Dungeon Crawl Stone Soup version 0.26-a0-812-g31a745ddcd (webtiles) character file. Game seed: 16331478374283273597 66 Dracia the Conjurer (level 3, -1/26 HPs) Began as a Draconian Conjurer on Dec 5, 2020. Slain by a worm (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:50 (1286 turns). Dracia the Conjurer (Draconian Conjurer) Turns: 1286, Time: 00:03:51 Health: -1/26 AC: 5 Str: 9 XL: 3 Next: 96% Magic: 0/7 EV: 12 Int: 19 God: Gold: 81 SH: 0 Dex: 9 Spells: 5/8 levels left rFire x . . SeeInvis . b - +0 mace rCold + . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) MR ..... (no boots) Stlth ++........ g - amulet of regeneration HPRegen 0.48/turn C - ring of ice MPRegen 0.10/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +5 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.1 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level s - Searing Ray Conj ###... 3% 2 z - Magic Dart Conj ###. 1% 1 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex ##.... 17% 3 Fulminant Prism Conj/Hex ##........ 50% 4 Iskenderun's Mystic Bla Conj/Tloc ##...... 50% 4 Inventory: Hand Weapons b - a +0 mace (weapon) Jewellery g - an amulet of regeneration (around neck) C - a ring of ice (left hand) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of blinking {unknown} f - a scroll of fear {unknown} Potions a - 3 potions of heal wounds {unknown} e - a potion of brilliance {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: .(....##....# ##.......... #..####..##.# #..#........ ...####.....##### #.##........ ##.##...####....######.##........ ##............####.....##.....†.. ##.....######## #..#######....... ..........#######.######........# .....####..÷.....w#......##..#### .##.## #####.#.#@.w.#..).....# ....# #.....#...####....#.#.# #.######.#####..## ##...#..#.# #.#......†.......###......##.# #.........######.##......## .# ..........######.........# # .................#......###.### ........##########.##..(....... .....#### #.####..###.## You could see 2 worms. Message History Aim: a worm You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. The worm barely misses you. The worm closely misses you. You are too injured to fight recklessly! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm The searing ray hits the worm. The worm is lightly wounded. The searing ray hits the worm! The worm is almost dead. (Press . to maintain the ray.) The searing ray hits the worm! The worm is heavily wounded. The searing ray hits the worm. The worm is severely wounded. The worm bites you! * * * LOW HITPOINT WARNING * * * The worm completely misses you. Your magical contamination has completely faded away. You are too injured to fight recklessly! Without enough magic to sustain it, your searing ray dissipates. The worm bites you. You die... Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.8 Action || total -------------------------++------- Melee: Mace || 123 Tailslap || 8 Cast: Magic Dart || 7 Searing Ray || 3 Stab: Sleeping || 1 Armor: Skin || 64 Dodge: Dodged || 122 Levels and vault maps discovered: D:1: giann_bridges, layout_loops_ring, minivault_14 D:2: layout_rooms, grunt_ministairs_12 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dracia the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 116 | D:1 | Reached XP level 2. HP: 18/20 MP: 5/5 839 | D:2 | Learned a level 2 spell: Searing Ray 862 | D:2 | Reached XP level 3. HP: 11/26 MP: 4/7 1044 | D:2 | Reached skill level 3 in Spellcasting 1284 | D:2 | HP: 1/26 [worm (12)] 1286 | D:2 | Slain by a worm Vanquished Creatures 2 adders (D:2) An ooze (D:2) 3 dart slugs (D:1) A leopard gecko (D:2) 2 ball pythons (D:1) 3 goblins (D:2) 2 hobgoblins (D:2) 3 jackals (D:1) 6 kobolds A quokka (D:2) 4 bats (D:1) 4 frilled lizards 6 rats 38 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1335 | 1283 | 52 | 83 | 838 | 2 | 667.5 | Dungeon | 1335 | 1283 | 52 | 83 | 838 | 2 | 667.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 859 daAuts D:2: 476 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 95 | 0 | 0.0 | 38 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 34 | 0 | 0.0 | 18 | 0 | 0.0 D:2 | 61 | 0 | 0.0 | 20 | 0 | 0.0 +---------+---------+-------+---------+---------+-------