17, 31, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (7, 4, D:2) a +0 whip (7, 5, D:2) a +0 club (1, 7, D:2) a +0 robe (-22, 12, D:2) a +0 dagger (-45, 14, D:2) a +0 dagger (-39, 18, D:2) a +0 club a +0 ring mail (-4, 19, D:2) a +0 large shield (-38, 21, D:2) a +0 leather armour (-38, 22, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (-22, 4, D:3) a cursed -3 dagger a +0 robe (-27, 5, D:3) a +0 ring mail (-17, 9, D:3) a +0 whip (13, 13, D:3) a +0 plate armour (2, 15, D:3) 8 tomahawks (-32, 16, D:3) a +0 mace a +0 leather armour (-39, 22, D:3) a +0 dagger (-40, 28, D:3) 14 arrows (-28, 28, D:3) a +0 ring mail (-33, 30, D:3) a +0 club (-38, 35, D:3) 5 arrows (-38, 38, D:3) a +0 club (-14, 44, D:3) a +0 scale mail (2, 46, D:3) a +0 hand axe (-14, 48, D:3) a cursed -1 dagger Level 4 of the Dungeon [Shop] Qaudum's Book Shop a Necronomicon (1104 gold) a book of the Sky (650 gold) a book of Minor Magic (200 gold) a book of Beasts (550 gold) a book of Death (700 gold) a book of Maledictions (250 gold) a book of Death (700 gold) a Young Poisoner's Handbook (400 gold) a book of Air (350 gold) a book of Enchantments (500 gold) (0, 0, D:4) 4 javelins (-9, 8, D:4) a +1 vampiric whip (-41, 11, D:4) a +0 short sword (2, 11, D:4) a +0 morningstar a cursed +0 leather armour (0, 12, D:4) a +0 ring mail a +0 club (1, 12, D:4) a +0 club a +0 leather armour (-11, 17, D:4) 32 sling bullets (14, 23, D:4) a +0 robe a +0 dagger (8, 26, D:4) a +0 whip (14, 28, D:4) a +0 hand crossbow (8, 37, D:4) 18 bolts (-31, 39, D:4) a +0 club (-6, 41, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +1 vampiric trident a +2 leather armour of cold resistance (-24, 1, D:5) a +0 helmet (8, 1, D:5) 16 arrows (-30, 7, D:5) a +0 ring mail (-2, 9, D:5) a +0 leather armour (-23, 10, D:5) 15 bolts (-40, 11, D:5) a +0 helmet a +0 centaur barding (2, 19, D:5) a +0 robe (5, 19, D:5) a +0 trident (-10, 23, D:5) a +0 hunting sling (9, 25, D:5) a +0 trident (-11, 29, D:5) 2 potions of heal wounds (-10, 29, D:5) a book of Dreams (1, 30, D:5) a +0 club (-5, 36, D:5) 15 arrows Level 6 of the Dungeon [Shop] Vonal's Weapon Emporium a cursed -2 dire flail (1 gold) a +0 mace (39 gold) a +0 broad axe (52 gold) a +0 great sword (84 gold) a +0 hunting sling (19 gold) 19 stones (24 gold) 3 curare-tipped needles (23 gold) 14 sling bullets of frost (218 gold) a +0 whip (32 gold) 7 needles of sleeping (45 gold) a +0 short sword (39 gold) a +0 rapier (52 gold) the cursed +1 spear of Xom's Approval {flame, rPois} (241 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It has a curse placed upon it. (0, 0, D:6) a potion of heal wounds (-17, 1, D:6) a +0 dagger (-19, 3, D:6) a +0 robe (16, 3, D:6) a +0 club (-17, 4, D:6) a +0 short sword (-21, 14, D:6) a +0 long sword (4, 16, D:6) 5 needles of confusion (-19, 19, D:6) 4 needles of slowing (19, 21, D:6) a +0 club (-28, 22, D:6) 5 needles of sleeping (-16, 23, D:6) a +0 dagger a +0 robe (-15, 23, D:6) a +0 trident (-14, 23, D:6) a +0 buckler a +0 club (-12, 23, D:6) a book of Debilitation (12, 24, D:6) a +0 dagger a +0 leather armour (13, 24, D:6) a cursed +0 club (0, 32, D:6) a +0 scale mail a +0 short sword a +2 mace of protection a +0 ring mail a +0 dagger a +0 robe (-9, 42, D:6) a +0 flail (-9, 46, D:6) 16 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 pair of gloves (28, 5, D:7) a +0 giant club (2, 7, D:7) a +0 dagger (6, 13, D:7) a cursed +0 scale mail (36, 16, D:7) a +0 chain mail (26, 18, D:7) a +0 whip (22, 29, D:7) a +0 ring mail (13, 30, D:7) a +0 chain mail (33, 34, D:7) a potion of heal wounds (38, 34, D:7) a +0 dagger (35, 37, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow 13 arrows a centaur skeleton (1, 0, D:8) a +0 dagger a +0 robe a spriggan corpse (5, 1, D:8) an arrow (5, 3, D:8) the ring "Metorekoo" {*Confuse AC+1 Int+3 SInv} [ring of protection] It affects your AC (+1). It affects your intelligence (+3). It lets you see invisible. It may confuse you when you take damage. (6, 3, D:8) an arrow (7, 9, D:8) an adder corpse the Ecumenical Temple