Doomer Level 1 of the Dungeon (0, 0, D:1) 26 sling bullets (0, 21, D:1) 17 stones (2, -5, D:1) 17 arrows (2, 20, D:1) a +0 dagger (7, 17, D:1) 23 stones (12, -6, D:1) a +0 hand axe (21, -6, D:1) a +0 dagger (25, 7, D:1) 25 stones (27, 9, D:1) a +0 scale mail (30, 15, D:1) 5 gold pieces (30, 16, D:1) a scroll of identify (30, 17, D:1) 2 potions of degeneration (31, 15, D:1) 4 curare-tipped needles (31, 16, D:1) 2 javelins (31, 17, D:1) 9 gold pieces (32, 15, D:1) a ration (32, 16, D:1) a potion of heal wounds (32, 17, D:1) a +1 pair of boots (33, 27, D:1) a +0 club (34, -3, D:1) 24 stones (35, 19, D:1) 19 arrows (38, 26, D:1) a +0 shield Level 2 of the Dungeon (0, 0, D:2) 12 stones (4, 0, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (7, 5, D:2) a +0 robe (8, -6, D:2) a ball python corpse (skeletalised by now) (9, -6, D:2) a leopard gecko corpse (skeletalised by now) (11, -10, D:2) 16 sling bullets (12, -22, D:2) a +0 dagger of venom (12, -21, D:2) a +0 club (12, 11, D:2) a dart slug corpse (14, -19, D:2) 5 gold pieces (19, -23, D:2) a leopard gecko corpse (20, -24, D:2) a goblin corpse (23, -6, D:2) a kobold corpse (26, -18, D:2) an adder corpse