Duffy Level 1 of the Dungeon (0, 0, D:1) a +0 club (-30, 8, D:1) a +0 club (-16, 10, D:1) a cursed -3 club (-16, 11, D:1) a +0 short sword (-8, 19, D:1) 18 arrows (-20, 23, D:1) a cursed +0 club (-41, 26, D:1) 24 bolts (-13, 29, D:1) a +0 mace (-12, 32, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a cursed -3 club (15, 13, D:2) a +0 ring mail (5, 20, D:2) a +0 leather armour (5, 22, D:2) a +0 short sword (6, 22, D:2) a +0 club (26, 32, D:2) 16 arrows (28, 34, D:2) a +0 buckler Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (-1, 7, D:3) a +0 falchion (23, 8, D:3) a +0 club (34, 9, D:3) a +0 club (4, 14, D:3) a cursed +0 hunting sling (43, 16, D:3) a +0 dagger a +0 blowgun (1, 20, D:3) a +0 hunting sling (1, 24, D:3) 10 arrows a +0 shortbow (4, 25, D:3) a +0 dagger (1, 27, D:3) an arrow (1, 28, D:3) an arrow (24, 28, D:3) a +0 whip (-7, 30, D:3) a +0 ring mail (40, 32, D:3) a +0 club (-2, 34, D:3) a +0 hand axe (8, 42, D:3) a +0 quarterstaff Level 4 of the Dungeon (0, 0, D:4) a +0 club (-41, 5, D:4) a cursed +0 leather armour (-53, 8, D:4) a cursed -3 rapier (-28, 8, D:4) a cursed -1 club (-11, 8, D:4) a +0 halberd (-34, 14, D:4) a wand of random effects (16) (-24, 22, D:4) a +0 hunting sling (-19, 22, D:4) a +0 dagger (-23, 23, D:4) 16 bolts of penetration (-6, 28, D:4) a +0 leather armour (-53, 32, D:4) a +0 hand axe (-34, 33, D:4) a +0 war axe of flaming a +0 robe a +0 large shield (-31, 41, D:4) a cursed +0 ring mail (-1, 44, D:4) a +0 falchion (-28, 45, D:4) a +0 club (-13, 48, D:4) 13 bolts Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (-12, 4, D:5) a +0 dagger a +0 leather armour (-9, 4, D:5) a +0 morningstar a +0 leather armour (25, 4, D:5) a +0 quarterstaff (6, 6, D:5) a +0 robe (-1, 14, D:5) a +0 falchion (25, 14, D:5) a +0 club (-15, 16, D:5) a +0 dagger a +0 blowgun (20, 17, D:5) a +0 dagger (20, 18, D:5) a +0 quarterstaff a +0 robe (-1, 22, D:5) a +0 chain mail (26, 26, D:5) a +0 buckler (25, 32, D:5) a +0 shield (9, 33, D:5) a +0 giant spiked club (22, 39, D:5) a cursed -1 short sword Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (1, 0, D:6) a +0 leather armour (28, 5, D:6) a +0 club (6, 6, D:6) a +0 dagger of venom a +0 robe (25, 13, D:6) a +0 robe (5, 18, D:6) a +0 hunting sling (1, 20, D:6) a +0 robe (40, 24, D:6) a +0 spear (17, 28, D:6) an arrow (12, 29, D:6) 25 arrows (18, 29, D:6) an arrow (18, 30, D:6) an arrow (18, 31, D:6) a +0 shortbow 16 arrows (34, 39, D:6) a +0 club a +0 flail (35, 39, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) 8 arrows (-9, 3, D:7) a +0 plate armour (0, 7, D:7) a +0 flail a +0 chain mail (15, 17, D:7) a +2 dagger of draining (39, 27, D:7) a +0 spear (40, 28, D:7) a +0 spear (41, 28, D:7) a +0 club (14, 33, D:7) a +0 giant spiked club (-1, 34, D:7) a +0 club a +0 leather armour (-5, 36, D:7) a +0 scale mail (-4, 36, D:7) a +0 war axe (-4, 37, D:7) a +0 hand axe a +0 plate armour (-10, 38, D:7) 12 arrows (12, 42, D:7) 17 bolts (22, 46, D:7) 20 sling bullets Level 8 of the Dungeon (0, 0, D:8) a +0 giant spiked club (6, 8, D:8) a +0 leather armour (44, 11, D:8) the +1 robe of Apots {+Inv Stlth+} It lets you turn invisible. It makes you more stealthy. (-2, 27, D:8) a +0 robe (47, 33, D:8) 14 sling bullets (-4, 40, D:8) a +0 spear (12, 40, D:8) a +0 quarterstaff (-13, 43, D:8) a +0 spear (-9, 46, D:8) a +0 club (27, 47, D:8) a +0 dagger (28, 48, D:8) a +1 halberd of flaming a +0 plate armour (-11, 50, D:8) 18 arrows Level 9 of the Dungeon (-8, 1, D:9) a +0 flail a +0 robe (-30, 8, D:9) a troll hide a cursed -2 shortbow 10 arrows (-28, 8, D:9) a +0 shortbow 12 arrows (-7, 8, D:9) a +0 leather armour a +0 whip (-31, 9, D:9) a +0 short sword a +0 scale mail 5 arrows (-19, 12, D:9) a +0 whip (-34, 16, D:9) 30 arrows (-43, 18, D:9) 18 poisoned arrows (-34, 23, D:9) a +0 robe (-26, 24, D:9) a +0 robe a +3 short sword (-25, 24, D:9) a +0 robe a cursed +0 short sword (-24, 24, D:9) a +0 chain mail a cursed +0 halberd (-17, 24, D:9) a +0 dagger of venom a +0 robe (-24, 25, D:9) a +0 leather armour a +0 club (-23, 25, D:9) a +0 robe a +0 short sword (-22, 25, D:9) a +0 short sword (-39, 26, D:9) 2 scrolls of random uselessness (-24, 26, D:9) a +0 great sword (-46, 33, D:9) a book of Flames (-46, 34, D:9) a +0 robe (-21, 34, D:9) a +0 flail (-20, 34, D:9) a +0 leather armour a +0 mace (-22, 35, D:9) a +0 giant club (17, 43, D:9) a +0 robe (-44, 45, D:9) a +0 club (-31, 55, D:9) a +1 scimitar a +0 robe Level 10 of the Dungeon (0, 0, D:10) a bat corpse (-5, 3, D:10) a +2 flail of protection a +0 ring mail (-3, 3, D:10) a +0 club (-5, 4, D:10) a +1 dagger of venom a +0 robe (-4, 4, D:10) a cursed -1 club a +0 ring mail (-1, 34, D:10) the Catalogue of Attacks and Ignition Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Magma Conjuration/Fire/Earth 5 (-2, 36, D:10) a kobold corpse (skeletalised by now)