Dungeon Crawl Stone Soup version 0.17-a0-1545-gc1bb672 (webtiles) character file. 7 Duffy the Caller (level 2, 13/13 HPs) Began as a Vine Stalker Summoner on July 18, 2015. Quit the game on level 1 of the Dungeon. The game lasted 00:00:50 (263 turns). Duffy the Caller (Vine Stalker Summoner) Turns: 263, Time: 00:00:50 Health: 13/13 AC: 2 Str: 10 XL: 2 Next: 0% Magic: 3/6 EV: 12 Int: 15 God: Gold: 12 SH: 0 Dex: 14 Spells: 2 memorised, 2 levels left rFire . . . SeeInvis . g - -1 hand axe (curse) rCold . . . Clarity . a - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit + (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: fangs 2, regeneration 1, magic shield, antimagic bite, no device heal 3, rot immunity a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your health. You are immune to rotting. Skills: - Level 1.5 Dodging - Level 2.4 Stealth + Level 2.4 Spellcasting + Level 4.2 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ ##.. 4% 1 #...... i - Call Imp Summ ##...... 8% 2 ###.... Inventory: Hand weapons g - a cursed -1 hand axe (weapon) Missiles e - 24 stones (quivered) Armour a - a +0 robe (worn) Scrolls f - a scroll of identify {unknown} Books b - a book of Callings Comestibles c - 2 bread rations d - 3 fruits Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You see here a stone. Casting: Summon Small Mammal Confirm with . or Enter, or press ? or * to list all spells. You miscast Summon Small Mammal. You are very lightly contaminated with residual magic. You feel a strange surge of energy! Casting: Summon Small Mammal Confirm with . or Enter, or press ? or * to list all spells. Casting: Summon Small Mammal Confirm with . or Enter, or press ? or * to list all spells. The bat hits you but does no damage. The bat barely misses you. Your quokka barely misses the bat. The bat barely misses you. The bat closely misses you. Your quokka bites the bat. The bat dies! You have reached level 2! Memorise Call Imp, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. You continue memorising. You finish memorising. Spell assigned to 'b'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Call Imp Adjust to which letter? i - Call Imp e - 24 stones (gained 1) You swap places. Found a runed hand axe. You see here a runed hand axe. g - a runed hand axe Your magical contamination has completely faded away. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) It sticks to your hand! g - a cursed -1 hand axe (weapon) Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.###...## #.# ###..# ... #.# ##.## ..## ..# #..# ... ### ##.######.# ##...#.....# ####.........## ...............# .###.......r@..# ..........r...# ####.........## ##...#...## ######### You could see 2 friendly quokkas. Action || total -------------------------++------- Throw: Stone || 1 Cast: Summon Small Mamm || 18 Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Duffy the Vine Stalker Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 245 | D:1 | Reached XP level 2. HP: 13/13 MP: 1/6 249 | D:1 | Learned a level 2 spell: Call Imp 263 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_pond Vanquished Creatures An ooze 2 bats A hobgoblin 3 rats 7 creatures vanquished.