DrkOrigin Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 1, D:1) a +0 leather armour (9, -29, D:1) 26 arrows (9, -12, D:1) a +0 dagger (18, -20, D:1) a +0 club (22, -19, D:1) 13 stones (26, -11, D:1) a +0 animal skin (27, -25, D:1) a +0 scale mail (45, 1, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 12 arrows a +0 quarterstaff (21, -10, D:2) a stone (21, -8, D:2) 3 stones (22, -10, D:2) a stone (27, 10, D:2) a stone (32, -29, D:2) 12 arrows (32, 10, D:2) a +0 spear (34, -32, D:2) 14 bolts (34, 13, D:2) a +0 dagger (48, -23, D:2) 21 bolts (51, -12, D:2) a +0 club (55, -20, D:2) a +0 club Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +3 whip of Punishment {flame, Str+6} (3910 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). the +9 mace of Uncertain Death {vamp, *Contam rN++ Dex+7} (8060 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+7). It greatly protects you from negative energy. It causes magical contamination when unequipped. the ring of Oqulis {*Contam rF+ rN+ Str+5 Int+2} (4530 gold) [ring of protection from fire] It affects your strength (+5). It affects your intelligence (+2). It protects you from fire. It protects you from negative energy. It causes magical contamination when unequipped. a +2 long sword of slicing (1720 gold) (0, 0, D:3) a +0 whip (6, -21, D:3) 17 stones (6, 9, D:3) 13 stones (11, -14, D:3) a +0 dagger a +0 leather armour (12, -14, D:3) a +0 flail a +0 flail (12, -13, D:3) a +0 blowgun a +0 short sword 11 poisoned needles (13, -13, D:3) a +0 club (14, -13, D:3) a poisoned needle (15, -7, D:3) 24 sling bullets (16, -28, D:3) a +0 hand axe a cursed +0 ring mail (18, -1, D:3) a +0 dagger a +0 robe (18, 0, D:3) a +1 war axe of freezing (18, 1, D:3) a +0 dagger a +0 robe (19, -1, D:3) a +0 flail a +0 ring mail (27, -32, D:3) a +0 ring mail (27, 15, D:3) a +0 flail a +0 ring mail (28, -24, D:3) 22 bolts (30, -14, D:3) a cursed -1 dagger a +0 hunting sling 14 stones (32, -11, D:3) a +0 club (37, -30, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Xashesel's Elemental Accessories a lamp of fire (560 gold) an uncursed staff of earth (350 gold) Afoum's Incunabulum of Air (786 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Static Discharge Conjuration/Air 3 d - Summon Lightning Spire Summoning/Air 4 e - Silence Hexes/Air 5 f - Deflect Missiles Charms/Air 6 g - Conjure Ball Lightning Conjuration/Air 6 h - Tornado Air 9 Trog disapproves of the use of such an item. a wand of iceblast (5) (126 gold) (0, 0, D:4) a +0 ring mail (4, 28, D:4) a +0 cloak (7, -1, D:4) a +0 ring mail (7, 17, D:4) a +0 spear (8, 28, D:4) 25 arrows (12, 2, D:4) 12 sling bullets (12, 19, D:4) a +0 giant club (12, 36, D:4) a +0 ring mail (13, 33, D:4) 10 stones (23, 23, D:4) 3 large rocks (23, 34, D:4) 16 stones (25, 34, D:4) a +0 ring mail (30, 32, D:4) the +11 mace "Wustru" {protect, rElec MR+ Dex+2} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. (31, 32, D:4) a +0 rapier (36, 9, D:4) a +0 short sword a +0 scale mail (36, 11, D:4) a cursed -3 flail a +0 ring mail (37, 10, D:4) a +0 short sword a +0 scale mail (37, 11, D:4) a +0 hand axe (47, 17, D:4) a +0 trident Level 5 of the Dungeon (0, 0, D:5) a +0 robe (8, 0, D:5) a +0 leather armour (19, 34, D:5) a +0 mace (21, 0, D:5) the cursed +2 trident "Deybek" {vamp, Dex+6 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+6). It lets you see invisible. It has a curse placed upon it. (21, 35, D:5) a +3 quarterstaff of chaos a +0 cloak (24, 12, D:5) 18 poisoned needles (26, 26, D:5) a +0 animal skin (30, -11, D:5) a +0 giant club (40, -8, D:5) a +2 whip of flaming a +0 robe (45, 16, D:5) a cursed +0 war axe (47, 29, D:5) a +0 quarterstaff (49, 15, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) an arrow (1, -4, D:6) a +0 shortbow 16 arrows (1, -2, D:6) an arrow (8, -33, D:6) a +0 shortbow 14 arrows (8, -32, D:6) 2 arrows (8, -31, D:6) an arrow (9, -33, D:6) an arrow (10, -33, D:6) an arrow (11, -33, D:6) an arrow (18, -30, D:6) a +0 short sword (19, -20, D:6) a cursed +0 large shield (21, -13, D:6) a +0 plate armour (24, -11, D:6) 25 sling bullets (28, -14, D:6) 24 bolts (33, -24, D:6) a +0 ring mail a +0 hand axe a +0 leather armour (34, -24, D:6) a +0 dagger a +0 robe (34, -23, D:6) a +2 hand axe of venom a cursed +0 chain mail (49, -13, D:6) a +0 ring mail (51, -10, D:6) 3 arrows (51, -9, D:6) an arrow (52, -13, D:6) a +0 shortbow 15 arrows (53, -11, D:6) an arrow (53, -10, D:6) an arrow (55, -12, D:6) an arrow Level 7 of the Dungeon (2, 1, D:7) a +0 giant club (5, -9, D:7) a +0 whip (6, 8, D:7) a +0 whip (still there?) a +0 mace (still there?) (8, 9, D:7) an arrow (9, 9, D:7) an arrow (9, 10, D:7) a +0 hand axe a +0 chain mail an orc corpse (11, 9, D:7) an arrow (13, 12, D:7) an arrow (18, 37, D:7) 17 gold pieces (22, 31, D:7) a +0 dagger (22, 32, D:7) 14 arrows (22, 33, D:7) 16 gold pieces (22, 34, D:7) a wand of polymorph (18) (22, 35, D:7) 15 gold pieces (23, 31, D:7) 13 gold pieces (23, 32, D:7) a book of Conjurations (23, 35, D:7) 18 gold pieces (27, 39, D:7) 17 stones (28, 7, D:7) a +0 short sword a +0 ring mail a +0 dagger a +0 robe a +0 short sword a +2 leather armour of cold resistance a +0 whip (29, 7, D:7) a cursed -2 mace a +0 scale mail a +0 dagger of draining a +0 leather armour a +0 flail (30, 18, D:7) a +0 whip a +0 leather armour a +0 club (30, 19, D:7) a +0 trident a +0 plate armour (31, -3, D:7) 26 arrows (31, 17, D:7) a +0 giant club (31, 19, D:7) a +0 whip a +0 leather armour a +0 mace a +0 scale mail (31, 35, D:7) 17 sling bullets (44, 28, D:7) 16 bolts the Ecumenical Temple