Dungeon Sprint DCSS version 0.26.0-10-g1f06aea511 (webtiles) character file. Game seed: 9591598986702617268 25 Dracia the Spear-Bearer (level 3, -10/27 HPs) Began as a Merfolk Gladiator on Jan 26, 2021. Mangled by an ogre ... wielding a +0 giant club (21 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:20 (271 turns). Dracia the Spear-Bearer (Merfolk Gladiator) Turns: 271, Time: 00:00:20 Health: -10/27 AC: 4 Str: 15 XL: 3 Next: 4% Magic: 3/3 EV: 14 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . c - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were in the Dungeon. You visited 1 branch Skills: - Level 2.1 Fighting + Level 9.4 Polearms - Level 2.0 Throwing - Level 4.0 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) {=f=f} Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing {@q1@q1} f - a potion of heal wounds {@q2@q2} g - a potion of haste {@q3@q3} h - 2 potions of magic i - a potion of berserk rage {!q!q} Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: ########## #<.#..@O.# #..)..#..+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Message History Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Save game and exit? Okay, then. Key pressed, stopping explore. Key pressed, stopping explore. HP restored. There is an open door, spattered with blood here. Things that are here: a +0 club; a +0 leather armour You open the door. An ogre comes into view. It is wielding a +0 giant club. An ogre is nearby! Setting a skill training target for Polearms at 14.0. Unknown command. The ogre shouts! There is an open door here. You barely miss the ogre. The ogre closely misses you. You puncture the ogre! The ogre is moderately wounded. You puncture the ogre! The ogre is severely wounded. The ogre hits you with a +0 giant club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... Skill XL: | 1 | ---------------+----+----- Polearms | 9 | 9.4 Fighting | | 2.1 Throwing | | 2.0 Dodging | | 4.0 Action || total -------------------------++------- Melee: Trident || 21 Armor: Leather armour || 2 Dodge: Dodged || 8 Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Dracia the Merfolk Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D | Noticed Ijyb 18 | D | Killed Ijyb 19 | D | Reached skill level 9 in Polearms 19 | D | Reached XP level 2. HP: 4/22 MP: 2/2 19 | D | Reached XP level 3. HP: 5/27 MP: 3/3 266 | D | Noticed an ogre 271 | D | Mangled by an ogre Vanquished Creatures Ijyb (D) 1 creature vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 271 | 271 | 0 | 0 | 247 | 1 | 271.0 | Dungeon | 271 | 271 | 0 | 0 | 247 | 1 | 271.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 271 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------